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			Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
		
			
				
	
	
		
			250 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  godot_nativescript.h                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef GODOT_NATIVESCRIPT_H
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| #define GODOT_NATIVESCRIPT_H
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| 
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| #include <gdnative/gdnative.h>
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef enum {
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| 	GODOT_METHOD_RPC_MODE_DISABLED,
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| 	GODOT_METHOD_RPC_MODE_REMOTE,
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| 	GODOT_METHOD_RPC_MODE_MASTER,
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| 	GODOT_METHOD_RPC_MODE_PUPPET,
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| 	GODOT_METHOD_RPC_MODE_SLAVE = GODOT_METHOD_RPC_MODE_PUPPET,
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| 	GODOT_METHOD_RPC_MODE_REMOTESYNC,
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| 	GODOT_METHOD_RPC_MODE_SYNC = GODOT_METHOD_RPC_MODE_REMOTESYNC,
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| 	GODOT_METHOD_RPC_MODE_MASTERSYNC,
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| 	GODOT_METHOD_RPC_MODE_PUPPETSYNC,
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| } godot_method_rpc_mode;
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| 
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| typedef enum {
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| 	GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
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| 	GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
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| 	GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
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| 	GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
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| 	GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
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| 	GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
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| 	GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat
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| 	GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
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| 	GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
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| 	GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
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| 	GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
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| 	GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
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| 	GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
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| 	GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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| 	GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
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| 	GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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| 	GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
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| 	GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
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| 	GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
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| 	GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
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| 	GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
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| 	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
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| 	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
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| 	GODOT_PROPERTY_HINT_OBJECT_ID,
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| 	GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
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| 	GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
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| 	GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
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| 	GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
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| 	GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
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| 	GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
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| 	GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
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| 	GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
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| 	GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
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| 	GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
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| 	GODOT_PROPERTY_HINT_MAX,
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| } godot_property_hint;
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| 
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| typedef enum {
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| 
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| 	GODOT_PROPERTY_USAGE_STORAGE = 1,
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| 	GODOT_PROPERTY_USAGE_EDITOR = 2,
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| 	GODOT_PROPERTY_USAGE_NETWORK = 4,
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| 	GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
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| 	GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
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| 	GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
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| 	GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
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| 	GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
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| 	GODOT_PROPERTY_USAGE_CATEGORY = 256,
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| 	GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat
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| 	GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat
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| 	GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
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| 	GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
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| 	GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
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| 	GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
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| 	GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
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| 	GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
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| 
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| 	GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
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| 	GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
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| 	GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
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| } godot_property_usage_flags;
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| 
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| typedef struct {
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| 	godot_method_rpc_mode rset_type;
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| 
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| 	godot_int type;
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| 	godot_property_hint hint;
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| 	godot_string hint_string;
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| 	godot_property_usage_flags usage;
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| 	godot_variant default_value;
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| } godot_property_attributes;
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| 
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| typedef struct {
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| 	// instance pointer, method_data - return user data
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| 	GDCALLINGCONV void *(*create_func)(godot_object *, void *);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_instance_create_func;
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| 
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| typedef struct {
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| 	// instance pointer, method data, user data
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| 	GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_instance_destroy_func;
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| 
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| void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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| 
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| void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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| 
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| typedef struct {
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| 	godot_method_rpc_mode rpc_type;
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| } godot_method_attributes;
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| 
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| typedef struct {
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| 	// instance pointer, method data, user data, num args, args - return result as varaint
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| 	GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_instance_method;
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| 
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| void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
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| 
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| typedef struct {
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| 	// instance pointer, method data, user data, value
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| 	GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_property_set_func;
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| 
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| typedef struct {
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| 	// instance pointer, method data, user data, value
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| 	GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_property_get_func;
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| 
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| void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
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| 
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| typedef struct {
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| 	godot_string name;
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| 	godot_int type;
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| 	godot_property_hint hint;
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| 	godot_string hint_string;
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| 	godot_property_usage_flags usage;
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| 	godot_variant default_value;
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| } godot_signal_argument;
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| 
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| typedef struct {
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| 	godot_string name;
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| 	int num_args;
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| 	godot_signal_argument *args;
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| 	int num_default_args;
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| 	godot_variant *default_args;
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| } godot_signal;
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| 
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| void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
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| 
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| void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
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| 
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| /*
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|  *
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|  *
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|  * NativeScript 1.1
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|  *
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|  *
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|  */
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| 
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| // method registering with argument names
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| 
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| typedef struct {
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| 	godot_string name;
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| 
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| 	godot_variant_type type;
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| 	godot_property_hint hint;
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| 	godot_string hint_string;
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| } godot_method_arg;
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| 
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| void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args);
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| 
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| // documentation
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| 
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| void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
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| void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation);
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| void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation);
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| void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation);
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| 
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| // type tag API
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| 
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| void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag);
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| const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name);
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| 
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| void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag);
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| const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object);
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| 
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| // instance binding API
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| 
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| typedef struct {
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| 	GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, const void *, godot_object *);
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| 	GDCALLINGCONV void (*free_instance_binding_data)(void *, void *);
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| 	GDCALLINGCONV void (*refcount_incremented_instance_binding)(void *, godot_object *);
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| 	GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *);
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| 	void *data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_instance_binding_functions;
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| 
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| int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions);
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| void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx);
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| 
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| void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);
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| 
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| void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif
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