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			678 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			678 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  map.h                                                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef MAP_H
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| #define MAP_H
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| 
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| #include "core/error_macros.h"
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| #include "core/os/memory.h"
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| 
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| // based on the very nice implementation of rb-trees by:
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| // https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
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| 
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| template <class K, class V, class C = Comparator<K>, class A = DefaultAllocator>
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| class Map {
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| 	enum Color {
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| 		RED,
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| 		BLACK
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| 	};
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| 	struct _Data;
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| 
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| public:
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| 	class Element {
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| 	private:
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| 		friend class Map<K, V, C, A>;
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| 		int color;
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| 		Element *right;
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| 		Element *left;
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| 		Element *parent;
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| 		Element *_next;
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| 		Element *_prev;
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| 		K _key;
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| 		V _value;
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| 		//_Data *data;
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| 
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| 	public:
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| 		const Element *next() const {
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| 			return _next;
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| 		}
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| 		Element *next() {
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| 			return _next;
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| 		}
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| 		const Element *prev() const {
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| 			return _prev;
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| 		}
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| 		Element *prev() {
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| 			return _prev;
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| 		}
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| 		const K &key() const {
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| 			return _key;
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| 		};
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| 		V &value() {
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| 			return _value;
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| 		};
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| 		const V &value() const {
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| 			return _value;
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| 		};
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| 		V &get() {
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| 			return _value;
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| 		};
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| 		const V &get() const {
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| 			return _value;
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| 		};
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| 		Element() {
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| 			color = RED;
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| 			right = nullptr;
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| 			left = nullptr;
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| 			parent = nullptr;
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| 			_next = nullptr;
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| 			_prev = nullptr;
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| 		};
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| 	};
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| 
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| private:
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| 	struct _Data {
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| 		Element *_root;
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| 		Element *_nil;
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| 		int size_cache;
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| 
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| 		_FORCE_INLINE_ _Data() {
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| #ifdef GLOBALNIL_DISABLED
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| 			_nil = memnew_allocator(Element, A);
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| 			_nil->parent = _nil->left = _nil->right = _nil;
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| 			_nil->color = BLACK;
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| #else
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| 			_nil = (Element *)&_GlobalNilClass::_nil;
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| #endif
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| 			_root = nullptr;
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| 			size_cache = 0;
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| 		}
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| 
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| 		void _create_root() {
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| 			_root = memnew_allocator(Element, A);
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| 			_root->parent = _root->left = _root->right = _nil;
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| 			_root->color = BLACK;
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| 		}
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| 
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| 		void _free_root() {
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| 			if (_root) {
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| 				memdelete_allocator<Element, A>(_root);
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| 				_root = nullptr;
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| 			}
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| 		}
