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joints
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
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animatable_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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animatable_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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area_3d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
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area_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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character_body_3d.cpp
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
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character_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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collision_object_3d.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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collision_object_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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collision_polygon_3d.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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collision_polygon_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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collision_shape_3d.cpp
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Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
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2024-12-30 08:58:41 -06:00 |
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collision_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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kinematic_collision_3d.cpp
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Add templated version of ObjectDB::get_instance()
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2025-03-27 15:43:23 +01:00 |
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kinematic_collision_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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physical_bone_3d.cpp
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Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
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2025-03-31 12:03:47 -05:00 |
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physical_bone_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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physical_bone_simulator_3d.cpp
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
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physical_bone_simulator_3d.h
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
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physics_body_3d.cpp
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Get rid of easily removable uses of const_cast
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2024-12-01 17:50:13 -08:00 |
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physics_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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ray_cast_3d.cpp
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Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
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2025-05-05 10:58:46 -05:00 |
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ray_cast_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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rigid_body_3d.cpp
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Place a hard limit on the max_contacts_reported property
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2025-03-29 01:17:55 -07:00 |
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rigid_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shape_cast_3d.cpp
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Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
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2025-05-05 10:58:46 -05:00 |
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shape_cast_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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soft_body_3d.compat.inc
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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soft_body_3d.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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soft_body_3d.h
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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spring_arm_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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spring_arm_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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static_body_3d.cpp
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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static_body_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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vehicle_body_3d.cpp
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FTI - Add custom interpolation for wheels
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2025-04-30 12:17:25 +01:00 |
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vehicle_body_3d.h
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FTI - Add custom interpolation for wheels
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2025-04-30 12:17:25 +01:00 |