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			648 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			648 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  input_event.h                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef INPUT_EVENT_H
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| #define INPUT_EVENT_H
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| 
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| #include "core/math/transform_2d.h"
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| #include "core/resource.h"
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| #include "core/typedefs.h"
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| #include "core/ustring.h"
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| 
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| /**
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|  * Input Event classes. These are used in the main loop.
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|  * The events are pretty obvious.
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|  */
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| 
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| enum ButtonList {
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| 	BUTTON_LEFT = 1,
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| 	BUTTON_RIGHT = 2,
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| 	BUTTON_MIDDLE = 3,
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| 	BUTTON_WHEEL_UP = 4,
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| 	BUTTON_WHEEL_DOWN = 5,
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| 	BUTTON_WHEEL_LEFT = 6,
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| 	BUTTON_WHEEL_RIGHT = 7,
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| 	BUTTON_XBUTTON1 = 8,
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| 	BUTTON_XBUTTON2 = 9,
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| 	BUTTON_MASK_LEFT = (1 << (BUTTON_LEFT - 1)),
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| 	BUTTON_MASK_RIGHT = (1 << (BUTTON_RIGHT - 1)),
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| 	BUTTON_MASK_MIDDLE = (1 << (BUTTON_MIDDLE - 1)),
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| 	BUTTON_MASK_XBUTTON1 = (1 << (BUTTON_XBUTTON1 - 1)),
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| 	BUTTON_MASK_XBUTTON2 = (1 << (BUTTON_XBUTTON2 - 1))
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| };
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| 
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| enum JoystickList {
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| 
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| 	JOY_INVALID_OPTION = -1,
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| 
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| 	JOY_BUTTON_0 = 0,
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| 	JOY_BUTTON_1 = 1,
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| 	JOY_BUTTON_2 = 2,
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| 	JOY_BUTTON_3 = 3,
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| 	JOY_BUTTON_4 = 4,
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| 	JOY_BUTTON_5 = 5,
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| 	JOY_BUTTON_6 = 6,
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| 	JOY_BUTTON_7 = 7,
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| 	JOY_BUTTON_8 = 8,
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| 	JOY_BUTTON_9 = 9,
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| 	JOY_BUTTON_10 = 10,
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| 	JOY_BUTTON_11 = 11,
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| 	JOY_BUTTON_12 = 12,
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| 	JOY_BUTTON_13 = 13,
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| 	JOY_BUTTON_14 = 14,
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| 	JOY_BUTTON_15 = 15,
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| 	JOY_BUTTON_16 = 16,
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| 	JOY_BUTTON_17 = 17,
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| 	JOY_BUTTON_18 = 18,
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| 	JOY_BUTTON_19 = 19,
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| 	JOY_BUTTON_20 = 20,
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| 	JOY_BUTTON_21 = 21,
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| 	JOY_BUTTON_22 = 22,
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| 	JOY_BUTTON_MAX = 128, // Android supports up to 36 buttons. DirectInput supports up to 128 buttons.