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| 
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| 		~_Data() {
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| 			_free_root();
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| 
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| #ifdef GLOBALNIL_DISABLED
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| 			memdelete_allocator<Element, A>(_nil);
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| #endif
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| 		}
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| 	};
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| 
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| 	_Data _data;
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| 
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| 	inline void _set_color(Element *p_node, int p_color) {
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| 		ERR_FAIL_COND(p_node == _data._nil && p_color == RED);
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| 		p_node->color = p_color;
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| 	}
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| 
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| 	inline void _rotate_left(Element *p_node) {
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| 		Element *r = p_node->right;
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| 		p_node->right = r->left;
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| 		if (r->left != _data._nil) {
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| 			r->left->parent = p_node;
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| 		}
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| 		r->parent = p_node->parent;
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| 		if (p_node == p_node->parent->left) {
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| 			p_node->parent->left = r;
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| 		} else {
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| 			p_node->parent->right = r;
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| 		}
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| 
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| 		r->left = p_node;
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| 		p_node->parent = r;
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| 	}
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| 
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| 	inline void _rotate_right(Element *p_node) {
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| 		Element *l = p_node->left;
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| 		p_node->left = l->right;
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| 		if (l->right != _data._nil) {
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| 			l->right->parent = p_node;
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| 		}
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| 		l->parent = p_node->parent;
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| 		if (p_node == p_node->parent->right) {
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| 			p_node->parent->right = l;
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| 		} else {
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| 			p_node->parent->left = l;
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| 		}
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| 
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| 		l->right = p_node;
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| 		p_node->parent = l;
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| 	}
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| 
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| 	inline Element *_successor(Element *p_node) const {
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| 		Element *node = p_node;
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| 
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| 		if (node->right != _data._nil) {
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| 			node = node->right;
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| 			while (node->left != _data._nil) { /* returns the minimum of the right subtree of node */
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| 				node = node->left;
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| 			}
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| 			return node;
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| 		} else {
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| 			while (node == node->parent->right) {
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| 				node = node->parent;
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| 			}
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| 
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| 			if (node->parent == _data._root) {
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| 				return nullptr; // No successor, as p_node = last node
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| 			}
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| 			return node->parent;
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| 		}
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| 	}
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| 
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| 	inline Element *_predecessor(Element *p_node) const {
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| 		Element *node = p_node;
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| 
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| 		if (node->left != _data._nil) {
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| 			node = node->left;
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| 			while (node->right != _data._nil) { /* returns the minimum of the left subtree of node */
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| 				node = node->right;
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| 			}
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| 			return node;
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| 		} else {
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| 			while (node == node->parent->left) {
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| 				node = node->parent;
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| 			}
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| 
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| 			if (node == _data._root) {
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| 				return nullptr; // No predecessor, as p_node = first node
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| 			}
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| 			return node->parent;
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| 		}
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| 	}
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| 
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| 	Element *_find(const K &p_key) const {
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| 		Element *node = _data._root->left;
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| 		C less;
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| 
