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	Replaces the `extends` keyword with `is` in the context of testing for type compatibility.
`extends` is still used for declaring class inheritance.
Example:
```gdscript
extends Node2D
func _input(ev):
	if ev is InputEventKey:
		print("yay, key event")
```
		
	
			
		
			
				
	
	
		
			543 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			543 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gd_parser.h                                                          */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GD_PARSER_H
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#define GD_PARSER_H
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#include "gd_functions.h"
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#include "gd_tokenizer.h"
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#include "map.h"
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#include "object.h"
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#include "script_language.h"
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class GDParser {
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public:
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	struct Node {
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		enum Type {
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			TYPE_CLASS,
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			TYPE_FUNCTION,
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			TYPE_BUILT_IN_FUNCTION,
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			TYPE_BLOCK,
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			TYPE_IDENTIFIER,
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			TYPE_TYPE,
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			TYPE_CONSTANT,
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			TYPE_ARRAY,
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			TYPE_DICTIONARY,
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			TYPE_SELF,
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			TYPE_OPERATOR,
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			TYPE_CONTROL_FLOW,
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			TYPE_LOCAL_VAR,
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			TYPE_ASSERT,
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			TYPE_BREAKPOINT,
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			TYPE_NEWLINE,
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		};
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		Node *next;
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		int line;
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		int column;
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		Type type;
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		virtual ~Node() {}
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	};
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	struct FunctionNode;
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	struct BlockNode;
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	struct ClassNode : public Node {
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		bool tool;
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		StringName name;
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		bool extends_used;
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		StringName extends_file;
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		Vector<StringName> extends_class;
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		struct Member {
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			PropertyInfo _export;
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#ifdef TOOLS_ENABLED
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			Variant default_value;
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#endif
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			StringName identifier;
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			StringName setter;
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			StringName getter;
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			int line;
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			Node *expression;
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			ScriptInstance::RPCMode rpc_mode;
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		};
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		struct Constant {
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			StringName identifier;
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			Node *expression;
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		};
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		struct Signal {
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			StringName name;
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			Vector<StringName> arguments;
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		};
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		Vector<ClassNode *> subclasses;
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		Vector<Member> variables;
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		Vector<Constant> constant_expressions;
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		Vector<FunctionNode *> functions;
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		Vector<FunctionNode *> static_functions;
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		Vector<Signal> _signals;
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		BlockNode *initializer;
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		BlockNode *ready;
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		ClassNode *owner;
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		//Vector<Node*> initializers;
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		int end_line;
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		ClassNode() {
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			tool = false;
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			type = TYPE_CLASS;
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			extends_used = false;
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			end_line = -1;
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			owner = NULL;
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		}
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	};
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	struct FunctionNode : public Node {
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		bool _static;
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		ScriptInstance::RPCMode rpc_mode;
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		StringName name;
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		Vector<StringName> arguments;
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		Vector<Node *> default_values;
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		BlockNode *body;
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		FunctionNode() {
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			type = TYPE_FUNCTION;
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			_static = false;
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			rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
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		}
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	};
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	struct BlockNode : public Node {
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		ClassNode *parent_class;
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		BlockNode *parent_block;
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		Map<StringName, int> locals;
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		List<Node *> statements;
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		Vector<StringName> variables;
