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		522bce1159
		
	
	
	
	
		
			
			Adds fixed timestep interpolation to the visual server. Switchable on and off with project setting. This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
		
			
				
	
	
		
			87 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  transform_interpolator.h                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef TRANSFORM_INTERPOLATOR_H
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| #define TRANSFORM_INTERPOLATOR_H
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| 
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| #include "core/math/math_defs.h"
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| #include "core/math/quat.h"
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| #include "core/math/transform.h"
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| #include "core/math/vector3.h"
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| 
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| // Keep all the functions for fixed timestep interpolation together.
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| // There are two stages involved:
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| // Finding a method, for determining the interpolation method between two
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| // keyframes (which are physics ticks).
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| // And applying that pre-determined method.
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| 
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| // Pre-determining the method makes sense because it is expensive and often
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| // several frames may occur between each physics tick, which will make it cheaper
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| // than performing every frame.
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| 
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| class Transform;
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| 
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| class TransformInterpolator {
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| public:
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| 	enum Method {
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| 		INTERP_LERP,
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| 		INTERP_SLERP,
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| 		INTERP_SCALED_SLERP,
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| 	};
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| 
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| private:
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| 	static real_t _vec3_normalize(Vector3 &p_vec);
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| 	static Vector3 _basis_orthonormalize(Basis &r_basis);
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| 	static real_t vec3_sum(const Vector3 &p_pt) { return p_pt.x + p_pt.y + p_pt.z; }
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| 	static Method _test_basis(Basis p_basis, bool r_needed_normalize, Quat &r_quat);
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| 	static Basis _basis_slerp_unchecked(Basis p_from, Basis p_to, real_t p_fraction);
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| 	static Quat _quat_slerp_unchecked(const Quat &p_from, const Quat &p_to, real_t p_fraction);
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| 	static Quat _basis_to_quat_unchecked(const Basis &p_basis);
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| 	static bool _basis_is_orthogonal(const Basis &p_basis, real_t p_epsilon = 0.01f);
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| 	static bool _basis_is_orthogonal_any_scale(const Basis &p_basis);
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| 
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| 	static void interpolate_basis_linear(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction);
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| 	static void interpolate_basis_scaled_slerp(Basis p_prev, Basis p_curr, Basis &r_result, real_t p_fraction);
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| 
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| public:
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| 	// Generic functions, use when you don't know what method should be used, e.g. from gdscript.
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| 	// These will be slower.
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| 	static void interpolate_transform(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction);
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| 	static void interpolate_basis(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction);
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| 
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| 	// Optimized function when you know ahead of time the method
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| 	static void interpolate_transform_via_method(const Transform &p_prev, const Transform &p_curr, Transform &r_result, real_t p_fraction, Method p_method);
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| 	static void interpolate_basis_via_method(const Basis &p_prev, const Basis &p_curr, Basis &r_result, real_t p_fraction, Method p_method);
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| 
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| 	static real_t checksum_transform(const Transform &p_transform);
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| 	static Method find_method(const Basis &p_a, const Basis &p_b);
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| };
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| 
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| #endif // TRANSFORM_INTERPOLATOR_H
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