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	This makes the build process more seamless. A similar option is already forced for initial memorywhen needed.
		
			
				
	
	
		
			235 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import os
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import sys
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from emscripten_helpers import (
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    run_closure_compiler,
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    create_engine_file,
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    add_js_libraries,
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    add_js_pre,
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    add_js_externs,
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    create_template_zip,
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)
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from methods import get_compiler_version
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from SCons.Util import WhereIs
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def is_active():
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    return True
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def get_name():
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    return "JavaScript"
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def can_build():
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    return WhereIs("emcc") is not None
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def get_opts():
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    from SCons.Variables import BoolVariable
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    return [
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        ("initial_memory", "Initial WASM memory (in MiB)", 32),
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        BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
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        BoolVariable("use_thinlto", "Use ThinLTO", False),
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        BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
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        BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
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        BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
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        BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
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        # eval() can be a security concern, so it can be disabled.
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        BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
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        BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", True),
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        BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False),
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        BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
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    ]
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def get_flags():
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    return [
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        ("tools", False),
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        ("builtin_pcre2_with_jit", False),
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        # Disabling the mbedtls module reduces file size.
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        # The module has little use due to the limited networking functionality
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        # in this platform. For the available networking methods, the browser
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        # manages TLS.
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        ("module_mbedtls_enabled", False),
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        ("vulkan", False),
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    ]
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def configure(env):
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    try:
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        env["initial_memory"] = int(env["initial_memory"])
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    except Exception:
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        print("Initial memory must be a valid integer")
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        sys.exit(255)
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    ## Build type
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    if env["target"].startswith("release"):
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        # Use -Os to prioritize optimizing for reduced file size. This is
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        # particularly valuable for the web platform because it directly
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        # decreases download time.
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        # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
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        # 100 KiB over -Os, which does not justify the negative impact on
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        # run-time performance.
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        if env["optimize"] != "none":
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            env.Append(CCFLAGS=["-Os"])
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            env.Append(LINKFLAGS=["-Os"])
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        if env["target"] == "release_debug":
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            # Retain function names for backtraces at the cost of file size.
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            env.Append(LINKFLAGS=["--profiling-funcs"])
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    else:  # "debug"
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        env.Append(CCFLAGS=["-O1", "-g"])
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        env.Append(LINKFLAGS=["-O1", "-g"])
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        env["use_assertions"] = True
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    if env["use_assertions"]:
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        env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
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    if env["tools"]:
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        if not env["threads_enabled"]:
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            print('Note: Forcing "threads_enabled=yes" as it is required for the web editor.')
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            env["threads_enabled"] = "yes"
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        if env["initial_memory"] < 64:
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            print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
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            env["initial_memory"] = 64
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        env.Append(CCFLAGS=["-frtti"])
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    elif env["builtin_icu"]:
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        env.Append(CCFLAGS=["-fno-exceptions", "-frtti"])
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    else:
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        # Disable exceptions and rtti on non-tools (template) builds
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        # These flags help keep the file size down.
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        env.Append(CCFLAGS=["-fno-exceptions", "-fno-rtti"])
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        # Don't use dynamic_cast, necessary with no-rtti.
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        env.Append(CPPDEFINES=["NO_SAFE_CAST"])
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    env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
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    ## Copy env variables.
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    env["ENV"] = os.environ
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    # LTO
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    if env["use_thinlto"]:
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        env.Append(CCFLAGS=["-flto=thin"])
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        env.Append(LINKFLAGS=["-flto=thin"])
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    elif env["use_lto"]:
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        env.Append(CCFLAGS=["-flto=full"])
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        env.Append(LINKFLAGS=["-flto=full"])
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    # Sanitizers
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    if env["use_ubsan"]:
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        env.Append(CCFLAGS=["-fsanitize=undefined"])
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        env.Append(LINKFLAGS=["-fsanitize=undefined"])