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		Vector<int> variable_lines;
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		//the following is useful for code completion
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		List<BlockNode *> sub_blocks;
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		int end_line;
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		BlockNode() {
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			type = TYPE_BLOCK;
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			end_line = -1;
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			parent_block = NULL;
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			parent_class = NULL;
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		}
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	};
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	struct TypeNode : public Node {
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		Variant::Type vtype;
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		TypeNode() { type = TYPE_TYPE; }
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	};
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	struct BuiltInFunctionNode : public Node {
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		GDFunctions::Function function;
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		BuiltInFunctionNode() { type = TYPE_BUILT_IN_FUNCTION; }
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	};
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	struct IdentifierNode : public Node {
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		StringName name;
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		IdentifierNode() { type = TYPE_IDENTIFIER; }
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	};
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	struct LocalVarNode : public Node {
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		StringName name;
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		Node *assign;
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		LocalVarNode() {
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			type = TYPE_LOCAL_VAR;
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			assign = NULL;
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		}
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	};
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	struct ConstantNode : public Node {
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		Variant value;
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		ConstantNode() { type = TYPE_CONSTANT; }
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	};
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	struct ArrayNode : public Node {
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		Vector<Node *> elements;
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		ArrayNode() { type = TYPE_ARRAY; }
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	};
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	struct DictionaryNode : public Node {
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		struct Pair {
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			Node *key;
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			Node *value;
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		};
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		Vector<Pair> elements;
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		DictionaryNode() { type = TYPE_DICTIONARY; }
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	};
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	struct SelfNode : public Node {
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		SelfNode() { type = TYPE_SELF; }
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	};
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	struct OperatorNode : public Node {
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		enum Operator {
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			//call/constructor operator
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			OP_CALL,
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			OP_PARENT_CALL,
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			OP_YIELD,
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			OP_IS,
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			//indexing operator
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			OP_INDEX,
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			OP_INDEX_NAMED,
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			//unary operators
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			OP_NEG,
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			OP_POS,
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			OP_NOT,
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			OP_BIT_INVERT,
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			OP_PREINC,
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			OP_PREDEC,
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			OP_INC,
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			OP_DEC,
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			//binary operators (in precedence order)
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			OP_IN,
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			OP_EQUAL,
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			OP_NOT_EQUAL,
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			OP_LESS,
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			OP_LESS_EQUAL,
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			OP_GREATER,
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			OP_GREATER_EQUAL,
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			OP_AND,
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			OP_OR,
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			OP_ADD,
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			OP_SUB,
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			OP_MUL,
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			OP_DIV,
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			OP_MOD,
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			OP_SHIFT_LEFT,
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			OP_SHIFT_RIGHT,
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			OP_INIT_ASSIGN,
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			OP_ASSIGN,
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			OP_ASSIGN_ADD,
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			OP_ASSIGN_SUB,
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			OP_ASSIGN_MUL,
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			OP_ASSIGN_DIV,
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			OP_ASSIGN_MOD,
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			OP_ASSIGN_SHIFT_LEFT,
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			OP_ASSIGN_SHIFT_RIGHT,
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			OP_ASSIGN_BIT_AND,
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			OP_ASSIGN_BIT_OR,
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			OP_ASSIGN_BIT_XOR,
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			OP_BIT_AND,
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			OP_BIT_OR,
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			OP_BIT_XOR,
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			//ternary operators
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			OP_TERNARY_IF,
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			OP_TERNARY_ELSE,
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		};
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		Operator op;
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		Vector<Node *> arguments;
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		OperatorNode() { type = TYPE_OPERATOR; }
