mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			49 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
 | 
						|
<class name="ScriptCreateDialog" inherits="ConfirmationDialog" version="4.0">
 | 
						|
	<brief_description>
 | 
						|
		The Editor's popup dialog for creating new [Script] files.
 | 
						|
	</brief_description>
 | 
						|
	<description>
 | 
						|
		The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
 | 
						|
		[codeblock]
 | 
						|
		func _ready():
 | 
						|
		    dialog.config("Node", "res://new_node.gd") # For in-engine types
 | 
						|
		    dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types
 | 
						|
		    dialog.popup_centered()
 | 
						|
		[/codeblock]
 | 
						|
	</description>
 | 
						|
	<tutorials>
 | 
						|
	</tutorials>
 | 
						|
	<methods>
 | 
						|
		<method name="config">
 | 
						|
			<return type="void">
 | 
						|
			</return>
 | 
						|
			<argument index="0" name="inherits" type="String">
 | 
						|
			</argument>
 | 
						|
			<argument index="1" name="path" type="String">
 | 
						|
			</argument>
 | 
						|
			<argument index="2" name="built_in_enabled" type="bool" default="true">
 | 
						|
			</argument>
 | 
						|
			<argument index="3" name="load_enabled" type="bool" default="true">
 | 
						|
			</argument>
 | 
						|
			<description>
 | 
						|
				Prefills required fields to configure the ScriptCreateDialog for use.
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
	</methods>
 | 
						|
	<members>
 | 
						|
		<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
 | 
						|
		<member name="title" type="String" setter="set_title" getter="get_title" override="true" default=""Attach Node Script"" />
 | 
						|
	</members>
 | 
						|
	<signals>
 | 
						|
		<signal name="script_created">
 | 
						|
			<argument index="0" name="script" type="Script">
 | 
						|
			</argument>
 | 
						|
			<description>
 | 
						|
				Emitted when the user clicks the OK button.
 | 
						|
			</description>
 | 
						|
		</signal>
 | 
						|
	</signals>
 | 
						|
	<constants>
 | 
						|
	</constants>
 | 
						|
</class>
 |