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| 
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| 	JOY_L = JOY_BUTTON_4,
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| 	JOY_R = JOY_BUTTON_5,
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| 	JOY_L2 = JOY_BUTTON_6,
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| 	JOY_R2 = JOY_BUTTON_7,
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| 	JOY_L3 = JOY_BUTTON_8,
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| 	JOY_R3 = JOY_BUTTON_9,
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| 	JOY_SELECT = JOY_BUTTON_10,
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| 	JOY_START = JOY_BUTTON_11,
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| 	JOY_DPAD_UP = JOY_BUTTON_12,
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| 	JOY_DPAD_DOWN = JOY_BUTTON_13,
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| 	JOY_DPAD_LEFT = JOY_BUTTON_14,
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| 	JOY_DPAD_RIGHT = JOY_BUTTON_15,
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| 	JOY_GUIDE = JOY_BUTTON_16,
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| 	JOY_MISC1 = JOY_BUTTON_17,
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| 	JOY_PADDLE1 = JOY_BUTTON_18,
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| 	JOY_PADDLE2 = JOY_BUTTON_19,
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| 	JOY_PADDLE3 = JOY_BUTTON_20,
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| 	JOY_PADDLE4 = JOY_BUTTON_21,
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| 	JOY_TOUCHPAD = JOY_BUTTON_22,
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| 
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| 	JOY_SONY_CIRCLE = JOY_BUTTON_1,
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| 	JOY_SONY_X = JOY_BUTTON_0,
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| 	JOY_SONY_SQUARE = JOY_BUTTON_2,
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| 	JOY_SONY_TRIANGLE = JOY_BUTTON_3,
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| 
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| 	JOY_XBOX_A = JOY_BUTTON_0,
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| 	JOY_XBOX_B = JOY_BUTTON_1,
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| 	JOY_XBOX_X = JOY_BUTTON_2,
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| 	JOY_XBOX_Y = JOY_BUTTON_3,
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| 
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| 	JOY_DS_A = JOY_BUTTON_1,
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| 	JOY_DS_B = JOY_BUTTON_0,
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| 	JOY_DS_X = JOY_BUTTON_3,
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| 	JOY_DS_Y = JOY_BUTTON_2,
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| 
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| 	JOY_WII_C = JOY_BUTTON_5,
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| 	JOY_WII_Z = JOY_BUTTON_6,
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| 
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| 	JOY_WII_MINUS = JOY_BUTTON_10,
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| 	JOY_WII_PLUS = JOY_BUTTON_11,
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| 
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| 	JOY_VR_GRIP = JOY_BUTTON_2,
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| 	JOY_VR_PAD = JOY_BUTTON_14,
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| 	JOY_VR_TRIGGER = JOY_BUTTON_15,
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| 
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| 	JOY_OCULUS_AX = JOY_BUTTON_7,
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| 	JOY_OCULUS_BY = JOY_BUTTON_1,
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| 	JOY_OCULUS_MENU = JOY_BUTTON_3,
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| 
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| 	JOY_OPENVR_MENU = JOY_BUTTON_1,
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| 
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| 	// end of history
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| 
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| 	JOY_AXIS_0 = 0,
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| 	JOY_AXIS_1 = 1,
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| 	JOY_AXIS_2 = 2,
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| 	JOY_AXIS_3 = 3,
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| 	JOY_AXIS_4 = 4,
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| 	JOY_AXIS_5 = 5,
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| 	JOY_AXIS_6 = 6,
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| 	JOY_AXIS_7 = 7,
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| 	JOY_AXIS_8 = 8,
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| 	JOY_AXIS_9 = 9,
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| 	JOY_AXIS_MAX = 10,
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| 
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| 	JOY_ANALOG_LX = JOY_AXIS_0,
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| 	JOY_ANALOG_LY = JOY_AXIS_1,
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| 
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| 	JOY_ANALOG_RX = JOY_AXIS_2,
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| 	JOY_ANALOG_RY = JOY_AXIS_3,
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| 
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| 	JOY_ANALOG_L2 = JOY_AXIS_6,
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| 	JOY_ANALOG_R2 = JOY_AXIS_7,
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| 
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| 	JOY_VR_ANALOG_TRIGGER = JOY_AXIS_2,
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| 	JOY_VR_ANALOG_GRIP = JOY_AXIS_4,
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| 
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| 	JOY_OPENVR_TOUCHPADX = JOY_AXIS_0,
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| 	JOY_OPENVR_TOUCHPADY = JOY_AXIS_1,
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| };
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| 
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| enum MidiMessageList {
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| 	MIDI_MESSAGE_NOTE_OFF = 0x8,
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| 	MIDI_MESSAGE_NOTE_ON = 0x9,
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| 	MIDI_MESSAGE_AFTERTOUCH = 0xA,
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| 	MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
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| 	MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
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| 	MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
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| 	MIDI_MESSAGE_PITCH_BEND = 0xE,
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| 	MIDI_MESSAGE_SYSTEM_EXCLUSIVE = 0xF0,
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| 	MIDI_MESSAGE_QUARTER_FRAME = 0xF1,
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| 	MIDI_MESSAGE_SONG_POSITION_POINTER = 0xF2,
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| 	MIDI_MESSAGE_SONG_SELECT = 0xF3,
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| 	MIDI_MESSAGE_TUNE_REQUEST = 0xF6,
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| 	MIDI_MESSAGE_TIMING_CLOCK = 0xF8,
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| 	MIDI_MESSAGE_START = 0xFA,
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| 	MIDI_MESSAGE_CONTINUE = 0xFB,
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| 	MIDI_MESSAGE_STOP = 0xFC,
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| 	MIDI_MESSAGE_ACTIVE_SENSING = 0xFE,
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| 	MIDI_MESSAGE_SYSTEM_RESET = 0xFF,
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| };
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| 
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| /**
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|  * Input Modifier Status
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|  * for keyboard/mouse events.