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	};
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	struct PatternNode : public Node {
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		enum PatternType {
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			PT_CONSTANT,
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			PT_BIND,
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			PT_DICTIONARY,
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			PT_ARRAY,
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			PT_IGNORE_REST,
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			PT_WILDCARD
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		};
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		PatternType pt_type;
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		Node *constant;
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		StringName bind;
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		Map<ConstantNode *, PatternNode *> dictionary;
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		Vector<PatternNode *> array;
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	};
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	struct PatternBranchNode : public Node {
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		Vector<PatternNode *> patterns;
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		BlockNode *body;
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	};
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	struct MatchNode : public Node {
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		Node *val_to_match;
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		Vector<PatternBranchNode *> branches;
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		struct CompiledPatternBranch {
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			Node *compiled_pattern;
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			BlockNode *body;
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		};
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		Vector<CompiledPatternBranch> compiled_pattern_branches;
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	};
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	struct ControlFlowNode : public Node {
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		enum CFType {
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			CF_IF,
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			CF_FOR,
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			CF_WHILE,
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			CF_SWITCH,
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			CF_BREAK,
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			CF_CONTINUE,
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			CF_RETURN,
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			CF_MATCH
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		};
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		CFType cf_type;
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		Vector<Node *> arguments;
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		BlockNode *body;
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		BlockNode *body_else;
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		MatchNode *match;
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		ControlFlowNode *_else; //used for if
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		ControlFlowNode() {
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			type = TYPE_CONTROL_FLOW;
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			cf_type = CF_IF;
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			body = NULL;
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			body_else = NULL;
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		}
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	};
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	struct AssertNode : public Node {
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		Node *condition;
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		AssertNode() { type = TYPE_ASSERT; }
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	};
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	struct BreakpointNode : public Node {
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		BreakpointNode() { type = TYPE_BREAKPOINT; }
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	};
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	struct NewLineNode : public Node {
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		NewLineNode() { type = TYPE_NEWLINE; }
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	};
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	struct Expression {
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		bool is_op;
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		union {
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			OperatorNode::Operator op;
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			Node *node;
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		};
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	};
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	/*
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	struct OperatorNode : public Node {
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		DataType return_cache;
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		Operator op;
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		Vector<Node*> arguments;
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		virtual DataType get_datatype() const { return return_cache; }
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		OperatorNode() { type=TYPE_OPERATOR; return_cache=TYPE_VOID; }
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	};
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	struct VariableNode : public Node {
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		DataType datatype_cache;
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		StringName name;
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		virtual DataType get_datatype() const { return datatype_cache; }
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		VariableNode() { type=TYPE_VARIABLE; datatype_cache=TYPE_VOID; }
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	};
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	struct ConstantNode : public Node {
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		DataType datatype;
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		Variant value;
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		virtual DataType get_datatype() const { return datatype; }
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		ConstantNode() { type=TYPE_CONSTANT; }
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	};
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	struct BlockNode : public Node {
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		Map<StringName,DataType> variables;
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		List<Node*> statements;
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		BlockNode() { type=TYPE_BLOCK; }
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	};
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	struct ControlFlowNode : public Node {
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		FlowOperation flow_op;
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		Vector<Node*> statements;
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		ControlFlowNode() { type=TYPE_CONTROL_FLOW; flow_op=FLOW_OP_IF;}
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	};
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	struct MemberNode : public Node {
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		DataType datatype;
