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		d24c715678
		
	
	
	
	
		
			
			Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations, and cast to (real_t) or (float) as appropriate. This ensures that appropriate calculations will be done at 32 bits when real_t is compiled as float, rather than promoted to 64 bits.
		
			
				
	
	
		
			823 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			823 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  bvh.h                                                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
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| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef BVH_H
 | |
| #define BVH_H
 | |
| 
 | |
| // BVH
 | |
| // This class provides a wrapper around BVH tree, which contains most of the functionality
 | |
| // for a dynamic BVH with templated leaf size.
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| // However BVH also adds facilities for pairing, to maintain compatibility with Godot 3.2.
 | |
| // Pairing is a collision pairing system, on top of the basic BVH.
 | |
| 
 | |
| // Some notes on the use of BVH / Octree from Godot 3.2.
 | |
| // This is not well explained elsewhere.
 | |
| // The rendering tree mask and types that are sent to the BVH are NOT layer masks.
 | |
| // They are INSTANCE_TYPES (defined in visual_server.h), e.g. MESH, MULTIMESH, PARTICLES etc.
 | |
| // Thus the lights do no cull by layer mask in the BVH.
 | |
| 
 | |
| // Layer masks are implemented in the renderers as a later step, and light_cull_mask appears to be
 | |
| // implemented in GLES3 but not GLES2. Layer masks are not yet implemented for directional lights.
 | |
| 
 | |
| // In the physics, the pairable_type is based on 1 << p_object->get_type() where:
 | |
| // TYPE_AREA,
 | |
| // TYPE_BODY
 | |
| // and pairable_mask is either 0 if static, or set to all if non static
 | |
| 
 | |
| #include "bvh_tree.h"
 | |
| #include "core/os/mutex.h"
 | |
| 
 | |
| #define BVHTREE_CLASS BVH_Tree<T, NUM_TREES, 2, MAX_ITEMS, USER_PAIR_TEST_FUNCTION, USER_CULL_TEST_FUNCTION, USE_PAIRS, BOUNDS, POINT>
 | |
| #define BVH_LOCKED_FUNCTION BVHLockedFunction(&_mutex, BVH_THREAD_SAFE &&_thread_safe);
 | |
| 
 | |
| template <class T, int NUM_TREES = 1, bool USE_PAIRS = false, int MAX_ITEMS = 32, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true>
 | |
| class BVH_Manager {
 | |
| public:
 | |
| 	// note we are using uint32_t instead of BVHHandle, losing type safety, but this
 | |
| 	// is for compatibility with octree
 | |
| 	typedef void *(*PairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int);
 | |
| 	typedef void (*UnpairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
 | |
| 	typedef void *(*CheckPairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
 | |
| 
 | |
| 	// allow locally toggling thread safety if the template has been compiled with BVH_THREAD_SAFE
 | |
| 	void params_set_thread_safe(bool p_enable) {
 | |
| 		_thread_safe = p_enable;
 | |
| 	}
 | |
| 
 | |
| 	// these 2 are crucial for fine tuning, and can be applied manually
 | |
| 	// see the variable declarations for more info.
 | |
| 	void params_set_node_expansion(real_t p_value) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		if (p_value >= 0) {
 | |
| 			tree._node_expansion = p_value;
 | |
| 			tree._auto_node_expansion = false;
 | |
| 		} else {
 | |
| 			tree._auto_node_expansion = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void params_set_pairing_expansion(real_t p_value) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		tree.params_set_pairing_expansion(p_value);
 | |
| 	}
 | |
| 
 | |
| 	void set_pair_callback(PairCallback p_callback, void *p_userdata) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		pair_callback = p_callback;
 | |
| 		pair_callback_userdata = p_userdata;
 | |
| 	}
 | |
| 	void set_unpair_callback(UnpairCallback p_callback, void *p_userdata) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		unpair_callback = p_callback;
 | |
| 		unpair_callback_userdata = p_userdata;
 | |
| 	}
 | |
| 	void set_check_pair_callback(CheckPairCallback p_callback, void *p_userdata) {
 | |
| 		BVH_LOCKED_FUNCTION
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| 		check_pair_callback = p_callback;
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| 		check_pair_callback_userdata = p_userdata;
 | |
| 	}
 | |
| 
 | |
| 	BVHHandle create(T *p_userdata, bool p_active = true, uint32_t p_tree_id = 0, uint32_t p_tree_collision_mask = 1, const BOUNDS &p_aabb = BOUNDS(), int p_subindex = 0) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 
 | |
| 		// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
 | |
| 		// of waiting for update, so only uncomment this if there are bugs.
