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			193 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  noise.cpp                                                             */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "noise.h"
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| 
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| #include <float.h>
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| 
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| Vector<Ref<Image>> Noise::_get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const {
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| 	ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0 || p_depth <= 0, Vector<Ref<Image>>());
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| 
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| 	int skirt_width = MAX(1, p_width * p_blend_skirt);
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| 	int skirt_height = MAX(1, p_height * p_blend_skirt);
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| 	int skirt_depth = MAX(1, p_depth * p_blend_skirt);
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| 	int src_width = p_width + skirt_width;
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| 	int src_height = p_height + skirt_height;
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| 	int src_depth = p_depth + skirt_depth;
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| 
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| 	Vector<Ref<Image>> src = _get_image(src_width, src_height, src_depth, p_invert, p_in_3d_space, p_normalize);
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| 	bool grayscale = (src[0]->get_format() == Image::FORMAT_L8);
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| 
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| 	if (grayscale) {
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| 		return _generate_seamless_image<uint8_t>(src, p_width, p_height, p_depth, p_invert, p_blend_skirt);
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| 	} else {
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| 		return _generate_seamless_image<uint32_t>(src, p_width, p_height, p_depth, p_invert, p_blend_skirt);
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| 	}
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| }
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| 
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| Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const {
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| 	Vector<Ref<Image>> images = _get_seamless_image(p_width, p_height, 1, p_invert, p_in_3d_space, p_blend_skirt, p_normalize);
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| 	return images[0];
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| }
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| 
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| TypedArray<Image> Noise::get_seamless_image_3d(int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt, bool p_normalize) const {
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| 	Vector<Ref<Image>> images = _get_seamless_image(p_width, p_height, p_depth, p_invert, true, p_blend_skirt, p_normalize);
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| 
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| 	TypedArray<Image> ret;
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| 	ret.resize(images.size());
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| 	for (int i = 0; i < images.size(); i++) {
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| 		ret[i] = images[i];
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| 	}
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| 	return ret;
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| }
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| 
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| // Template specialization for faster grayscale blending.
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| template <>
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| uint8_t Noise::_alpha_blend<uint8_t>(uint8_t p_bg, uint8_t p_fg, int p_alpha) const {
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| 	uint16_t alpha = p_alpha + 1;
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| 	uint16_t inv_alpha = 256 - p_alpha;
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| 
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| 	return (uint8_t)((alpha * p_fg + inv_alpha * p_bg) >> 8);
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| }
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| 
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| Vector<Ref<Image>> Noise::_get_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, bool p_normalize) const {
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| 	ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0 || p_depth <= 0, Vector<Ref<Image>>());
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| 
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| 	Vector<Ref<Image>> images;
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| 	images.resize(p_depth);
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| 
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| 	if (p_normalize) {
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| 		// Get all values and identify min/max values.
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| 		LocalVector<real_t> values;
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| 		values.resize(p_width * p_height * p_depth);
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| 
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| 		real_t min_val = FLT_MAX;
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| 		real_t max_val = -FLT_MAX;
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| 		int idx = 0;
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| 		for (int d = 0; d < p_depth; d++) {
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| 			for (int y = 0; y < p_height; y++) {
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| 				for (int x = 0; x < p_width; x++) {
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| 					values[idx] = p_in_3d_space ? get_noise_3d(x, y, d) : get_noise_2d(x, y);
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| 					if (values[idx] > max_val) {
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| 						max_val = values[idx];
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| 					}
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| 					if (values[idx] < min_val) {
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| 						min_val = values[idx];
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| 					}
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| 					idx++;
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| 				}
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| 			}
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| 		}
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| 		idx = 0;
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| 		// Normalize values and write to texture.
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| 		for (int d = 0; d < p_depth; d++) {
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| 			Vector<uint8_t> data;
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| 			data.resize(p_width * p_height);
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| 
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| 			uint8_t *wd8 = data.ptrw();
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| 			uint8_t ivalue;
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| 
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| 			for (int y = 0; y < p_height; y++) {
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| 				for (int x = 0; x < p_width; x++) {
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| 					if (max_val == min_val) {
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| 						ivalue = 0;
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| 					} else {
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| 						ivalue = static_cast<uint8_t>(CLAMP((values[idx] - min_val) / (max_val - min_val) * 255.f, 0, 255));
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| 					}
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| 
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| 					if (p_invert) {
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| 						ivalue = 255 - ivalue;
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| 					}
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| 
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| 					wd8[x + y * p_width] = ivalue;
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| 					idx++;
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| 				}
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| 			}
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| 			Ref<Image> img = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
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| 			images.write[d] = img;
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| 		}
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| 	} else {
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| 		// Without normalization, the expected range of the noise function is [-1, 1].
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| 
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| 		for (int d = 0; d < p_depth; d++) {
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| 			Vector<uint8_t> data;
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| 			data.resize(p_width * p_height);
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| 
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| 			uint8_t *wd8 = data.ptrw();
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| 
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| 			uint8_t ivalue;
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| 			int idx = 0;
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| 			for (int y = 0; y < p_height; y++) {
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| 				for (int x = 0; x < p_width; x++) {
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| 					float value = (p_in_3d_space ? get_noise_3d(x, y, d) : get_noise_2d(x, y));
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| 					ivalue = static_cast<uint8_t>(CLAMP(value * 127.5f + 127.5f, 0.0f, 255.0f));
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| 					wd8[idx] = p_invert ? (255 - ivalue) : ivalue;
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| 					idx++;
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| 				}
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| 			}
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| 
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| 			Ref<Image> img = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
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| 			images.write[d] = img;
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| 		}
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| 	}
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| 
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| 	return images;
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| }
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| 
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| Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, bool p_normalize) const {
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| 	Vector<Ref<Image>> images = _get_image(p_width, p_height, 1, p_invert, p_in_3d_space, p_normalize);
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| 	return images[0];
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| }
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| 
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| TypedArray<Image> Noise::get_image_3d(int p_width, int p_height, int p_depth, bool p_invert, bool p_normalize) const {
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| 	Vector<Ref<Image>> images = _get_image(p_width, p_height, p_depth, p_invert, true, p_normalize);
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| 
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| 	TypedArray<Image> ret;
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| 	ret.resize(images.size());
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| 	for (int i = 0; i < images.size(); i++) {
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| 		ret[i] = images[i];
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| 	}
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| 	return ret;
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| }
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| 
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| void Noise::_bind_methods() {
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| 	// Noise functions.
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| 	ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &Noise::get_noise_1d);
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| 	ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &Noise::get_noise_2d);
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| 	ClassDB::bind_method(D_METHOD("get_noise_2dv", "v"), &Noise::get_noise_2dv);
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| 	ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &Noise::get_noise_3d);
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| 	ClassDB::bind_method(D_METHOD("get_noise_3dv", "v"), &Noise::get_noise_3dv);
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| 
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| 	// Textures.
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| 	ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space", "normalize"), &Noise::get_image, DEFVAL(false), DEFVAL(false), DEFVAL(true));
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| 	ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt", "normalize"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1), DEFVAL(true));
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| 	ClassDB::bind_method(D_METHOD("get_image_3d", "width", "height", "depth", "invert", "normalize"), &Noise::get_image_3d, DEFVAL(false), DEFVAL(true));
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| 	ClassDB::bind_method(D_METHOD("get_seamless_image_3d", "width", "height", "depth", "invert", "skirt", "normalize"), &Noise::get_seamless_image_3d, DEFVAL(false), DEFVAL(0.1), DEFVAL(true));
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| }
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