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			111 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  bitfield_dynamic.h                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef BITFIELD_DYNAMIC_H
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| #define BITFIELD_DYNAMIC_H
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| 
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| #include "core/error_macros.h"
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| 
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| class BitFieldDynamic {
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| public:
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| 	~BitFieldDynamic() { destroy(); }
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| 
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| private:
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| 	// prevent copying (see effective C++ scott meyers)
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| 	// there is no implementation for copy constructor, hence compiler will complain if you try to copy
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| 	// feel free to add one if needed...
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| 	BitFieldDynamic &operator=(const BitFieldDynamic &);
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| 
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| public:
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| 	// create automatically blanks
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| 	void create(uint32_t p_num_bits, bool p_blank = true);
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| 	void destroy();
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| 
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| 	// public funcs
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| 	uint32_t get_num_bits() const { return _num_bits; }
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| 	uint32_t get_bit(uint32_t p_bit) const;
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| 	void set_bit(uint32_t p_bit, uint32_t p_set);
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| 	bool check_and_set(uint32_t p_bit);
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| 	void blank(bool p_set_or_zero = false);
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| 	void invert();
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| 	void copy_from(const BitFieldDynamic &p_source);
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| 
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| 	// loading / saving
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| 	uint8_t *get_data() { return _data; }
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| 	const uint8_t *get_data() const { return _data; }
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| 	uint32_t get_num_bytes() const { return _num_bytes; }
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| 
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| protected:
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| 	// member vars
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| 	uint8_t *_data = nullptr;
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| 	uint32_t _num_bytes = 0;
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| 	uint32_t _num_bits = 0;
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| };
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| 
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| inline uint32_t BitFieldDynamic::get_bit(uint32_t p_bit) const {
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| 	DEV_ASSERT(_data);
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| 	uint32_t byte_number = p_bit >> 3; // divide by 8
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| 	DEV_ASSERT(byte_number < _num_bytes);
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| 	uint8_t uc = _data[byte_number];
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| 	uint32_t bit_set = uc & (1 << (p_bit & 7));
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| 	return bit_set;
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| }
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| 
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| inline bool BitFieldDynamic::check_and_set(uint32_t p_bit) {
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| 	DEV_ASSERT(_data);
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| 	uint32_t byte_number = p_bit >> 3; // divide by 8
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| 	DEV_ASSERT(byte_number < _num_bytes);
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| 	uint8_t &uc = _data[byte_number];
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| 	uint32_t mask = (1 << (p_bit & 7));
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| 	uint32_t bit_set = uc & mask;
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| 	if (bit_set) {
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| 		return false;
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| 	}
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| 
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| 	// set
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| 	uc = uc | mask;
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| 	return true;
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| }
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| 
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| inline void BitFieldDynamic::set_bit(uint32_t p_bit, uint32_t p_set) {
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| 	DEV_ASSERT(_data);
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| 	uint32_t byte_number = p_bit >> 3; // divide by 8
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| 	DEV_ASSERT(byte_number < _num_bytes);
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| 	uint8_t uc = _data[byte_number];
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| 	uint32_t mask = 1 << (p_bit & 7);
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| 	if (p_set) {
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| 		uc = uc | mask;
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| 	} else {
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| 		uc &= ~mask;
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| 	}
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| 	_data[byte_number] = uc;
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| }
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| 
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| #endif
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