 | |
| 		if (USE_PAIRS) {
 | |
| 			//_check_for_collisions();
 | |
| 		}
 | |
| 
 | |
| 		BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_tree_id, p_tree_collision_mask);
 | |
| 
 | |
| 		if (USE_PAIRS) {
 | |
| 			// for safety initialize the expanded AABB
 | |
| 			BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
 | |
| 			expanded_aabb = p_aabb;
 | |
| 			expanded_aabb.grow_by(tree._pairing_expansion);
 | |
| 
 | |
| 			// force a collision check no matter the AABB
 | |
| 			if (p_active) {
 | |
| 				_add_changed_item(h, p_aabb, false);
 | |
| 				_check_for_collisions(true);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return h;
 | |
| 	}
 | |
| 
 | |
| 	////////////////////////////////////////////////////
 | |
| 	// wrapper versions that use uint32_t instead of handle
 | |
| 	// for backward compatibility. Less type safe
 | |
| 	void move(uint32_t p_handle, const BOUNDS &p_aabb) {
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| 		BVHHandle h;
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| 		h.set(p_handle);
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| 		move(h, p_aabb);
 | |
| 	}
 | |
| 
 | |
| 	void recheck_pairs(uint32_t p_handle) {
 | |
| 		BVHHandle h;
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| 		h.set(p_handle);
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| 		recheck_pairs(h);
 | |
| 	}
 | |
| 
 | |
| 	void erase(uint32_t p_handle) {
 | |
| 		BVHHandle h;
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| 		h.set(p_handle);
 | |
| 		erase(h);
 | |
| 	}
 | |
| 
 | |
| 	void force_collision_check(uint32_t p_handle) {
 | |
| 		BVHHandle h;
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| 		h.set(p_handle);
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| 		force_collision_check(h);
 | |
| 	}
 | |
| 
 | |
| 	bool activate(uint32_t p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
 | |
| 		BVHHandle h;
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| 		h.set(p_handle);
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| 		return activate(h, p_aabb, p_delay_collision_check);
 | |
| 	}
 | |
| 
 | |
| 	bool deactivate(uint32_t p_handle) {
 | |
| 		BVHHandle h;
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| 		h.set(p_handle);
 | |
| 		return deactivate(h);
 | |
| 	}
 | |
| 
 | |
| 	void set_tree(uint32_t p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
 | |
| 		BVHHandle h;
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| 		h.set(p_handle);
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| 		set_tree(h, p_tree_id, p_tree_collision_mask, p_force_collision_check);
 | |
| 	}
 | |
| 
 | |
| 	uint32_t get_tree_id(uint32_t p_handle) const {
 | |
| 		BVHHandle h;
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| 		h.set(p_handle);
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| 		return item_get_tree_id(h);
 | |
| 	}
 | |
| 	int get_subindex(uint32_t p_handle) const {
 | |
| 		BVHHandle h;
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| 		h.set(p_handle);
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| 		return item_get_subindex(h);
 | |
| 	}
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| 
 | |
| 	T *get(uint32_t p_handle) const {
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| 		BVHHandle h;
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| 		h.set(p_handle);
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| 		return item_get_userdata(h);
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| 	}
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| 
 | |
| 	////////////////////////////////////////////////////
 | |
| 
 | |
| 	void move(BVHHandle p_handle, const BOUNDS &p_aabb) {
 | |
| 		BVH_LOCKED_FUNCTION
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| 		if (tree.item_move(p_handle, p_aabb)) {
 | |
| 			if (USE_PAIRS) {
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| 				_add_changed_item(p_handle, p_aabb);
 | |
| 			}
 | |
| 		}
 | |
| 	}
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| 
 | |
| 	void recheck_pairs(BVHHandle p_handle) {
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| 		force_collision_check(p_handle);
 | |
| 	}
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| 
 | |
| 	void erase(BVHHandle p_handle) {
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| 		BVH_LOCKED_FUNCTION
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| 		// call unpair and remove all references to the item
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| 		// before deleting from the tree
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| 		if (USE_PAIRS) {
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| 			_remove_changed_item(p_handle);
 | |
| 		}
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| 
 | |
| 		tree.item_remove(p_handle);
 | |
| 
 | |
| 		_check_for_collisions(true);
 | |
| 	}
 | |
| 
 | |
| 	// use in conjunction with activate if you have deferred the collision check, and
 | |
| 	// set pairable has never been called.