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| 		while (node != _data._nil) {
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| 			if (less(p_key, node->_key)) {
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| 				node = node->left;
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| 			} else if (less(node->_key, p_key)) {
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| 				node = node->right;
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| 			} else {
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| 				return node; // found
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| 			}
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| 		}
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| 
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| 		return nullptr;
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| 	}
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| 
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| 	Element *_find_closest(const K &p_key) const {
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| 		Element *node = _data._root->left;
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| 		Element *prev = nullptr;
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| 		C less;
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| 
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| 		while (node != _data._nil) {
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| 			prev = node;
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| 
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| 			if (less(p_key, node->_key)) {
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| 				node = node->left;
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| 			} else if (less(node->_key, p_key)) {
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| 				node = node->right;
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| 			} else {
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| 				return node; // found
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| 			}
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| 		}
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| 
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| 		if (prev == nullptr) {
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| 			return nullptr; // tree empty
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| 		}
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| 
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| 		if (less(p_key, prev->_key)) {
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| 			prev = prev->_prev;
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| 		}
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| 
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| 		return prev;
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| 	}
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| 
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| 	void _insert_rb_fix(Element *p_new_node) {
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| 		Element *node = p_new_node;
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| 		Element *nparent = node->parent;
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| 		Element *ngrand_parent;
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| 
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| 		while (nparent->color == RED) {
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| 			ngrand_parent = nparent->parent;
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| 
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| 			if (nparent == ngrand_parent->left) {
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| 				if (ngrand_parent->right->color == RED) {
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| 					_set_color(nparent, BLACK);
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| 					_set_color(ngrand_parent->right, BLACK);
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| 					_set_color(ngrand_parent, RED);
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| 					node = ngrand_parent;
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| 					nparent = node->parent;
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| 				} else {
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| 					if (node == nparent->right) {
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| 						_rotate_left(nparent);
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| 						node = nparent;
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| 						nparent = node->parent;
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| 					}
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| 					_set_color(nparent, BLACK);
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| 					_set_color(ngrand_parent, RED);
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| 					_rotate_right(ngrand_parent);
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| 				}
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| 			} else {
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| 				if (ngrand_parent->left->color == RED) {
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| 					_set_color(nparent, BLACK);
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| 					_set_color(ngrand_parent->left, BLACK);
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| 					_set_color(ngrand_parent, RED);
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| 					node = ngrand_parent;
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| 					nparent = node->parent;
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| 				} else {
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| 					if (node == nparent->left) {
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| 						_rotate_right(nparent);
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| 						node = nparent;
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| 						nparent = node->parent;
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| 					}
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| 					_set_color(nparent, BLACK);
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| 					_set_color(ngrand_parent, RED);
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| 					_rotate_left(ngrand_parent);
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| 				}
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| 			}
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| 		}
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| 
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| 		_set_color(_data._root->left, BLACK);
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| 	}
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| 
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| 	Element *_insert(const K &p_key, const V &p_value) {
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| 		Element *new_parent = _data._root;
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| 		Element *node = _data._root->left;
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| 		C less;
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| 
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| 		while (node != _data._nil) {
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| 			new_parent = node;
