godot/editor/gui/editor_file_dialog.h
风青山 5ff8f21ff3
Fix the issue of no scan after dir creation and/or deletion
When `EditorFileDialog` creates/deletes a directory during interactive
operation, it needs to notify `EditorFileSystem` to scan and detect
the filesystem change.
2025-12-04 21:39:53 +08:00

60 lines
3.3 KiB
C++

/**************************************************************************/
/* editor_file_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/gui/file_dialog.h"
class DependencyRemoveDialog;
class EditorFileDialog : public FileDialog {
GDCLASS(EditorFileDialog, FileDialog);
DependencyRemoveDialog *dependency_remove_dialog = nullptr;
protected:
virtual void _item_menu_id_pressed(int p_option) override;
virtual void _dir_contents_changed() override;
virtual bool _should_use_native_popup() const override;
virtual bool _should_hide_file(const String &p_file) const override;
virtual Color _get_folder_color(const String &p_path) const override;
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
public:
#ifndef DISABLE_DEPRECATED
void add_side_menu(Control *p_menu, const String &p_title = "") { ERR_FAIL_MSG("add_side_menu() is kept for compatibility and does nothing. For similar functionality, you can show another dialog after file dialog."); }
void set_disable_overwrite_warning(bool p_disable) { set_customization_flag_enabled(CUSTOMIZATION_OVERWRITE_WARNING, !p_disable); }
bool is_overwrite_warning_disabled() const { return !is_customization_flag_enabled(CUSTOMIZATION_OVERWRITE_WARNING); }
#endif
};