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| 	// (deferred collision checks are a workaround for visual server for historical reasons)
 | |
| 	void force_collision_check(BVHHandle p_handle) {
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| 		BVH_LOCKED_FUNCTION
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| 		if (USE_PAIRS) {
 | |
| 			// the aabb should already be up to date in the BVH
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| 			BOUNDS aabb;
 | |
| 			item_get_AABB(p_handle, aabb);
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| 
 | |
| 			// add it as changed even if aabb not different
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| 			_add_changed_item(p_handle, aabb, false);
 | |
| 
 | |
| 			// force an immediate full collision check, much like calls to set_pairable
 | |
| 			_check_for_collisions(true);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// these should be read as set_visible for render trees,
 | |
| 	// but generically this makes items add or remove from the
 | |
| 	// tree internally, to speed things up by ignoring inactive items
 | |
| 	bool activate(BVHHandle p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		// sending the aabb here prevents the need for the BVH to maintain
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| 		// a redundant copy of the aabb.
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| 		// returns success
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| 		if (tree.item_activate(p_handle, p_aabb)) {
 | |
| 			if (USE_PAIRS) {
 | |
| 				// in the special case of the render tree, when setting visibility we are using the combination of
 | |
| 				// activate then set_pairable. This would case 2 sets of collision checks. For efficiency here we allow
 | |
| 				// deferring to have a single collision check at the set_pairable call.
 | |
| 				// Watch for bugs! This may cause bugs if set_pairable is not called.
 | |
| 				if (!p_delay_collision_check) {
 | |
| 					_add_changed_item(p_handle, p_aabb, false);
 | |
| 
 | |
| 					// force an immediate collision check, much like calls to set_pairable
 | |
| 					_check_for_collisions(true);
 | |
| 				}
 | |
| 			}
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool deactivate(BVHHandle p_handle) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		// returns success
 | |
| 		if (tree.item_deactivate(p_handle)) {
 | |
| 			// call unpair and remove all references to the item
 | |
| 			// before deleting from the tree
 | |
| 			if (USE_PAIRS) {
 | |
| 				_remove_changed_item(p_handle);
 | |
| 
 | |
| 				// force check for collisions, much like an erase was called
 | |
| 				_check_for_collisions(true);
 | |
| 			}
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool get_active(BVHHandle p_handle) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		return tree.item_get_active(p_handle);
 | |
| 	}
 | |
| 
 | |
| 	// call e.g. once per frame (this does a trickle optimize)
 | |
| 	void update() {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		tree.update();
 | |
| 		_check_for_collisions();
 | |
| #ifdef BVH_INTEGRITY_CHECKS
 | |
| 		tree.integrity_check_all();
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	// this can be called more frequently than per frame if necessary
 | |
| 	void update_collisions() {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		_check_for_collisions();
 | |
| 	}
 | |
| 
 | |
| 	// prefer calling this directly as type safe
 | |
| 	void set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		// Returns true if the pairing state has changed.
 | |
| 		bool state_changed = tree.item_set_tree(p_handle, p_tree_id, p_tree_collision_mask);
 | |
| 
 | |
| 		if (USE_PAIRS) {
 | |
| 			// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
 | |
| 			// of waiting for update, so only uncomment this if there are bugs.
 | |
| 			//_check_for_collisions();
 | |
| 
 | |
| 			if ((p_force_collision_check || state_changed) && tree.item_get_active(p_handle)) {
 | |
| 				// when the pairable state changes, we need to force a collision check because newly pairable
 | |
| 				// items may be in collision, and unpairable items might move out of collision.
 | |
| 				// We cannot depend on waiting for the next update, because that may come much later.
 | |
| 				BOUNDS aabb;
 | |
| 				item_get_AABB(p_handle, aabb);
 | |
| 
 | |
| 				// passing false disables the optimization which prevents collision checks if
 | |
| 				// the aabb hasn't changed
 | |
| 				_add_changed_item(p_handle, aabb, false);
 | |
| 
 | |
| 				// force an immediate collision check (probably just for this one item)
 | |
| 				// but it must be a FULL collision check, also checking pairable state and masks.
