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			103 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  quick_hull.h                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef QUICK_HULL_H
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| #define QUICK_HULL_H
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| 
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| #include "core/list.h"
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| #include "core/math/aabb.h"
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| #include "core/math/geometry.h"
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| #include "core/set.h"
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| 
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| class QuickHull {
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| public:
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| 	struct Edge {
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| 		union {
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| 			uint32_t vertices[2];
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| 			uint64_t id;
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| 		};
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| 
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| 		bool operator<(const Edge &p_edge) const {
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| 			return id < p_edge.id;
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| 		}
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| 
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| 		Edge(int p_vtx_a = 0, int p_vtx_b = 0) {
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| 			if (p_vtx_a > p_vtx_b) {
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| 				SWAP(p_vtx_a, p_vtx_b);
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| 			}
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| 
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| 			vertices[0] = p_vtx_a;
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| 			vertices[1] = p_vtx_b;
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| 		}
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| 	};
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| 
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| 	struct Face {
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| 		Plane plane;
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| 		uint32_t vertices[3];
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| 		Vector<int> points_over;
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| 
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| 		bool operator<(const Face &p_face) const {
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| 			return points_over.size() < p_face.points_over.size();
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| 		}
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| 	};
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| 
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| private:
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| 	struct FaceConnect {
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| 		List<Face>::Element *left, *right;
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| 		FaceConnect() {
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| 			left = nullptr;
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| 			right = nullptr;
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| 		}
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| 	};
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| 	struct RetFaceConnect {
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| 		List<Geometry::MeshData::Face>::Element *left, *right;
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| 		RetFaceConnect() {
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| 			left = nullptr;
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| 			right = nullptr;
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| 		}
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| 	};
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| 
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| 	static int find_or_create_output_index(int p_old_index, Vector<int> &r_out_indices) {
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| 		for (int n = 0; n < r_out_indices.size(); n++) {
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| 			if (r_out_indices[n] == p_old_index) {
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| 				return n;
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| 			}
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| 		}
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| 		r_out_indices.push_back(p_old_index);
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| 		return r_out_indices.size() - 1;
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| 	}
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| 
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| public:
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| 	static uint32_t debug_stop_after;
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| 	static bool _flag_warnings;
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| 	static Error build(const Vector<Vector3> &p_points, Geometry::MeshData &r_mesh, real_t p_over_tolerance_epsilon = 3.0 * UNIT_EPSILON);
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| };
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| 
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| #endif // QUICK_HULL_H
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