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			78 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  openxr_platform_inc.h                                                 */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef OPENXR_PLATFORM_INC_H
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| #define OPENXR_PLATFORM_INC_H
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| 
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| // In various places we need to include platform definitions but we can't
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| // include these in our normal header files as we'll end up with issues.
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| 
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| #ifdef VULKAN_ENABLED
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| #define XR_USE_GRAPHICS_API_VULKAN
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| #include "drivers/vulkan/vulkan_context.h"
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| #endif // VULKAN_ENABLED
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| 
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| #if defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
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| #ifdef ANDROID_ENABLED
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| #define XR_USE_GRAPHICS_API_OPENGL_ES
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| #include <EGL/egl.h>
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| #include <EGL/eglext.h>
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| #include <GLES3/gl3.h>
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| #include <GLES3/gl3ext.h>
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| #else
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| #define XR_USE_GRAPHICS_API_OPENGL
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| #endif // ANDROID_ENABLED
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| #ifdef X11_ENABLED
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| #define GL_GLEXT_PROTOTYPES 1
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| #define GL3_PROTOTYPES 1
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| #include "thirdparty/glad/glad/gl.h"
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| #include "thirdparty/glad/glad/glx.h"
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| #endif // X11_ENABLED
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| #endif // defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
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| 
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| #ifdef X11_ENABLED
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| #include <X11/Xlib.h>
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| #endif // X11_ENABLED
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| 
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| #ifdef WINDOWS_ENABLED
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| // Including windows.h here is absolutely evil, we shouldn't be doing this outside of platform
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| // however due to the way the openxr headers are put together, we have no choice.
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| #include <windows.h>
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| #endif // WINDOWS_ENABLED
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| 
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| #ifdef ANDROID_ENABLED
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| // The jobject type from jni.h is used by openxr_platform.h on Android.
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| #include <jni.h>
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| #endif // ANDROID_ENABLED
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| 
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| // Include platform dependent structs.
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| #include <openxr/openxr_platform.h>
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| 
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| #endif // OPENXR_PLATFORM_INC_H
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