 | |
| 				// This is because AABB intersecting objects may have changed pairable state / mask
 | |
| 				// such that they should no longer be paired. E.g. lights.
 | |
| 				_check_for_collisions(true);
 | |
| 			} // only if active
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// cull tests
 | |
| 	int cull_aabb(const BOUNDS &p_aabb, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		typename BVHTREE_CLASS::CullParams params;
 | |
| 
 | |
| 		params.result_count_overall = 0;
 | |
| 		params.result_max = p_result_max;
 | |
| 		params.result_array = p_result_array;
 | |
| 		params.subindex_array = p_subindex_array;
 | |
| 		params.tree_collision_mask = p_tree_collision_mask;
 | |
| 		params.abb.from(p_aabb);
 | |
| 		params.tester = p_tester;
 | |
| 
 | |
| 		tree.cull_aabb(params);
 | |
| 
 | |
| 		return params.result_count_overall;
 | |
| 	}
 | |
| 
 | |
| 	int cull_segment(const POINT &p_from, const POINT &p_to, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		typename BVHTREE_CLASS::CullParams params;
 | |
| 
 | |
| 		params.result_count_overall = 0;
 | |
| 		params.result_max = p_result_max;
 | |
| 		params.result_array = p_result_array;
 | |
| 		params.subindex_array = p_subindex_array;
 | |
| 		params.tester = p_tester;
 | |
| 		params.tree_collision_mask = p_tree_collision_mask;
 | |
| 
 | |
| 		params.segment.from = p_from;
 | |
| 		params.segment.to = p_to;
 | |
| 
 | |
| 		tree.cull_segment(params);
 | |
| 
 | |
| 		return params.result_count_overall;
 | |
| 	}
 | |
| 
 | |
| 	int cull_point(const POINT &p_point, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		typename BVHTREE_CLASS::CullParams params;
 | |
| 
 | |
| 		params.result_count_overall = 0;
 | |
| 		params.result_max = p_result_max;
 | |
| 		params.result_array = p_result_array;
 | |
| 		params.subindex_array = p_subindex_array;
 | |
| 		params.tester = p_tester;
 | |
| 		params.tree_collision_mask = p_tree_collision_mask;
 | |
| 
 | |
| 		params.point = p_point;
 | |
| 
 | |
| 		tree.cull_point(params);
 | |
| 		return params.result_count_overall;
 | |
| 	}
 | |
| 
 | |
| 	int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF) {
 | |
| 		BVH_LOCKED_FUNCTION
 | |
| 		if (!p_convex.size()) {
 | |
| 			return 0;
 | |
| 		}
 | |
| 
 | |
| 		Vector<Vector3> convex_points = Geometry::compute_convex_mesh_points(&p_convex[0], p_convex.size());
 | |
| 		if (convex_points.size() == 0) {
 | |
| 			return 0;
 | |
| 		}
 | |
| 
 | |
| 		typename BVHTREE_CLASS::CullParams params;
 | |
| 		params.result_count_overall = 0;
 | |
| 		params.result_max = p_result_max;
 | |
| 		params.result_array = p_result_array;
 | |
| 		params.subindex_array = nullptr;
 | |
| 		params.tester = p_tester;
 | |
| 		params.tree_collision_mask = p_tree_collision_mask;
 | |
| 
 | |
| 		params.hull.planes = &p_convex[0];
 | |
| 		params.hull.num_planes = p_convex.size();
 | |
| 		params.hull.points = &convex_points[0];
 | |
| 		params.hull.num_points = convex_points.size();
 | |
| 
 | |
| 		tree.cull_convex(params);
 | |
| 
 | |
| 		return params.result_count_overall;
 | |
| 	}
 | |
| 
 | |
| private:
 | |
| 	// do this after moving etc.
