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			144 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  audio_frame.h                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef AUDIOFRAME_H
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| #define AUDIOFRAME_H
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| 
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| #include "core/math/vector2.h"
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| #include "core/typedefs.h"
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| 
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| static inline float undenormalise(volatile float f) {
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| 	union {
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| 		uint32_t i;
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| 		float f;
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| 	} v;
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| 
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| 	v.f = f;
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| 
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| 	// original: return (v.i & 0x7f800000) == 0 ? 0.0f : f;
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| 	// version from Tim Blechmann:
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| 	return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f;
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| }
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| 
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| static const float AUDIO_PEAK_OFFSET = 0.0000000001f;
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| static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear2db(AUDIO_PEAK_OFFSET)
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| 
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| struct AudioFrame {
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| 	//left and right samples
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| 	float l, r;
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| 
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| 	_ALWAYS_INLINE_ const float &operator[](int idx) const { return idx == 0 ? l : r; }
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| 	_ALWAYS_INLINE_ float &operator[](int idx) { return idx == 0 ? l : r; }
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| 
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| 	_ALWAYS_INLINE_ AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(l + p_frame.l, r + p_frame.r); }
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| 	_ALWAYS_INLINE_ AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(l - p_frame.l, r - p_frame.r); }
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| 	_ALWAYS_INLINE_ AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(l * p_frame.l, r * p_frame.r); }
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| 	_ALWAYS_INLINE_ AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(l / p_frame.l, r / p_frame.r); }
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| 
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| 	_ALWAYS_INLINE_ AudioFrame operator+(float p_sample) const { return AudioFrame(l + p_sample, r + p_sample); }
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| 	_ALWAYS_INLINE_ AudioFrame operator-(float p_sample) const { return AudioFrame(l - p_sample, r - p_sample); }
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| 	_ALWAYS_INLINE_ AudioFrame operator*(float p_sample) const { return AudioFrame(l * p_sample, r * p_sample); }
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| 	_ALWAYS_INLINE_ AudioFrame operator/(float p_sample) const { return AudioFrame(l / p_sample, r / p_sample); }
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| 
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| 	_ALWAYS_INLINE_ void operator+=(const AudioFrame &p_frame) {
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| 		l += p_frame.l;
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| 		r += p_frame.r;
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| 	}
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| 	_ALWAYS_INLINE_ void operator-=(const AudioFrame &p_frame) {
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| 		l -= p_frame.l;
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| 		r -= p_frame.r;
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| 	}
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| 	_ALWAYS_INLINE_ void operator*=(const AudioFrame &p_frame) {
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| 		l *= p_frame.l;
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| 		r *= p_frame.r;
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| 	}
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| 	_ALWAYS_INLINE_ void operator/=(const AudioFrame &p_frame) {
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| 		l /= p_frame.l;
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| 		r /= p_frame.r;
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| 	}
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| 
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| 	_ALWAYS_INLINE_ void operator+=(float p_sample) {
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| 		l += p_sample;
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| 		r += p_sample;
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| 	}
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| 	_ALWAYS_INLINE_ void operator-=(float p_sample) {
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| 		l -= p_sample;
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| 		r -= p_sample;
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| 	}
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| 	_ALWAYS_INLINE_ void operator*=(float p_sample) {
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| 		l *= p_sample;
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| 		r *= p_sample;
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| 	}
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| 	_ALWAYS_INLINE_ void operator/=(float p_sample) {
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| 		l /= p_sample;
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| 		r /= p_sample;
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| 	}
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| 
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| 	_ALWAYS_INLINE_ void undenormalise() {
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| 		l = ::undenormalise(l);
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| 		r = ::undenormalise(r);
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| 	}
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| 
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| 	_FORCE_INLINE_ AudioFrame linear_interpolate(const AudioFrame &p_b, float p_t) const {
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| 		AudioFrame res = *this;
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| 
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| 		res.l += (p_t * (p_b.l - l));
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| 		res.r += (p_t * (p_b.r - r));
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| 
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| 		return res;
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| 	}
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| 
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| 	_ALWAYS_INLINE_ AudioFrame(float p_l, float p_r) {
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| 		l = p_l;
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| 		r = p_r;
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| 	}
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| 	_ALWAYS_INLINE_ AudioFrame(const AudioFrame &p_frame) {
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| 		l = p_frame.l;
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| 		r = p_frame.r;
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| 	}
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| 
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| 	_ALWAYS_INLINE_ AudioFrame operator=(const AudioFrame &p_frame) {
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| 		l = p_frame.l;
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| 		r = p_frame.r;
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| 		return *this;
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| 	}
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| 
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| 	_ALWAYS_INLINE_ operator Vector2() const {
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| 		return Vector2(l, r);
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| 	}
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| 
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| 	_ALWAYS_INLINE_ AudioFrame(const Vector2 &p_v2) {
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| 		l = p_v2.x;
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| 		r = p_v2.y;
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| 	}
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| 	_ALWAYS_INLINE_ AudioFrame() {}
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| };
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| 
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| #endif
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