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			186 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  math_funcs.cpp                                                       */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "math_funcs.h"
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| 
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| #include "core/error_macros.h"
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| 
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| RandomPCG Math::default_rand(RandomPCG::DEFAULT_SEED, RandomPCG::DEFAULT_INC);
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| 
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| #define PHI 0x9e3779b9
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| 
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| uint32_t Math::rand_from_seed(uint64_t *seed) {
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| 	RandomPCG rng = RandomPCG(*seed, RandomPCG::DEFAULT_INC);
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| 	uint32_t r = rng.rand();
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| 	*seed = rng.get_seed();
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| 	return r;
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| }
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| 
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| void Math::seed(uint64_t x) {
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| 	default_rand.seed(x);
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| }
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| 
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| void Math::randomize() {
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| 	default_rand.randomize();
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| }
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| 
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| uint32_t Math::rand() {
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| 	return default_rand.rand();
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| }
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| 
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| int Math::step_decimals(double p_step) {
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| 	static const int maxn = 10;
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| 	static const double sd[maxn] = {
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| 		0.9999, // somehow compensate for floating point error
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| 		0.09999,
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| 		0.009999,
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| 		0.0009999,
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| 		0.00009999,
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| 		0.000009999,
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| 		0.0000009999,
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| 		0.00000009999,
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| 		0.000000009999,
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| 		0.0000000009999
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| 	};
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| 
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| 	double abs = Math::abs(p_step);
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| 	double decs = abs - (int)abs; // Strip away integer part
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| 	for (int i = 0; i < maxn; i++) {
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| 		if (decs >= sd[i]) {
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| 			return i;
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| 		}
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| // Only meant for editor usage in float ranges, where a step of 0
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| // means that decimal digits should not be limited in String::num.
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| int Math::range_step_decimals(double p_step) {
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| 	if (p_step < 0.0000000000001) {
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| 		return 16; // Max value hardcoded in String::num
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| 	}
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| 	return step_decimals(p_step);
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| }
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| 
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| double Math::dectime(double p_value, double p_amount, double p_step) {
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| 	WARN_DEPRECATED_MSG("The `dectime()` function has been deprecated and will be removed in Godot 4.0. Use `move_toward()` instead.");
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| 	double sgn = p_value < 0 ? -1.0 : 1.0;
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| 	double val = Math::abs(p_value);
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| 	val -= p_amount * p_step;
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| 	if (val < 0.0) {
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| 		val = 0.0;
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| 	}
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| 	return val * sgn;
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| }
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| 
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| double Math::ease(double p_x, double p_c) {
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| 	if (p_x < 0) {
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| 		p_x = 0;
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| 	} else if (p_x > 1.0) {
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| 		p_x = 1.0;
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| 	}
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| 	if (p_c > 0) {
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| 		if (p_c < 1.0) {
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| 			return 1.0 - Math::pow(1.0 - p_x, 1.0 / p_c);
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| 		} else {
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| 			return Math::pow(p_x, p_c);
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| 		}
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| 	} else if (p_c < 0) {
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| 		//inout ease
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| 
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| 		if (p_x < 0.5) {
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| 			return Math::pow(p_x * 2.0, -p_c) * 0.5;
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| 		} else {
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| 			return (1.0 - Math::pow(1.0 - (p_x - 0.5) * 2.0, -p_c)) * 0.5 + 0.5;
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| 		}
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| 	} else {
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| 		return 0; // no ease (raw)
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| 	}
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| }
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| 
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| double Math::stepify(double p_value, double p_step) {
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| 	if (p_step != 0) {
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| 		p_value = Math::floor(p_value / p_step + 0.5) * p_step;
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| 	}
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| 	return p_value;
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| }
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| 
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| uint32_t Math::larger_prime(uint32_t p_val) {
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| 	static const uint32_t primes[] = {
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| 		5,
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| 		13,
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| 		23,
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| 		47,
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| 		97,
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| 		193,
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| 		389,
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| 		769,
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| 		1543,
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| 		3079,
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| 		6151,
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| 		12289,
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| 		24593,
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| 		49157,
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| 		98317,
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| 		196613,
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| 		393241,
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| 		786433,
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| 		1572869,
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| 		3145739,
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| 		6291469,
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| 		12582917,
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| 		25165843,
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| 		50331653,
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| 		100663319,
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| 		201326611,
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| 		402653189,
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| 		805306457,
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| 		1610612741,
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| 		0,
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| 	};
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| 
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| 	int idx = 0;
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| 	while (true) {
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| 		ERR_FAIL_COND_V(primes[idx] == 0, 0);
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| 		if (primes[idx] > p_val) {
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| 			return primes[idx];
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| 		}
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| 		idx++;
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| 	}
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| }
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| 
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| double Math::random(double from, double to) {
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| 	return default_rand.random(from, to);
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| }
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| 
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| float Math::random(float from, float to) {
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| 	return default_rand.random(from, to);
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| }
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