mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 2ed2ccc2d8
			
		
	
	
		2ed2ccc2d8
		
	
	
	
	
		
			
			Adds fixed timestep interpolation to the rendering server (2D only). Switchable on and off with a project setting (default is off). Co-authored-by: lawnjelly <lawnjelly@gmail.com>
		
			
				
	
	
		
			76 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  transform_interpolator.cpp                                            */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
 | |
| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #include "transform_interpolator.h"
 | |
| 
 | |
| #include "core/math/transform_2d.h"
 | |
| 
 | |
| void TransformInterpolator::interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction) {
 | |
| 	// Extract parameters.
 | |
| 	Vector2 p1 = p_prev.get_origin();
 | |
| 	Vector2 p2 = p_curr.get_origin();
 | |
| 
 | |
| 	// Special case for physics interpolation, if flipping, don't interpolate basis.
 | |
| 	// If the determinant polarity changes, the handedness of the coordinate system changes.
 | |
| 	if (_sign(p_prev.determinant()) != _sign(p_curr.determinant())) {
 | |
| 		r_result.columns[0] = p_curr.columns[0];
 | |
| 		r_result.columns[1] = p_curr.columns[1];
 | |
| 		r_result.set_origin(p1.lerp(p2, p_fraction));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	real_t r1 = p_prev.get_rotation();
 | |
| 	real_t r2 = p_curr.get_rotation();
 | |
| 
 | |
| 	Size2 s1 = p_prev.get_scale();
 | |
| 	Size2 s2 = p_curr.get_scale();
 | |
| 
 | |
| 	// Slerp rotation.
 | |
| 	Vector2 v1(Math::cos(r1), Math::sin(r1));
 | |
| 	Vector2 v2(Math::cos(r2), Math::sin(r2));
 | |
| 
 | |
| 	real_t dot = v1.dot(v2);
 | |
| 
 | |
| 	dot = CLAMP(dot, -1, 1);
 | |
| 
 | |
| 	Vector2 v;
 | |
| 
 | |
| 	if (dot > 0.9995f) {
 | |
| 		v = v1.lerp(v2, p_fraction).normalized(); // Linearly interpolate to avoid numerical precision issues.
 | |
| 	} else {
 | |
| 		real_t angle = p_fraction * Math::acos(dot);
 | |
| 		Vector2 v3 = (v2 - v1 * dot).normalized();
 | |
| 		v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
 | |
| 	}
 | |
| 
 | |
| 	// Construct matrix.
 | |
| 	r_result = Transform2D(Math::atan2(v.y, v.x), p1.lerp(p2, p_fraction));
 | |
| 	r_result.scale_basis(s1.lerp(s2, p_fraction));
 | |
| }
 |