godot/editor/docks/editor_dock_manager.h

232 lines
7.8 KiB
C++

/**************************************************************************/
/* editor_dock_manager.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "editor/docks/dock_constants.h"
#include "scene/gui/popup.h"
#include "scene/gui/split_container.h"
class Button;
class ConfigFile;
class Control;
class EditorDock;
class PopupMenu;
class TabBar;
class TabContainer;
class VBoxContainer;
class WindowWrapper;
class StyleBoxFlat;
class DockSplitContainer : public SplitContainer {
GDCLASS(DockSplitContainer, SplitContainer);
private:
bool is_updating = false;
protected:
void _update_visibility();
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
public:
DockSplitContainer();
};
class DockShortcutHandler : public Node {
GDCLASS(DockShortcutHandler, Node);
protected:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
public:
DockShortcutHandler() { set_process_shortcut_input(true); }
};
class DockContextPopup;
class EditorDockDragHint;
class EditorDockManager : public Object {
GDCLASS(EditorDockManager, Object);
private:
friend class DockContextPopup;
friend class EditorDockDragHint;
friend class DockShortcutHandler;
static inline EditorDockManager *singleton = nullptr;
// To access splits easily by index.
Vector<DockSplitContainer *> vsplits;
DockSplitContainer *main_hsplit = nullptr;
struct DockSlot {
TabContainer *container = nullptr;
EditorDockDragHint *drag_hint = nullptr;
DockConstants::DockLayout layout = DockConstants::DOCK_LAYOUT_VERTICAL;
};
DockSlot dock_slots[DockConstants::DOCK_SLOT_MAX];
Vector<WindowWrapper *> dock_windows;
LocalVector<EditorDock *> all_docks;
EditorDock *dock_tab_dragged = nullptr;
bool docks_visible = true;
DockContextPopup *dock_context_popup = nullptr;
PopupMenu *docks_menu = nullptr;
LocalVector<EditorDock *> docks_menu_docks;
Control *closed_dock_parent = nullptr;
EditorDock *_get_dock_tab_dragged();
void _dock_drag_stopped();
void _dock_split_dragged(int p_offset);
void _dock_container_popup(int p_tab_idx, TabContainer *p_dock_container);
void _dock_container_update_visibility(TabContainer *p_dock_container);
void _update_layout();
void _docks_menu_option(int p_id);
void _window_close_request(WindowWrapper *p_wrapper);
EditorDock *_close_window(WindowWrapper *p_wrapper);
void _open_dock_in_window(EditorDock *p_dock, bool p_show_window = true, bool p_reset_size = false);
void _restore_dock_to_saved_window(EditorDock *p_dock, const Dictionary &p_window_dump);
void _move_dock_tab_index(EditorDock *p_dock, int p_tab_index, bool p_set_current);
void _move_dock(EditorDock *p_dock, Control *p_target, int p_tab_index = -1, bool p_set_current = true);
void _update_tab_style(EditorDock *p_dock);
public:
static EditorDockManager *get_singleton() { return singleton; }
void update_docks_menu();
void update_tab_styles();
void set_tab_icon_max_width(int p_max_width);
void add_vsplit(DockSplitContainer *p_split);
void set_hsplit(DockSplitContainer *p_split);
void register_dock_slot(DockConstants::DockSlot p_dock_slot, TabContainer *p_tab_container, DockConstants::DockLayout p_layout);
int get_vsplit_count() const;
PopupMenu *get_docks_menu();
void save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
void load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section, bool p_first_load = false);
void set_dock_enabled(EditorDock *p_dock, bool p_enabled);
void close_dock(EditorDock *p_dock);
void open_dock(EditorDock *p_dock, bool p_set_current = true);
void focus_dock(EditorDock *p_dock);
void make_dock_floating(EditorDock *p_dock);
TabContainer *get_dock_tab_container(Control *p_dock) const;
void set_docks_visible(bool p_show);
bool are_docks_visible() const;
void add_dock(EditorDock *p_dock);
void remove_dock(EditorDock *p_dock);
EditorDockManager();
};
class EditorDockDragHint : public Control {
GDCLASS(EditorDockDragHint, Control);
private:
EditorDockManager *dock_manager = nullptr;
DockConstants::DockSlot occupied_slot = DockConstants::DOCK_SLOT_MAX;
TabBar *drop_tabbar = nullptr;
Color valid_drop_color;
Ref<StyleBoxFlat> dock_drop_highlight;
bool can_drop_dock = false;
bool mouse_inside = false;
bool mouse_inside_tabbar = false;
void _drag_move_tab(int p_from_index, int p_to_index);
void _drag_move_tab_from(TabBar *p_from_tabbar, int p_from_index, int p_to_index);
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
void drop_data(const Point2 &p_point, const Variant &p_data) override;
public:
void set_slot(DockConstants::DockSlot p_slot);
EditorDockDragHint();
};
class DockContextPopup : public PopupPanel {
GDCLASS(DockContextPopup, PopupPanel);
private:
VBoxContainer *dock_select_popup_vb = nullptr;
Button *make_float_button = nullptr;
Button *tab_move_left_button = nullptr;
Button *tab_move_right_button = nullptr;
Button *close_button = nullptr;
Control *dock_select = nullptr;
Rect2 dock_select_rects[DockConstants::DOCK_SLOT_MAX];
int dock_select_rect_over_idx = -1;
EditorDock *context_dock = nullptr;
EditorDockManager *dock_manager = nullptr;
void _tab_move_left();
void _tab_move_right();
void _close_dock();
void _float_dock();
bool _is_slot_available(int p_slot) const;
void _dock_select_input(const Ref<InputEvent> &p_input);
void _dock_select_mouse_exited();
void _dock_select_draw();
void _update_buttons();
protected:
void _notification(int p_what);
public:
void select_current_dock_in_dock_slot(int p_dock_slot);
void set_dock(EditorDock *p_dock);
EditorDock *get_dock() const;
void docks_updated();
DockContextPopup();
};