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| 
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| 			if (less(p_key, node->_key)) {
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| 				node = node->left;
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| 			} else if (less(node->_key, p_key)) {
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| 				node = node->right;
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| 			} else {
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| 				node->_value = p_value;
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| 				return node; // Return existing node with new value
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| 			}
 | |
| 		}
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| 
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| 		Element *new_node = memnew_allocator(Element, A);
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| 		new_node->parent = new_parent;
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| 		new_node->right = _data._nil;
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| 		new_node->left = _data._nil;
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| 		new_node->_key = p_key;
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| 		new_node->_value = p_value;
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| 		//new_node->data=_data;
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| 
 | |
| 		if (new_parent == _data._root || less(p_key, new_parent->_key)) {
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| 			new_parent->left = new_node;
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| 		} else {
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| 			new_parent->right = new_node;
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| 		}
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| 
 | |
| 		new_node->_next = _successor(new_node);
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| 		new_node->_prev = _predecessor(new_node);
 | |
| 		if (new_node->_next) {
 | |
| 			new_node->_next->_prev = new_node;
 | |
| 		}
 | |
| 		if (new_node->_prev) {
 | |
| 			new_node->_prev->_next = new_node;
 | |
| 		}
 | |
| 
 | |
| 		_data.size_cache++;
 | |
| 		_insert_rb_fix(new_node);
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| 		return new_node;
 | |
| 	}
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| 
 | |
| 	void _erase_fix_rb(Element *p_node) {
 | |
| 		Element *root = _data._root->left;
 | |
| 		Element *node = _data._nil;
 | |
| 		Element *sibling = p_node;
 | |
| 		Element *parent = sibling->parent;
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| 
 | |
| 		while (node != root) { // If red node found, will exit at a break
 | |
| 			if (sibling->color == RED) {
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| 				_set_color(sibling, BLACK);
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| 				_set_color(parent, RED);
 | |
| 				if (sibling == parent->right) {
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| 					sibling = sibling->left;
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| 					_rotate_left(parent);
 | |
| 				} else {
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| 					sibling = sibling->right;
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| 					_rotate_right(parent);
 | |
| 				}
 | |
| 			}
 | |
| 			if ((sibling->left->color == BLACK) && (sibling->right->color == BLACK)) {
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| 				_set_color(sibling, RED);
 | |
| 				if (parent->color == RED) {
 | |
| 					_set_color(parent, BLACK);
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| 					break;
 | |
| 				} else { // loop: haven't found any red nodes yet
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| 					node = parent;
 | |
| 					parent = node->parent;
 | |
| 					sibling = (node == parent->left) ? parent->right : parent->left;
 | |
| 				}
 | |
| 			} else {
 | |
| 				if (sibling == parent->right) {
 | |
| 					if (sibling->right->color == BLACK) {
 | |
| 						_set_color(sibling->left, BLACK);
 | |
| 						_set_color(sibling, RED);
 | |
| 						_rotate_right(sibling);
 | |
| 						sibling = sibling->parent;
 | |
| 					}
 | |
| 					_set_color(sibling, parent->color);
 | |
| 					_set_color(parent, BLACK);
 | |
| 					_set_color(sibling->right, BLACK);
 | |
| 					_rotate_left(parent);
 | |
| 					break;
 | |
| 				} else {
 | |
| 					if (sibling->left->color == BLACK) {
 | |
| 						_set_color(sibling->right, BLACK);
 | |
| 						_set_color(sibling, RED);
 | |
| 						_rotate_left(sibling);
 | |
| 						sibling = sibling->parent;
 | |
| 					}
 | |
| 
 | |
| 					_set_color(sibling, parent->color);
 | |
| 					_set_color(parent, BLACK);
 | |
| 					_set_color(sibling->left, BLACK);
 | |
| 					_rotate_right(parent);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		ERR_FAIL_COND(_data._nil->color != BLACK);
 | |
| 	}
 | |
| 
 | |
| 	void _erase(Element *p_node) {
 | |
| 		Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : p_node->_next;
 | |
| 		Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
 | |
| 
 | |
| 		Element *sibling;
 | |
| 		if (rp == rp->parent->left) {
 | |
| 			rp->parent->left = node;
 | |
| 			sibling = rp->parent->right;
 | |
| 		} else {
 | |
| 			rp->parent->right = node;
 | |
| 			sibling = rp->parent->left;
 | |
| 		}
 | |
| 
 | |
| 		if (node->color == RED) {
 | |
| 			node->parent = rp->parent;
 | |
| 			_set_color(node, BLACK);
 | |
| 		} else if (rp->color == BLACK && rp->parent != _data._root) {
 | |
| 			_erase_fix_rb(sibling);
 | |
| 		}
 | |
| 
 | |
| 		if (rp != p_node) {
 | |
| 			ERR_FAIL_COND(rp == _data._nil);
 | |
| 
 | |
| 			rp->left = p_node->left;
 | |
| 			rp->right = p_node->right;
 | |
| 			rp->parent = p_node->parent;
 | |
| 			rp->color = p_node->color;
 | |
| 			if (p_node->left != _data._nil) {
 | |
| 				p_node->left->parent = rp;
 | |
| 			}
 | |
| 			if (p_node->right != _data._nil) {
 | |
| 				p_node->right->parent = rp;
 | |
| 			}
 | |
| 
 | |
| 			if (p_node == p_node->parent->left) {
 | |
| 				p_node->parent->left = rp;
 | |
| 			} else {
 | |
| 				p_node->parent->right = rp;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (p_node->_next) {
 | |
| 			p_node->_next->_prev = p_node->_prev;
 | |
| 		}
 | |
| 		if (p_node->_prev) {
 | |
| 			p_node->_prev->_next = p_node->_next;
 | |
| 		}
 | |
| 
 | |
| 		memdelete_allocator<Element, A>(p_node);
 | |
| 		_data.size_cache--;
 | |
| 		ERR_FAIL_COND(_data._nil->color == RED);
 | |
| 	}
 | |
| 
 | |
| 	void _calculate_depth(Element *p_element, int &max_d, int d) const {
 | |
| 		if (p_element == _data._nil) {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		_calculate_depth(p_element->left, max_d, d + 1);
 | |
| 		_calculate_depth(p_element->right, max_d, d + 1);
 | |
| 
 | |
| 		if (d > max_d) {
 | |
| 			max_d = d;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void _cleanup_tree(Element *p_element) {
 | |
| 		if (p_element == _data._nil) {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		_cleanup_tree(p_element->left);
 | |
| 		_cleanup_tree(p_element->right);
 | |
| 		memdelete_allocator<Element, A>(p_element);
 | |
| 	}
 | |
| 
 | |
| 	void _copy_from(const Map &p_map) {
 | |
| 		clear();
 | |
| 		// not the fastest way, but safeset to write.
