godot/servers/rendering/renderer_rd/shaders/effects
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
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fsr2 Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
blur_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
blur_raster_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
bokeh_dof_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
copy.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
copy_to_fb.glsl Various fixes and documentation for CanvasGroup 2022-12-13 10:22:18 -08:00
cube_to_dp.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_inc.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
cubemap_filter.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_filter_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
cubemap_roughness.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness_inc.glsl Properly remap roughness when reading from radiance map 2022-12-02 15:39:20 -08:00
cubemap_roughness_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
fsr_upscale.glsl One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
luminance_reduce.glsl Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
luminance_reduce_raster.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
luminance_reduce_raster_inc.glsl Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
motion_vector_inc.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
motion_vectors.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
resolve.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
roughness_limiter.glsl Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
screen_space_reflection.glsl Revert the change of the limit for interpolation of R0 with respect to metallic and SSR 2023-07-18 19:18:19 +02:00
screen_space_reflection_filter.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_inc.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_scale.glsl Fix various typos with codespell 2023-08-07 13:09:47 +02:00
SCsub Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
shadow_frustum.glsl Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
sort.glsl Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
specular_merge.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
ss_effects_downsample.glsl Fix sampling bug when SSAO is using half size 2023-02-16 00:37:12 -08:00
ssao.glsl Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
ssao_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssao_interleave.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil.glsl Increase SSAO and SSIL bias to account for variance in mipmap generation 2023-02-21 10:25:33 -08:00
ssil_blur.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil_importance_map.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
ssil_interleave.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
subsurface_scattering.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
taa_resolve.glsl Flip convention of motion vector to point from current pixel to the previous pixel. 2023-08-28 09:30:20 -03:00
tonemap.glsl Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
vrs.glsl Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00