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			34 lines
		
	
	
	
		
			855 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			855 B
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| 
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| Import("env")
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| Import("env_modules")
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| 
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| env_noise = env_modules.Clone()
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| 
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| # Thirdparty source files
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| 
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| thirdparty_obj = []
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| 
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| thirdparty_dir = "#thirdparty/noise/"
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| thirdparty_sources = [
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|     # Add C++ source files for noise modules here
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| ]
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| thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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| 
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| env_noise.Prepend(CPPPATH=[thirdparty_dir])
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| 
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| env_thirdparty = env_noise.Clone()
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| env_thirdparty.disable_warnings()
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| env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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| env.modules_sources += thirdparty_obj
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| 
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| # Godot source files
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| 
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| module_obj = []
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| 
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| env_noise.add_source_files(module_obj, "*.cpp")
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| env_noise.add_source_files(module_obj, "editor/*.cpp")
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| env.modules_sources += module_obj
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| 
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| # Needed to force rebuilding the module files when the thirdparty library is updated.
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| env.Depends(module_obj, thirdparty_obj)
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