godot/drivers/gles3
Allen Pestaluky 628df323e2 Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
Also optimize all tonemappers to perform less calculations per-pixel.

Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
..
effects Fix glow visual compatibility regression (issue #112469) 2025-11-07 04:07:41 +00:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shaders Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
storage Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
rasterizer_canvas_gles3.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode 2025-10-21 19:09:33 -05:00
rasterizer_gles3.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rasterizer_scene_gles3.h Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Remove OAHashMap, in favour of AHashMap. 2025-05-31 15:50:10 +02:00
shader_gles3.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00