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			87 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  framebuffer_cache_rd.cpp                                              */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "framebuffer_cache_rd.h"
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FramebufferCacheRD *FramebufferCacheRD::singleton = nullptr;
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void FramebufferCacheRD::_bind_methods() {
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	ClassDB::bind_static_method("FramebufferCacheRD", D_METHOD("get_cache_multipass", "textures", "passes", "views"), &FramebufferCacheRD::get_cache_multipass_array);
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}
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void FramebufferCacheRD::_invalidate(Cache *p_cache) {
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	if (p_cache->prev) {
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		p_cache->prev->next = p_cache->next;
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	} else {
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		// At beginning of table
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		uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
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		hash_table[table_idx] = p_cache->next;
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	}
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	if (p_cache->next) {
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		p_cache->next->prev = p_cache->prev;
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	}
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	cache_allocator.free(p_cache);
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	cache_instances_used--;
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}
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void FramebufferCacheRD::_framebuffer_invalidation_callback(void *p_userdata) {
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	singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
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}
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RID FramebufferCacheRD::get_cache_multipass_array(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_views) {
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	Vector<RID> textures;
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	Vector<RD::FramebufferPass> passes;
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	for (int i = 0; i < p_textures.size(); i++) {
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		RID texture = p_textures[i];
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		textures.push_back(texture); // store even if NULL
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	}
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	for (int i = 0; i < p_passes.size(); i++) {
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		Ref<RDFramebufferPass> pass = p_passes[i];
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		if (pass.is_valid()) {
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			passes.push_back(pass->base);
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		}
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	}
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	return FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, p_views);
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}
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FramebufferCacheRD::FramebufferCacheRD() {
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	ERR_FAIL_COND(singleton != nullptr);
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	singleton = this;
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}
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FramebufferCacheRD::~FramebufferCacheRD() {
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	if (cache_instances_used > 0) {
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		ERR_PRINT("At exit: " + itos(cache_instances_used) + " framebuffer cache instance(s) still in use.");
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	}
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}
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