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		StringName name;
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		Node* owner;
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		virtual DataType get_datatype() const { return datatype; }
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		MemberNode() { type=TYPE_MEMBER; }
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	};
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	struct ProgramNode : public Node {
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		struct Function {
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			StringName name;
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			FunctionNode*function;
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		};
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		Map<StringName,DataType> builtin_variables;
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						|
		Map<StringName,DataType> preexisting_variables;
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						|
 | 
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		Vector<Function> functions;
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						|
		BlockNode *body;
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		ProgramNode() { type=TYPE_PROGRAM; }
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	};
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*/
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	enum CompletionType {
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		COMPLETION_NONE,
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		COMPLETION_BUILT_IN_TYPE_CONSTANT,
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		COMPLETION_GET_NODE,
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		COMPLETION_FUNCTION,
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						|
		COMPLETION_IDENTIFIER,
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						|
		COMPLETION_PARENT_FUNCTION,
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						|
		COMPLETION_METHOD,
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		COMPLETION_CALL_ARGUMENTS,
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		COMPLETION_RESOURCE_PATH,
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						|
		COMPLETION_INDEX,
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						|
		COMPLETION_VIRTUAL_FUNC,
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		COMPLETION_YIELD,
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	};
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private:
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	GDTokenizer *tokenizer;
 | 
						|
 | 
						|
	Node *head;
 | 
						|
	Node *list;
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						|
	template <class T>
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	T *alloc_node();
 | 
						|
 | 
						|
	bool validating;
 | 
						|
	bool for_completion;
 | 
						|
	int parenthesis;
 | 
						|
	bool error_set;
 | 
						|
	String error;
 | 
						|
	int error_line;
 | 
						|
	int error_column;
 | 
						|
 | 
						|
	int pending_newline;
 | 
						|
 | 
						|
	List<int> tab_level;
 | 
						|
 | 
						|
	String base_path;
 | 
						|
	String self_path;
 | 
						|
 | 
						|
	ClassNode *current_class;
 | 
						|
	FunctionNode *current_function;
 | 
						|
	BlockNode *current_block;
 | 
						|
 | 
						|
	bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
 | 
						|
	void _make_completable_call(int p_arg);
 | 
						|
 | 
						|
	CompletionType completion_type;
 | 
						|
	StringName completion_cursor;
 | 
						|
	bool completion_static;
 | 
						|
	Variant::Type completion_built_in_constant;
 | 
						|
	Node *completion_node;
 | 
						|
	ClassNode *completion_class;
 | 
						|
	FunctionNode *completion_function;
 | 
						|
	BlockNode *completion_block;
 | 
						|
	int completion_line;
 | 
						|
	int completion_argument;
 | 
						|
	bool completion_found;
 | 
						|
	bool completion_ident_is_call;
 | 
						|
 | 
						|
	PropertyInfo current_export;
 | 
						|
 | 
						|
	ScriptInstance::RPCMode rpc_mode;
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	void _set_error(const String &p_error, int p_line = -1, int p_column = -1);
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	bool _recover_from_completion();
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						|
	bool _parse_arguments(Node *p_parent, Vector<Node *> &p_args, bool p_static, bool p_can_codecomplete = false);
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						|
	bool _enter_indent_block(BlockNode *p_block = NULL);
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	bool _parse_newline();
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						|
	Node *_parse_expression(Node *p_parent, bool p_static, bool p_allow_assign = false, bool p_parsing_constant = false);
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						|
	Node *_reduce_expression(Node *p_node, bool p_to_const = false);
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						|
	Node *_parse_and_reduce_expression(Node *p_parent, bool p_static, bool p_reduce_const = false, bool p_allow_assign = false);
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						|
	PatternNode *_parse_pattern(bool p_static);
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						|
	void _parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static);
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						|
	void _transform_match_statment(BlockNode *p_block, MatchNode *p_match_statement);
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						|
	void _generate_pattern(PatternNode *p_pattern, Node *p_node_to_match, Node *&p_resulting_node, Map<StringName, Node *> &p_bindings);
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						|
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						|
	void _parse_block(BlockNode *p_block, bool p_static);
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						|
	void _parse_extends(ClassNode *p_class);
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						|
	void _parse_class(ClassNode *p_class);
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						|
	bool _end_statement();
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						|
 | 
						|
	Error _parse(const String &p_base_path);
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						|
 | 
						|
public:
 | 
						|
	String get_error() const;
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						|
	int get_error_line() const;
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						|
	int get_error_column() const;
 | 
						|
	Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, const String &p_self_path = "", bool p_for_completion = false);
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						|
	Error parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path = "", const String &p_self_path = "");
 | 
						|
 | 
						|
	bool is_tool_script() const;
 | 
						|
	const Node *get_parse_tree() const;
 | 
						|
 | 
						|
	//completion info
 | 
						|
 | 
						|
	CompletionType get_completion_type();
 | 
						|
	StringName get_completion_cursor();
 | 
						|
	int get_completion_line();
 | 
						|
	Variant::Type get_completion_built_in_constant();
 | 
						|
	Node *get_completion_node();
 | 
						|
	ClassNode *get_completion_class();
 | 
						|
	BlockNode *get_completion_block();
 | 
						|
	FunctionNode *get_completion_function();
 | 
						|
	int get_completion_argument_index();
 | 
						|
	int get_completion_identifier_is_function();
 | 
						|
 | 
						|
	void clear();
 | 
						|
	GDParser();
 | 
						|
	~GDParser();
 | 
						|
};
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						|
 | 
						|
#endif // PARSER_H
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