 | |
| 	void _check_for_collisions(bool p_full_check = false) {
 | |
| 		if (!changed_items.size()) {
 | |
| 			// noop
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		BOUNDS bb;
 | |
| 
 | |
| 		typename BVHTREE_CLASS::CullParams params;
 | |
| 
 | |
| 		params.result_count_overall = 0;
 | |
| 		params.result_max = INT_MAX;
 | |
| 		params.result_array = nullptr;
 | |
| 		params.subindex_array = nullptr;
 | |
| 
 | |
| 		for (unsigned int n = 0; n < changed_items.size(); n++) {
 | |
| 			const BVHHandle &h = changed_items[n];
 | |
| 
 | |
| 			// use the expanded aabb for pairing
 | |
| 			const BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
 | |
| 			BVHABB_CLASS abb;
 | |
| 			abb.from(expanded_aabb);
 | |
| 
 | |
| 			tree.item_fill_cullparams(h, params);
 | |
| 
 | |
| 			// find all the existing paired aabbs that are no longer
 | |
| 			// paired, and send callbacks
 | |
| 			_find_leavers(h, abb, p_full_check);
 | |
| 
 | |
| 			uint32_t changed_item_ref_id = h.id();
 | |
| 
 | |
| 			params.abb = abb;
 | |
| 
 | |
| 			params.result_count_overall = 0; // might not be needed
 | |
| 			tree.cull_aabb(params, false);
 | |
| 
 | |
| 			for (unsigned int i = 0; i < tree._cull_hits.size(); i++) {
 | |
| 				uint32_t ref_id = tree._cull_hits[i];
 | |
| 
 | |
| 				// don't collide against ourself
 | |
| 				if (ref_id == changed_item_ref_id) {
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| #ifdef BVH_CHECKS
 | |
| 				// if neither are pairable, they should ignore each other
 | |
| 				// THIS SHOULD NEVER HAPPEN .. now we only test the pairable tree
 | |
| 				// if the changed item is not pairable
 | |
| 				CRASH_COND(params.test_pairable_only && !tree._extra[ref_id].pairable);
 | |
| #endif
 | |
| 
 | |
| 				// checkmasks is already done in the cull routine.
 | |
| 				BVHHandle h_collidee;
 | |
| 				h_collidee.set_id(ref_id);
 | |
| 
 | |
| 				// find NEW enterers, and send callbacks for them only
 | |
| 				_collide(h, h_collidee);
 | |
| 			}
 | |
| 		}
 | |
| 		_reset();
 | |
| 	}
 | |
| 
 | |
| public:
 | |
| 	void item_get_AABB(BVHHandle p_handle, BOUNDS &r_aabb) {
 | |
| 		BVHABB_CLASS abb;
 | |
| 		tree.item_get_ABB(p_handle, abb);
 | |
| 		abb.to(r_aabb);
 | |
| 	}
 | |
| 
 | |
| private:
 | |
| 	// supplemental funcs
 | |
| 	uint32_t item_get_tree_id(BVHHandle p_handle) const { return _get_extra(p_handle).tree_id; }
 | |
| 	T *item_get_userdata(BVHHandle p_handle) const { return _get_extra(p_handle).userdata; }
 | |
| 	int item_get_subindex(BVHHandle p_handle) const { return _get_extra(p_handle).subindex; }
 | |
| 
 | |
| 	void _unpair(BVHHandle p_from, BVHHandle p_to) {
 | |
| 		tree._handle_sort(p_from, p_to);
 | |
| 
 | |
| 		typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()];
 | |
| 		typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()];
 | |
| 
 | |
| 		// if the userdata is the same, no collisions should occur
 | |
| 		if ((exa.userdata == exb.userdata) && exa.userdata) {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		typename BVHTREE_CLASS::ItemPairs &pairs_from = tree._pairs[p_from.id()];
 | |
| 		typename BVHTREE_CLASS::ItemPairs &pairs_to = tree._pairs[p_to.id()];
 | |
| 
 | |
| 		void *ud_from = pairs_from.remove_pair_to(p_to);
 | |
| 		pairs_to.remove_pair_to(p_from);
 | |
| 
 | |
| #ifdef BVH_VERBOSE_PAIRING
 | |
| 		print_line("_unpair " + itos(p_from.id()) + " from " + itos(p_to.id()));
 | |
| #endif
 | |
| 
 | |
| 		// callback
 | |
| 		if (unpair_callback) {
 | |
| 			unpair_callback(pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, ud_from);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void *_recheck_pair(BVHHandle p_from, BVHHandle p_to, void *p_pair_data) {
 | |
| 		tree._handle_sort(p_from, p_to);
 | |
| 
 | |
| 		typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()];
 | |
| 		typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()];
 | |
| 
 | |
| 		// if the userdata is the same, no collisions should occur
 | |
| 		if ((exa.userdata == exb.userdata) && exa.userdata) {
 | |
| 			return p_pair_data;
 | |
| 		}
 | |
| 
 | |
| 		// callback
 | |
| 		if (check_pair_callback) {
 | |
| 			return check_pair_callback(check_pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, p_pair_data);
 | |
| 		}
 | |
| 
 | |
| 		return p_pair_data;
 | |
| 	}
 | |
| 
 | |
| 	// returns true if unpair
 | |
| 	bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVHABB_CLASS &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) {
 | |
| 		BVHABB_CLASS abb_to;
 | |
| 		tree.item_get_ABB(p_to, abb_to);
 | |
| 
 | |
| 		// do they overlap?
