godot/servers/rendering/renderer_rd/shaders/environment
Dario c78c3ba894 Rewrite Radiance and Reflection probes to use Octahedral maps.
Co-authored-by: clayjohn <claynjohn@gmail.com>
2025-12-02 17:48:12 -08:00
..
gi.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
sdfgi_debug.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sdfgi_debug_probes.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
sdfgi_direct_light.glsl Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
sdfgi_preprocess.glsl Fixup SDFGI shader compilation error after #80390 2024-01-03 08:51:08 +01:00
sky.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
volumetric_fog.glsl Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
volumetric_fog_process.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
voxel_gi.glsl Fix light range in voxel GI 2025-05-21 06:49:35 -04:00
voxel_gi_debug.glsl Style: Enable clang-format's InsertBraces config 2025-01-09 16:46:51 +01:00
voxel_gi_sdf.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00