godot/servers/rendering
clayjohn 941ad15724 Increase chunk limit for known problematic RID_Owners.
The default limit is fine for most RID_Owners but 3d instances, CanvasItems, and physics bodies need a higher limit.

There is a small memory cost to increasing the limit, so it should only be done where needed.
2025-04-16 17:03:47 -07:00
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dummy rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renderer_rd Merge pull request #105175 from clayjohn/RD-pipeline-sss-roughness 2025-04-10 11:10:22 -05:00
storage Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renderer_canvas_cull.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
renderer_canvas_cull.h Increase chunk limit for known problematic RID_Owners. 2025-04-16 17:03:47 -07:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renderer_compositor.cpp Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
renderer_compositor.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renderer_scene_cull.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
renderer_scene_cull.h Increase chunk limit for known problematic RID_Owners. 2025-04-16 17:03:47 -07:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h Fix occlusion culling by using depth instead of Euclidean distance when selecting the closest point 2025-03-08 08:48:34 +02:00
renderer_scene_render.cpp Fix various typos 2025-01-08 14:47:42 +02:00
renderer_scene_render.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
renderer_viewport.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
renderer_viewport.h Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_device.compat.inc Change how device address is requested to avoid future API breakage 2025-02-11 20:00:18 -03:00
rendering_device.cpp Add String::replace_char(s) methods for performance and convenience 2025-04-10 13:08:45 +02:00
rendering_device.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
rendering_device_binds.cpp Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
rendering_device_binds.h Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
rendering_device_commons.cpp Add ASTC HDR format variants 2025-02-13 11:45:42 -03:00
rendering_device_commons.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
rendering_device_driver.cpp Fix duplicated spec constant on SPIR-V reflection. 2025-01-09 10:27:38 -03:00
rendering_device_driver.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
rendering_device_graph.cpp Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse 2025-03-29 10:16:33 -05:00
rendering_device_graph.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00
rendering_light_culler.cpp Style: Enable clang-format's InsertBraces config 2025-01-09 16:46:51 +01:00
rendering_light_culler.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_server_constants.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_server_default.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
rendering_server_default.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp Clean up some uses of String::substr 2025-03-07 14:50:38 +01:00
shader_compiler.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_language.cpp Shader: Fix bvec to variant conversion 2025-04-01 19:03:15 +08:00
shader_language.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_preprocessor.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
shader_preprocessor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_types.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_warnings.cpp Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
shader_warnings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00