 | |
| 		if (p_abb_from.intersects(abb_to)) {
 | |
| 			// the full check for pairable / non pairable (i.e. tree_id and tree_masks) and mask changes is extra expense
 | |
| 			// this need not be done in most cases (for speed) except in the case where set_tree is called
 | |
| 			// where the masks etc of the objects in question may have changed
 | |
| 			if (!p_full_check) {
 | |
| 				return false;
 | |
| 			}
 | |
| 			const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_from);
 | |
| 			const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_to);
 | |
| 
 | |
| 			// Checking tree_ids and tree_collision_masks
 | |
| 			if (exa.are_item_trees_compatible(exb)) {
 | |
| 				bool pair_allowed = USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata);
 | |
| 
 | |
| 				// the masks must still be compatible to pair
 | |
| 				// i.e. if there is a hit between the two and they intersect, then they should stay paired
 | |
| 				if (pair_allowed) {
 | |
| 					return false;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		_unpair(p_from, p_to);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	// find all the existing paired aabbs that are no longer
 | |
| 	// paired, and send callbacks
 | |
| 	void _find_leavers(BVHHandle p_handle, const BVHABB_CLASS &expanded_abb_from, bool p_full_check) {
 | |
| 		typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
 | |
| 
 | |
| 		BVHABB_CLASS abb_from = expanded_abb_from;
 | |
| 
 | |
| 		// remove from pairing list for every partner
 | |
| 		for (unsigned int n = 0; n < p_from.extended_pairs.size(); n++) {
 | |
| 			BVHHandle h_to = p_from.extended_pairs[n].handle;
 | |
| 			if (_find_leavers_process_pair(p_from, abb_from, p_handle, h_to, p_full_check)) {
 | |
| 				// we need to keep the counter n up to date if we deleted a pair
 | |
| 				// as the number of items in p_from.extended_pairs will have decreased by 1
 | |
| 				// and we don't want to miss an item
 | |
| 				n--;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// find NEW enterers, and send callbacks for them only
 | |
| 	// handle a and b
 | |
| 	void _collide(BVHHandle p_ha, BVHHandle p_hb) {
 | |
| 		// only have to do this oneway, lower ID then higher ID
 | |
| 		tree._handle_sort(p_ha, p_hb);
 | |
| 
 | |
| 		const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_ha);
 | |
| 		const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_hb);
 | |
| 
 | |
| 		// user collision callback
 | |
| 		if (!USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata)) {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		// if the userdata is the same, no collisions should occur
 | |
| 		if ((exa.userdata == exb.userdata) && exa.userdata) {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_ha.id()];
 | |
| 		typename BVHTREE_CLASS::ItemPairs &p_to = tree._pairs[p_hb.id()];
 | |
| 
 | |
| 		// does this pair exist already?
 | |
| 		// or only check the one with lower number of pairs for greater speed
 | |
| 		if (p_from.num_pairs <= p_to.num_pairs) {
 | |
| 			if (p_from.contains_pair_to(p_hb)) {
 | |
| 				return;
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (p_to.contains_pair_to(p_ha)) {
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// callback
 | |
| 		void *callback_userdata = nullptr;
 | |
| 
 | |
| #ifdef BVH_VERBOSE_PAIRING
 | |
| 		print_line("_pair " + itos(p_ha.id()) + " to " + itos(p_hb.id()));
 | |
| #endif
 | |
| 
 | |
| 		if (pair_callback) {
 | |
| 			callback_userdata = pair_callback(pair_callback_userdata, p_ha, exa.userdata, exa.subindex, p_hb, exb.userdata, exb.subindex);
 | |
| 		}
 | |
| 
 | |
| 		// new pair! .. only really need to store the userdata on the lower handle, but both have storage so...