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    if env["use_asan"]:
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        env.Append(CCFLAGS=["-fsanitize=address"])
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        env.Append(LINKFLAGS=["-fsanitize=address"])
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    if env["use_lsan"]:
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        env.Append(CCFLAGS=["-fsanitize=leak"])
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        env.Append(LINKFLAGS=["-fsanitize=leak"])
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    if env["use_safe_heap"]:
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        env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
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    # Closure compiler
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    if env["use_closure_compiler"]:
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        # For emscripten support code.
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        env.Append(LINKFLAGS=["--closure", "1"])
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        # Register builder for our Engine files
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        jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
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        env.Append(BUILDERS={"BuildJS": jscc})
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    # Add helper method for adding libraries, externs, pre-js.
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    env["JS_LIBS"] = []
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    env["JS_PRE"] = []
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    env["JS_EXTERNS"] = []
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    env.AddMethod(add_js_libraries, "AddJSLibraries")
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    env.AddMethod(add_js_pre, "AddJSPre")
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    env.AddMethod(add_js_externs, "AddJSExterns")
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    # Add method that joins/compiles our Engine files.
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    env.AddMethod(create_engine_file, "CreateEngineFile")
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    # Add method for creating the final zip file
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    env.AddMethod(create_template_zip, "CreateTemplateZip")
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    # Closure compiler extern and support for ecmascript specs (const, let, etc).
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    env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
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    env["CC"] = "emcc"
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    env["CXX"] = "em++"
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    env["AR"] = "emar"
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    env["RANLIB"] = "emranlib"
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    # Use TempFileMunge since some AR invocations are too long for cmd.exe.
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    # Use POSIX-style paths, required with TempFileMunge.
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    env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
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    env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
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    # All intermediate files are just LLVM bitcode.
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    env["OBJPREFIX"] = ""
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    env["OBJSUFFIX"] = ".bc"
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    env["PROGPREFIX"] = ""
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    # Program() output consists of multiple files, so specify suffixes manually at builder.
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    env["PROGSUFFIX"] = ""
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    env["LIBPREFIX"] = "lib"
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    env["LIBSUFFIX"] = ".a"
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    env["LIBPREFIXES"] = ["$LIBPREFIX"]
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    env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
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    env.Prepend(CPPPATH=["#platform/javascript"])
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    env.Append(CPPDEFINES=["JAVASCRIPT_ENABLED", "UNIX_ENABLED"])
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    if env["opengl3"]:
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        env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
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        # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
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        env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
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        # Allow use to take control of swapping WebGL buffers.
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        env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
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    if env["javascript_eval"]:
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        env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
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    if env["threads_enabled"] and env["gdnative_enabled"]:
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        print("Threads and GDNative support can't be both enabled due to WebAssembly limitations")
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        sys.exit(255)
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    # Thread support (via SharedArrayBuffer).
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    if env["threads_enabled"]:
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        env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
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        env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
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        env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
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        env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
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        env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
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        env.extra_suffix = ".threads" + env.extra_suffix
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    else:
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        env.Append(CPPDEFINES=["NO_THREADS"])
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    if env["gdnative_enabled"]:
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        major, minor, patch = get_compiler_version(env)
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        if major < 2 or (major == 2 and minor == 0 and patch < 10):
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            print("GDNative support requires emscripten >= 2.0.10, detected: %s.%s.%s" % (major, minor, patch))
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            sys.exit(255)
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        env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])
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        env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])
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        env.extra_suffix = ".gdnative" + env.extra_suffix
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    # Reduce code size by generating less support code (e.g. skip NodeJS support).
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    env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
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    # Wrap the JavaScript support code around a closure named Godot.
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    env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
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    # Allow increasing memory buffer size during runtime. This is efficient
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    # when using WebAssembly (in comparison to asm.js) and works well for
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    # us since we don't know requirements at compile-time.
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    env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
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    # Do not call main immediately when the support code is ready.
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    env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
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    # callMain for manual start, cwrap for the mono version.
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    env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
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    # Add code that allow exiting runtime.
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    env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
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