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	 d76a26e086
			
		
	
	
		d76a26e086
		
			
		
	
	
	
	
		
			
			Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.
(cherry picked from commit e375cbd094)
		
	
			
		
			
				
	
	
		
			52 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python
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| 
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| Import("env")
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| 
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| env_crypto = env.Clone()
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| 
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| is_builtin = env["builtin_mbedtls"]
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| has_module = env["module_mbedtls_enabled"]
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| thirdparty_obj = []
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| 
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| if is_builtin or not has_module:
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|     # Use our headers for builtin or if the module is not going to be compiled.
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|     # We decided not to depend on system mbedtls just for these few files that can
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|     # be easily extracted.
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|     env_crypto.Prepend(CPPPATH=["#thirdparty/mbedtls/include"])
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| 
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| # MbedTLS core functions (for CryptoCore).
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| # If the mbedtls module is compiled we don't need to add the .c files with our
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| # custom config since they will be built by the module itself.
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| # Only if the module is not enabled, we must compile here the required sources
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| # to make a "light" build with only the necessary mbedtls files.
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| if not has_module:
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|     env_thirdparty = env_crypto.Clone()
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|     env_thirdparty.disable_warnings()
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|     # Custom config file
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|     env_thirdparty.Append(
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|         CPPDEFINES=[("MBEDTLS_CONFIG_FILE", '\\"thirdparty/mbedtls/include/godot_core_mbedtls_config.h\\"')]
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|     )
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|     thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
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|     thirdparty_mbedtls_sources = [
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|         "aes.c",
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|         "base64.c",
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|         "constant_time.c",
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|         "md5.c",
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|         "sha1.c",
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|         "sha256.c",
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|         "godot_core_mbedtls_platform.c",
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|     ]
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|     thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
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|     env_thirdparty.add_source_files(thirdparty_obj, thirdparty_mbedtls_sources)
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|     env.core_sources += thirdparty_obj
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| 
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| 
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| # Godot source files
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| 
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| core_obj = []
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| 
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| env_crypto.add_source_files(core_obj, "*.cpp")
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| env.core_sources += core_obj
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| 
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| # Needed to force rebuilding the core files when the thirdparty library is updated.
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| env.Depends(core_obj, thirdparty_obj)
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