 | |
| 		p_from.add_pair_to(p_hb, callback_userdata);
 | |
| 		p_to.add_pair_to(p_ha, callback_userdata);
 | |
| 	}
 | |
| 
 | |
| 	// if we remove an item, we need to immediately remove the pairs, to prevent reading the pair after deletion
 | |
| 	void _remove_pairs_containing(BVHHandle p_handle) {
 | |
| 		typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
 | |
| 
 | |
| 		// remove from pairing list for every partner.
 | |
| 		// can't easily use a for loop here, because removing changes the size of the list
 | |
| 		while (p_from.extended_pairs.size()) {
 | |
| 			BVHHandle h_to = p_from.extended_pairs[0].handle;
 | |
| 			_unpair(p_handle, h_to);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Send pair callbacks again for all existing pairs for the given handle.
 | |
| 	void _recheck_pairs(BVHHandle p_handle) {
 | |
| 		typename BVHTREE_CLASS::ItemPairs &from = tree._pairs[p_handle.id()];
 | |
| 
 | |
| 		// checking pair for every partner.
 | |
| 		for (unsigned int n = 0; n < from.extended_pairs.size(); n++) {
 | |
| 			typename BVHTREE_CLASS::ItemPairs::Link &pair = from.extended_pairs[n];
 | |
| 			BVHHandle h_to = pair.handle;
 | |
| 			void *new_pair_data = _recheck_pair(p_handle, h_to, pair.userdata);
 | |
| 
 | |
| 			if (new_pair_data != pair.userdata) {
 | |
| 				pair.userdata = new_pair_data;
 | |
| 
 | |
| 				// Update pair data for the second item.
 | |
| 				typename BVHTREE_CLASS::ItemPairs &to = tree._pairs[h_to.id()];
 | |
| 				for (unsigned int to_index = 0; to_index < to.extended_pairs.size(); to_index++) {
 | |
| 					typename BVHTREE_CLASS::ItemPairs::Link &to_pair = to.extended_pairs[to_index];
 | |
| 					if (to_pair.handle == p_handle) {
 | |
| 						to_pair.userdata = new_pair_data;
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| private:
 | |
| 	const typename BVHTREE_CLASS::ItemExtra &_get_extra(BVHHandle p_handle) const {
 | |
| 		return tree._extra[p_handle.id()];
 | |
| 	}
 | |
| 	const typename BVHTREE_CLASS::ItemRef &_get_ref(BVHHandle p_handle) const {
 | |
| 		return tree._refs[p_handle.id()];
 | |
| 	}
 | |
| 
 | |
| 	void _reset() {
 | |
| 		changed_items.clear();
 | |
| 		_tick++;
 | |
| 	}
 | |
| 
 | |
| 	void _add_changed_item(BVHHandle p_handle, const BOUNDS &aabb, bool p_check_aabb = true) {
 | |
| 		// Note that non pairable items can pair with pairable,
 | |
| 		// so all types must be added to the list
 | |
| 
 | |
| #ifdef BVH_EXPAND_LEAF_AABBS
 | |
| 		// if using expanded AABB in the leaf, the redundancy check will already have been made
 | |
| 		BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
 | |
| 		item_get_AABB(p_handle, expanded_aabb);
 | |
| #else
 | |
| 		// aabb check with expanded aabb. This greatly decreases processing
 | |
| 		// at the cost of slightly less accurate pairing checks
 | |
| 		// Note this pairing AABB is separate from the AABB in the actual tree
 | |
| 		BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
 | |
| 
 | |
| 		// passing p_check_aabb false disables the optimization which prevents collision checks if
 | |
| 		// the aabb hasn't changed. This is needed where set_pairable has been called, but the position
 | |
| 		// has not changed.
