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2d
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Fix some compilation errors
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2025-10-14 05:54:58 +08:00 |
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3d
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Merge pull request #110378 from timothyqiu/rtl-preview
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2025-10-16 12:48:05 -05:00 |
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animated_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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animated_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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animation.compat.inc
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Fix seeking Animation immediate after playback for Discrete track
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2024-06-08 22:09:37 +09:00 |
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animation.cpp
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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animation.h
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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animation_library.cpp
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Core: Add [[nodiscard]] to string-like classes
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2025-05-06 12:23:41 -05:00 |
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animation_library.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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atlas_texture.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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atlas_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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audio_stream_polyphonic.compat.inc
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
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audio_stream_polyphonic.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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audio_stream_polyphonic.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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audio_stream_wav.cpp
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Merge pull request #106636 from Ivorforce/dictionary-mutating-fix
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2025-10-10 10:26:01 -05:00 |
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audio_stream_wav.h
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Use 64-bit offset/loop points in AudioStreamWAV
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2025-09-17 20:39:21 -03:00 |
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bit_map.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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bit_map.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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bone_map.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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bone_map.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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camera_attributes.cpp
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Merge pull request #89409 from aaronfranke/server-folders
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2025-10-03 12:01:00 -05:00 |
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camera_attributes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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camera_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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camera_texture.h
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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canvas_item_material.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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canvas_item_material.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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color_palette.cpp
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Save color palette as resources to reuse later
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2024-12-06 20:16:06 +07:00 |
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color_palette.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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compositor.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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compositor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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compressed_texture.cpp
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Remove file_access.h and script_backtrace.h includes from logger.h.
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2025-10-05 17:49:23 +09:00 |
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compressed_texture.h
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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curve.cpp
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Show Curve3D point tilt in degrees in inspector
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2025-05-19 20:42:07 +02:00 |
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curve.h
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Remove rw_lock.h and rb_map.h includes from object.h.
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2025-10-05 23:29:04 +02:00 |
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curve_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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curve_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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dpi_texture.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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dpi_texture.h
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Rename SVGTexture to DPITexture.
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2025-08-21 11:39:16 +03:00 |
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environment.cpp
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Overhaul screen space reflections.
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2025-10-21 19:23:38 +03:00 |
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environment.h
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Overhaul screen space reflections.
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2025-10-21 19:23:38 +03:00 |
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external_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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external_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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font.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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font.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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font.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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gradient.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
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gradient.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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gradient_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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gradient_texture.h
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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image_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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image_texture.h
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Fix Resource deep duplicate sets image properties with invalid resources.
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2025-09-05 22:16:20 +03:00 |
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immediate_mesh.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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immediate_mesh.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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label_settings.cpp
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Implmement stackable text effects on label type through label settings
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2025-04-26 20:50:20 +08:00 |
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label_settings.h
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Implmement stackable text effects on label type through label settings
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2025-04-26 20:50:20 +08:00 |
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material.cpp
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Use correct ndc for proximity fade in Compatibility
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2025-10-08 21:18:41 -07:00 |
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material.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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mesh.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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mesh.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
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mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
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mesh_data_tool.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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mesh_texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
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mesh_texture.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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multimesh.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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multimesh.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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navigation_mesh.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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navigation_mesh.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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packed_scene.cpp
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Core: Sidestep GCC false-positive
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2025-10-17 18:57:34 -05:00 |
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packed_scene.h
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Remove VariantHasher and VariantComparator in favour of specializing HashMapHasherDefault and HashMapComparatorDefault.
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2025-10-07 13:47:39 +02:00 |
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particle_process_material.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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particle_process_material.h
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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physics_material.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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physics_material.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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placeholder_textures.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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placeholder_textures.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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portable_compressed_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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portable_compressed_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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resource_format_text.cpp
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Add unique Node IDs to support base and instantiated scene refactorings
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2025-10-06 12:55:38 +02:00 |
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resource_format_text.h
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Remove display_server.h transitive include from node.h.
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2025-10-14 00:43:02 +02:00 |
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SCsub
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Pre-commit: Fix applying ruff to SCsub files
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2024-12-28 10:19:46 +01:00 |
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shader.compat.inc
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
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shader.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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shader.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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shader_include.cpp
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Remove file_access.h and script_backtrace.h includes from logger.h.
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2025-10-05 17:49:23 +09:00 |
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shader_include.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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skeleton_profile.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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skeleton_profile.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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sky.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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sky.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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sprite_frames.cpp
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Use SceneStringName in more places
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2024-12-02 14:39:16 +01:00 |
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sprite_frames.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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style_box.cpp
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GDExtension: Mark virtual function as is_required in extension_api.json
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2024-09-11 16:48:14 -05:00 |
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style_box.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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style_box_flat.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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style_box_flat.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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style_box_line.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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style_box_line.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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style_box_texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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style_box_texture.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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surface_tool.cpp
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Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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2025-05-26 18:35:41 +02:00 |
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surface_tool.h
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Update meshoptimizer to v0.25
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2025-08-26 10:19:48 -07:00 |
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syntax_highlighter.cpp
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Add missing dictionary and array type hints
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2025-05-06 12:35:19 -07:00 |
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syntax_highlighter.h
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Remove rw_lock.h and rb_map.h includes from object.h.
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2025-10-05 23:29:04 +02:00 |
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text_file.cpp
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Remove file_access.h and script_backtrace.h includes from logger.h.
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2025-10-05 17:49:23 +09:00 |
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text_file.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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text_line.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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text_line.cpp
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Remove overrun code duplication
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2025-09-23 16:08:46 +02:00 |
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text_line.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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text_paragraph.compat.inc
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Replace global oversampling with overrideable per-viewport oversampling.
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2025-04-14 13:43:09 +03:00 |
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text_paragraph.cpp
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Remove overrun code duplication
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2025-09-23 16:08:46 +02:00 |
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text_paragraph.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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texture.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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texture.h
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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texture_rd.cpp
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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texture_rd.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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theme.cpp
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Validate theme type name input in Add Theme Type dialog
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2025-08-28 15:47:37 +08:00 |
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theme.h
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Validate theme type name input in Add Theme Type dialog
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2025-08-28 15:47:37 +08:00 |
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video_stream.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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video_stream.h
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Mark methods for various classes as required
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2025-07-30 19:24:56 +02:00 |
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visual_shader.cpp
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Merge pull request #109021 from KoBeWi/visual_code
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2025-10-10 10:26:11 -05:00 |
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visual_shader.h
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Merge pull request #109021 from KoBeWi/visual_code
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2025-10-10 10:26:11 -05:00 |
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visual_shader_nodes.compat.inc
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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visual_shader_nodes.cpp
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Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
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2025-01-22 16:32:26 -06:00 |
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visual_shader_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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visual_shader_particle_nodes.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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visual_shader_particle_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
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visual_shader_sdf_nodes.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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world_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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world_2d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |