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			551 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			551 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gdnative.cpp                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "gdnative.h"
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| 
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| #include "global_constants.h"
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| #include "io/file_access_encrypted.h"
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| #include "os/file_access.h"
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| #include "os/os.h"
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| #include "project_settings.h"
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| 
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| #include "scene/main/scene_tree.h"
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| 
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| static const String init_symbol = "gdnative_init";
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| static const String terminate_symbol = "gdnative_terminate";
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| static const String default_symbol_prefix = "godot_";
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| static const bool default_singleton = false;
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| static const bool default_load_once = true;
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| static const bool default_reloadable = true;
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| 
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| // Defined in gdnative_api_struct.gen.cpp
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| extern const godot_gdnative_core_api_struct api_struct;
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| 
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| Map<String, Vector<Ref<GDNative> > > *GDNativeLibrary::loaded_libraries = NULL;
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| 
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| GDNativeLibrary::GDNativeLibrary() {
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| 	config_file.instance();
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| 
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| 	symbol_prefix = default_symbol_prefix;
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| 	load_once = default_load_once;
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| 	singleton = default_singleton;
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| 	reloadable = default_reloadable;
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| 
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| 	if (GDNativeLibrary::loaded_libraries == NULL) {
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| 		GDNativeLibrary::loaded_libraries = memnew((Map<String, Vector<Ref<GDNative> > >));
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| 	}
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| }
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| 
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| GDNativeLibrary::~GDNativeLibrary() {
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| }
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| 
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| bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_property) {
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| 
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| 	String name = p_name;
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| 
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| 	if (name.begins_with("entry/")) {
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| 		String key = name.substr(6, name.length() - 6);
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| 
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| 		config_file->set_value("entry", key, p_property);
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| 
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| 		set_config_file(config_file);
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| 
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| 		return true;
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| 	}
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| 
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| 	if (name.begins_with("dependency/")) {
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| 		String key = name.substr(11, name.length() - 11);
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| 
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| 		config_file->set_value("dependencies", key, p_property);
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| 
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| 		set_config_file(config_file);
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| 
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_property) const {
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| 	String name = p_name;
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| 
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| 	if (name.begins_with("entry/")) {
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| 		String key = name.substr(6, name.length() - 6);
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| 
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| 		r_property = config_file->get_value("entry", key);
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| 
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| 		return true;
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| 	}
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| 
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| 	if (name.begins_with("dependency/")) {
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| 		String key = name.substr(11, name.length() - 11);
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| 
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| 		r_property = config_file->get_value("dependencies", key);
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| 
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
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| 	// set entries
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| 	List<String> entry_key_list;
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| 
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| 	if (config_file->has_section("entry"))
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| 		config_file->get_section_keys("entry", &entry_key_list);
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| 
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| 	for (List<String>::Element *E = entry_key_list.front(); E; E = E->next()) {
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| 		String key = E->get();
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| 
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| 		PropertyInfo prop;
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| 
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| 		prop.type = Variant::STRING;
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| 		prop.name = "entry/" + key;
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| 
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| 		p_list->push_back(prop);
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| 	}
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| 
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| 	// set dependencies
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| 	List<String> dependency_key_list;
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| 
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| 	if (config_file->has_section("dependencies"))
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| 		config_file->get_section_keys("dependencies", &dependency_key_list);
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| 
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| 	for (List<String>::Element *E = dependency_key_list.front(); E; E = E->next()) {
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| 		String key = E->get();
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| 
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| 		PropertyInfo prop;
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| 
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| 		prop.type = Variant::STRING;
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| 		prop.name = "dependency/" + key;
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| 
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| 		p_list->push_back(prop);
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| 	}
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| }
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| 
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| void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) {
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| 
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| 	set_singleton(p_config_file->get_value("general", "singleton", default_singleton));
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| 	set_load_once(p_config_file->get_value("general", "load_once", default_load_once));
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| 	set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix));
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| 	set_reloadable(p_config_file->get_value("general", "reloadable", default_reloadable));
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| 
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| 	String entry_lib_path;
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| 	{
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| 
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| 		List<String> entry_keys;
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| 
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| 		if (p_config_file->has_section("entry"))
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| 			p_config_file->get_section_keys("entry", &entry_keys);
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| 
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| 		for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) {
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| 			String key = E->get();
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| 
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| 			Vector<String> tags = key.split(".");
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| 
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| 			bool skip = false;
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| 			for (int i = 0; i < tags.size(); i++) {
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| 				bool has_feature = OS::get_singleton()->has_feature(tags[i]);
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| 
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| 				if (!has_feature) {
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| 					skip = true;
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| 					break;
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| 				}
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| 			}
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| 
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| 			if (skip) {
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| 				continue;
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| 			}
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| 
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| 			entry_lib_path = p_config_file->get_value("entry", key);
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| 			break;
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| 		}
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| 	}
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| 
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| 	Vector<String> dependency_paths;
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| 	{
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| 
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| 		List<String> dependency_keys;
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| 
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| 		if (p_config_file->has_section("dependencies"))
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| 			p_config_file->get_section_keys("dependencies", &dependency_keys);
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| 
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| 		for (List<String>::Element *E = dependency_keys.front(); E; E = E->next()) {
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| 			String key = E->get();
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| 
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| 			Vector<String> tags = key.split(".");
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| 
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| 			bool skip = false;
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| 			for (int i = 0; i < tags.size(); i++) {
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| 				bool has_feature = OS::get_singleton()->has_feature(tags[i]);
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| 
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| 				if (!has_feature) {
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| 					skip = true;
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| 					break;
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| 				}
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| 			}
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| 
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| 			if (skip) {
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| 				continue;
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| 			}
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| 
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| 			dependency_paths = p_config_file->get_value("dependencies", key);
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| 			break;
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| 		}
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| 	}
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| 
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| 	current_library_path = entry_lib_path;
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| 	current_dependencies = dependency_paths;
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| }
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| 
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| void GDNativeLibrary::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file);
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| 	ClassDB::bind_method(D_METHOD("set_config_file", "config_file"), &GDNativeLibrary::set_config_file);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path);
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| 	ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies);
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| 
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| 	ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once);
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| 	ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton);
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| 	ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix);
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| 	ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once);
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| 	ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton);
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| 	ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
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| 	ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);
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| 
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| 	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile"), "set_config_file", "get_config_file");
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| 
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| 	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
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| 	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
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| 	ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
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| 	ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");
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| }
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| 
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| GDNative::GDNative() {
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| 	native_handle = NULL;
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| 	initialized = false;
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| }
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| 
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| GDNative::~GDNative() {
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| }
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| 
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| void GDNative::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
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| 	ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
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| 
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| 	ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
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| 	ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
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| 
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| 	ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native);
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| 
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| 	ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
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| }
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| 
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| void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
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| 	ERR_EXPLAIN("Tried to change library of GDNative when it is already set");
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| 	ERR_FAIL_COND(library.is_valid());
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| 	library = p_library;
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| }
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| 
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| Ref<GDNativeLibrary> GDNative::get_library() {
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| 	return library;
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| }
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| 
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| extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
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| extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what);
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| 
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| bool GDNative::initialize() {
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| 	if (library.is_null()) {
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| 		ERR_PRINT("No library set, can't initialize GDNative object");
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| 		return false;
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| 	}
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| 
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| 	String lib_path = library->get_current_library_path();
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| 	if (lib_path.empty()) {
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| 		ERR_PRINT("No library set for this platform");
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| 		return false;
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| 	}
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| #ifdef IPHONE_ENABLED
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| 	// on iOS we use static linking
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| 	String path = "";
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| #elif defined(ANDROID_ENABLED)
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| 	// On Android dynamic libraries are located separately from resource assets,
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| 	// we should pass library name to dlopen(). The library name is flattened
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| 	// during export.
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| 	String path = lib_path.get_file();
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| #elif defined(UWP_ENABLED)
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| 	// On UWP we use a relative path from the app
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| 	String path = lib_path.replace("res://", "");
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| #else
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| 	String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
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| #endif
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| 
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| 	if (library->should_load_once()) {
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| 		if (GDNativeLibrary::loaded_libraries->has(lib_path)) {
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| 			// already loaded. Don't load again.