 | |
| 		if (p_check_aabb && tree.expanded_aabb_encloses_not_shrink(expanded_aabb, aabb)) {
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		// ALWAYS update the new expanded aabb, even if already changed once
 | |
| 		// this tick, because it is vital that the AABB is kept up to date
 | |
| 		expanded_aabb = aabb;
 | |
| 		expanded_aabb.grow_by(tree._pairing_expansion);
 | |
| #endif
 | |
| 
 | |
| 		// this code is to ensure that changed items only appear once on the updated list
 | |
| 		// collision checking them multiple times is not needed, and repeats the same thing
 | |
| 		uint32_t &last_updated_tick = tree._extra[p_handle.id()].last_updated_tick;
 | |
| 
 | |
| 		if (last_updated_tick == _tick) {
 | |
| 			return; // already on changed list
 | |
| 		}
 | |
| 
 | |
| 		// mark as on list
 | |
| 		last_updated_tick = _tick;
 | |
| 
 | |
| 		// add to the list
 | |
| 		changed_items.push_back(p_handle);
 | |
| 	}
 | |
| 
 | |
| 	void _remove_changed_item(BVHHandle p_handle) {
 | |
| 		// Care has to be taken here for items that are deleted. The ref ID
 | |
| 		// could be reused on the same tick for new items. This is probably
 | |
| 		// rare but should be taken into consideration
 | |
| 
 | |
| 		// callbacks
 | |
| 		_remove_pairs_containing(p_handle);
 | |
| 
 | |
| 		// remove from changed items (not very efficient yet)
 | |
| 		for (int n = 0; n < (int)changed_items.size(); n++) {
 | |
| 			if (changed_items[n] == p_handle) {
 | |
| 				changed_items.remove_unordered(n);
 | |
| 
 | |
| 				// because we are using an unordered remove,
 | |
| 				// the last changed item will now be at spot 'n',
 | |
| 				// and we need to redo it, so we prevent moving on to
 | |
| 				// the next n at the next for iteration.
 | |
| 				n--;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// reset the last updated tick (may not be necessary but just in case)
 | |
| 		tree._extra[p_handle.id()].last_updated_tick = 0;
 | |
| 	}
 | |
| 
 | |
| 	PairCallback pair_callback;
 | |
| 	UnpairCallback unpair_callback;
 | |
| 	CheckPairCallback check_pair_callback;
 | |
| 	void *pair_callback_userdata;
 | |
| 	void *unpair_callback_userdata;
 | |
| 	void *check_pair_callback_userdata;
 | |
| 
 | |
| 	BVHTREE_CLASS tree;
 | |
| 
 | |
| 	// for collision pairing,
 | |
| 	// maintain a list of all items moved etc on each frame / tick
 | |
| 	LocalVector<BVHHandle, uint32_t, true> changed_items;
 | |
| 	uint32_t _tick;
 | |
| 
 | |
| 	class BVHLockedFunction {
 | |
| 	public:
 | |
| 		BVHLockedFunction(Mutex *p_mutex, bool p_thread_safe) {
 | |
| 			// will be compiled out if not set in template
 | |
| 			if (p_thread_safe) {
 | |
| 				_mutex = p_mutex;
 | |
| 
 | |
| 				if (_mutex->try_lock() != OK) {
 | |
| 					WARN_PRINT("Info : multithread BVH access detected (benign)");
 | |
| 					_mutex->lock();
 | |
| 				}
 | |
| 
 | |
| 			} else {
 | |
| 				_mutex = nullptr;
 | |
| 			}
 | |
| 		}
 | |
| 		~BVHLockedFunction() {
 | |
| 			// will be compiled out if not set in template
 | |
| 			if (_mutex) {
 | |
| 				_mutex->unlock();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	private:
 | |
| 		Mutex *_mutex;
 | |
| 	};
 | |
| 
 | |
| 	Mutex _mutex;
 | |
| 
 | |
| 	// local toggle for turning on and off thread safety in project settings
 | |
| 	bool _thread_safe;
 | |
| 
 | |
| public:
 | |
| 	BVH_Manager() {
 | |
| 		_tick = 1; // start from 1 so items with 0 indicate never updated
 | |
| 		pair_callback = nullptr;
 | |
| 		unpair_callback = nullptr;
 | |
| 		pair_callback_userdata = nullptr;
 | |
| 		unpair_callback_userdata = nullptr;
 | |
| 		_thread_safe = BVH_THREAD_SAFE;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| #undef BVHTREE_CLASS
 | |
| 
 | |
| #endif // BVH_H
 |