 | |
| 		for (Element *I = p_map.front(); I; I = I->next()) {
 | |
| 			insert(I->key(), I->value());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| public:
 | |
| 	const Element *find(const K &p_key) const {
 | |
| 		if (!_data._root) {
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		const Element *res = _find(p_key);
 | |
| 		return res;
 | |
| 	}
 | |
| 
 | |
| 	Element *find(const K &p_key) {
 | |
| 		if (!_data._root) {
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		Element *res = _find(p_key);
 | |
| 		return res;
 | |
| 	}
 | |
| 
 | |
| 	const Element *find_closest(const K &p_key) const {
 | |
| 		if (!_data._root) {
 | |
| 			return NULL;
 | |
| 		}
 | |
| 
 | |
| 		const Element *res = _find_closest(p_key);
 | |
| 		return res;
 | |
| 	}
 | |
| 
 | |
| 	Element *find_closest(const K &p_key) {
 | |
| 		if (!_data._root) {
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		Element *res = _find_closest(p_key);
 | |
| 		return res;
 | |
| 	}
 | |
| 
 | |
| 	bool has(const K &p_key) const {
 | |
| 		return find(p_key) != nullptr;
 | |
| 	}
 | |
| 
 | |
| 	Element *insert(const K &p_key, const V &p_value) {
 | |
| 		if (!_data._root) {
 | |
| 			_data._create_root();
 | |
| 		}
 | |
| 		return _insert(p_key, p_value);
 | |
| 	}
 | |
| 
 | |
| 	void erase(Element *p_element) {
 | |
| 		if (!_data._root || !p_element) {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		_erase(p_element);
 | |
| 		if (_data.size_cache == 0 && _data._root) {
 | |
| 			_data._free_root();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool erase(const K &p_key) {
 | |
| 		if (!_data._root) {
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		Element *e = find(p_key);
 | |
| 		if (!e) {
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		_erase(e);
 | |
| 		if (_data.size_cache == 0 && _data._root) {
 | |
| 			_data._free_root();
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	const V &operator[](const K &p_key) const {
 | |
| 		CRASH_COND(!_data._root);
 | |
| 		const Element *e = find(p_key);
 | |
| 		CRASH_COND(!e);
 | |
| 		return e->_value;
 | |
| 	}
 | |
| 
 | |
| 	V &operator[](const K &p_key) {
 | |
| 		if (!_data._root) {
 | |
| 			_data._create_root();
 | |
| 		}
 | |
| 
 | |
| 		Element *e = find(p_key);
 | |
| 		if (!e) {
 | |
| 			e = insert(p_key, V());
 | |
| 		}
 | |
| 
 | |
| 		return e->_value;
 | |
| 	}
 | |
| 
 | |
| 	Element *front() const {
 | |
| 		if (!_data._root) {
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		Element *e = _data._root->left;
 | |
| 		if (e == _data._nil) {
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		while (e->left != _data._nil) {
 | |
| 			e = e->left;
 | |
| 		}
 | |
| 
 | |
| 		return e;
 | |
| 	}
 | |
| 
 | |
| 	Element *back() const {
 | |
| 		if (!_data._root) {
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		Element *e = _data._root->left;
 | |
| 		if (e == _data._nil) {
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 		while (e->right != _data._nil) {
 | |
| 			e = e->right;
 | |
| 		}
 | |
| 
 | |
| 		return e;
 | |
| 	}
 | |
| 
 | |
| 	inline bool empty() const { return _data.size_cache == 0; }
 | |
| 	inline int size() const { return _data.size_cache; }
 | |
| 
 | |
| 	int calculate_depth() const {
 | |
| 		// used for debug mostly
 | |
| 		if (!_data._root) {
 | |
| 			return 0;
 | |
| 		}
 | |
| 
 | |
| 		int max_d = 0;
 | |
| 		_calculate_depth(_data._root->left, max_d, 0);
 | |
| 		return max_d;
 | |
| 	}
 | |
| 
 | |
| 	void clear() {
 | |
| 		if (!_data._root) {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		_cleanup_tree(_data._root->left);
 | |
| 		_data._root->left = _data._nil;
 | |
| 		_data.size_cache = 0;
 | |
| 		_data._free_root();
 | |
| 	}
 | |
| 
 | |
| 	void operator=(const Map &p_map) {
 | |
| 		_copy_from(p_map);
 | |
| 	}
 | |
| 
 | |
| 	Map(const Map &p_map) {
 | |
| 		_copy_from(p_map);
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ Map() {
 | |
| 	}
 | |
| 
 | |
| 	~Map() {
 | |
| 		clear();
 | |
| 	}
 | |
| };
 | |
| 
 | |
| #endif
 | 