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| 			// copy some of the stuff instead
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| 			this->native_handle = (*GDNativeLibrary::loaded_libraries)[lib_path][0]->native_handle;
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| 			initialized = true;
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| 			return true;
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| 		}
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| 	}
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| 
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| 	Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true);
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| 	if (err != OK) {
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| 		return false;
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| 	}
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| 
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| 	void *library_init;
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| 
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| 	// we cheat here a little bit. you saw nothing
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| 	initialized = true;
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| 
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| 	err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init, false);
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| 
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| 	initialized = false;
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| 
 | |
| 	if (err || !library_init) {
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| 		OS::get_singleton()->close_dynamic_library(native_handle);
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| 		native_handle = NULL;
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| 		ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
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| 		return false;
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| 	}
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| 
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| 	godot_gdnative_init_fn library_init_fpointer;
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| 	library_init_fpointer = (godot_gdnative_init_fn)library_init;
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| 
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| 	static uint64_t core_api_hash = 0;
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| 	static uint64_t editor_api_hash = 0;
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| 	static uint64_t no_api_hash = 0;
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| 
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| 	if (!(core_api_hash || editor_api_hash || no_api_hash)) {
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| 		core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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| 		editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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| 		no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
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| 	}
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| 
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| 	godot_gdnative_init_options options;
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| 
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| 	options.api_struct = &api_struct;
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| 	options.in_editor = Engine::get_singleton()->is_editor_hint();
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| 	options.core_api_hash = core_api_hash;
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| 	options.editor_api_hash = editor_api_hash;
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| 	options.no_api_hash = no_api_hash;
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| 	options.report_version_mismatch = &_gdnative_report_version_mismatch;
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| 	options.report_loading_error = &_gdnative_report_loading_error;
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| 	options.gd_native_library = (godot_object *)(get_library().ptr());
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| 	options.active_library_path = (godot_string *)&path;
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| 
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| 	library_init_fpointer(&options);
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| 
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| 	initialized = true;
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| 
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| 	if (library->should_load_once() && !GDNativeLibrary::loaded_libraries->has(lib_path)) {
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| 		Vector<Ref<GDNative> > gdnatives;
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| 		gdnatives.resize(1);
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| 		gdnatives[0] = Ref<GDNative>(this);
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| 		GDNativeLibrary::loaded_libraries->insert(lib_path, gdnatives);
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| 	}
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| 
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| 	return true;
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| }
 | |
| 
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| bool GDNative::terminate() {
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| 
 | |
| 	if (!initialized) {
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| 		ERR_PRINT("No valid library handle, can't terminate GDNative object");
 | |
| 		return false;
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| 	}
 | |
| 
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| 	if (library->should_load_once()) {
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| 		Vector<Ref<GDNative> > *gdnatives = &(*GDNativeLibrary::loaded_libraries)[library->get_current_library_path()];
 | |
| 		if (gdnatives->size() > 1) {
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| 			// there are other GDNative's still using this library, so we actually don't terminte
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| 			gdnatives->erase(Ref<GDNative>(this));
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| 			initialized = false;
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| 			return true;
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| 		} else if (gdnatives->size() == 1) {
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| 			// we're the last one, terminate!
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| 			gdnatives->clear();
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| 			// wew this looks scary, but all it does is remove the entry completely
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| 			GDNativeLibrary::loaded_libraries->erase(GDNativeLibrary::loaded_libraries->find(library->get_current_library_path()));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void *library_terminate;
 | |
| 	Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate);
 | |
| 	if (error || !library_terminate) {
 | |
| 		OS::get_singleton()->close_dynamic_library(native_handle);
 | |
| 		native_handle = NULL;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	godot_gdnative_terminate_fn library_terminate_pointer;
 | |
| 	library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
 | |
| 
 | |
| 	godot_gdnative_terminate_options options;
 | |
| 	options.in_editor = Engine::get_singleton()->is_editor_hint();
 | |
| 
 | |
| 	library_terminate_pointer(&options);
 | |
| 
 | |
| 	initialized = false;
 | |
| 
 | |
| 	// GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
 | |
| 
 | |
| 	OS::get_singleton()->close_dynamic_library(native_handle);
 | |
| 	native_handle = NULL;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool GDNative::is_initialized() {
 | |
| 	return initialized;
 | |
| }
 | |
| 
 | |
| void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
 | |
| 	native_calls.insert(p_call_type, p_callback);
 | |
| }
 | |
| 
 | |
| Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
 | |
| 	Vector<StringName> call_types;
 | |
| 	call_types.resize(native_calls.size());
 | |
| 
 | |
| 	size_t idx = 0;
 | |
| 	for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {
 | |
| 		call_types[idx] = E->key();
 | |
| 	}
 | |
| 
 | |
| 	return call_types;
 | |
| }
 | |
| 
 | |
| Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
 | |
| 
 | |
| 	Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
 | |
| 	if (!E) {
 | |
| 		ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	void *procedure_handle;
 | |
| 
 | |
| 	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
 | |
| 			native_handle,
 | |
| 			p_procedure_name,
 | |
| 			procedure_handle);
 | |
| 
 | |
| 	if (err != OK || procedure_handle == NULL) {
 | |
| 		return Variant();
 | |
| 	}
 | |
| 
 | |
| 	godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);
 | |
| 
 | |
| 	Variant res = *(Variant *)&result;
 | |
| 	godot_variant_destroy(&result);
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) {
 | |
| 
 | |
| 	if (!initialized) {
 | |
| 		ERR_PRINT("No valid library handle, can't get symbol from GDNative object");
 | |
| 		return ERR_CANT_OPEN;
 | |
| 	}
 | |
| 
 | |
| 	Error result = OS::get_singleton()->get_dynamic_library_symbol_handle(
 | |
| 			native_handle,
 | |
| 			p_procedure_name,
 | |
| 			r_handle,
 | |
| 			p_optional);
 | |
| 
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error) {
 | |
| 	Ref<GDNativeLibrary> lib;
 | |
| 	lib.instance();
 | |
| 
 | |
| 	Ref<ConfigFile> config = lib->get_config_file();
 | |
| 
 | |
| 	Error err = config->load(p_path);
 | |
| 
 | |
| 	if (r_error) {
 | |
| 		*r_error = err;
 | |
| 	}
 | |
| 
 | |
| 	lib->set_config_file(config);
 | |
| 
 | |
| 	return lib;
 | |
| }
 | |
| 
 | |
| void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
 | |
| 	p_extensions->push_back("gdnlib");
 | |
| }
 | |
| 
 | |
| bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {
 | |
| 	return p_type == "GDNativeLibrary";
 | |
| }
 | |
| 
 | |
| String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {
 | |
| 	String el = p_path.get_extension().to_lower();
 | |
| 	if (el == "gdnlib")
 | |
| 		return "GDNativeLibrary";
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
 | |
| 
 | |
| 	Ref<GDNativeLibrary> lib = p_resource;
 | |
| 
 | |
| 	if (lib.is_null()) {
 | |
| 		return ERR_INVALID_DATA;
 | |
| 	}
 | |
| 
 | |
| 	Ref<ConfigFile> config = lib->get_config_file();
 | |
| 
 | |
| 	config->set_value("general", "singleton", lib->is_singleton());
 | |
| 	config->set_value("general", "load_once", lib->should_load_once());
 | |
| 	config->set_value("general", "symbol_prefix", lib->get_symbol_prefix());
 | |
| 	config->set_value("general", "reloadable", lib->is_reloadable());
 | |
| 
 | |
| 	return config->save(p_path);
 | |
| }
 | |
| 
 | |
| bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const {
 | |
| 	return Object::cast_to<GDNativeLibrary>(*p_resource) != NULL;
 | |
| }
 | |
| 
 | |
| void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
 | |
| 	if (Object::cast_to<GDNativeLibrary>(*p_resource) != NULL) {
 | |
| 		p_extensions->push_back("gdnlib");
 | |
| 	}
 | |
| }
 | 