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|  */
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| 
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| class InputEvent : public Resource {
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| 	GDCLASS(InputEvent, Resource);
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| 
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| 	int device;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	static const int DEVICE_ID_TOUCH_MOUSE;
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| 	static const int DEVICE_ID_INTERNAL;
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| 
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| 	void set_device(int p_device);
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| 	int get_device() const;
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| 
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| 	bool is_action(const StringName &p_action, bool p_exact_match = false) const;
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| 	bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false, bool p_exact_match = false) const;
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| 	bool is_action_released(const StringName &p_action, bool p_exact_match = false) const;
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| 	float get_action_strength(const StringName &p_action, bool p_exact_match = false) const;
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| 	float get_action_raw_strength(const StringName &p_action, bool p_exact_match = false) const;
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| 
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| 	// To be removed someday, since they do not make sense for all events
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| 	virtual bool is_pressed() const;
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| 	virtual bool is_echo() const;
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| 	// ...-.
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| 
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| 	virtual String as_text() const;
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| 
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| 	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
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| 
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| 	virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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| 	virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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| 	virtual bool is_action_type() const;
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| 
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| 	virtual bool accumulate(const Ref<InputEvent> &p_event) { return false; }
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| 	InputEvent();
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| };
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| 
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| class InputEventWithModifiers : public InputEvent {
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| 	GDCLASS(InputEventWithModifiers, InputEvent);
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| 
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| 	bool shift;
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| 	bool alt;
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| #ifdef APPLE_STYLE_KEYS
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| 	union {
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| 		bool command;
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| 		bool meta; //< windows/mac key
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| 	};
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| 
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| 	bool control;
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| #else
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| 	union {
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| 		bool command; //< windows/mac key
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| 		bool control;
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| 	};
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| 	bool meta; //< windows/mac key
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| 
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| #endif
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_shift(bool p_enabled);
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| 	bool get_shift() const;
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| 
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| 	void set_alt(bool p_enabled);
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| 	bool get_alt() const;
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| 
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| 	void set_control(bool p_enabled);
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| 	bool get_control() const;
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| 
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| 	void set_metakey(bool p_enabled);
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| 	bool get_metakey() const;
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| 
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| 	void set_command(bool p_enabled);
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| 	bool get_command() const;
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| 
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| 	void set_modifiers_from_event(const InputEventWithModifiers *event);
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| 
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| 	uint32_t get_modifiers_mask() const;
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| 
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| 	InputEventWithModifiers();
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| };
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| 
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| class InputEventKey : public InputEventWithModifiers {
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| 	GDCLASS(InputEventKey, InputEventWithModifiers);
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| 
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| 	bool pressed; /// otherwise release
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| 
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| 	uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
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| 	uint32_t physical_scancode;
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| 	uint32_t unicode; ///unicode
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| 
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| 	bool echo; /// true if this is an echo key
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_pressed(bool p_pressed);
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| 	virtual bool is_pressed() const;
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| 
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| 	void set_scancode(uint32_t p_scancode);
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| 	uint32_t get_scancode() const;
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| 
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| 	void set_physical_scancode(uint32_t p_scancode);
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| 	uint32_t get_physical_scancode() const;
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| 
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| 	void set_unicode(uint32_t p_unicode);
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| 	uint32_t get_unicode() const;
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| 
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| 	void set_echo(bool p_enable);
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| 	virtual bool is_echo() const;
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| 
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| 	uint32_t get_scancode_with_modifiers() const;
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| 	uint32_t get_physical_scancode_with_modifiers() const;
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| 
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| 	virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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| 	virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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| 
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| 	virtual bool is_action_type() const { return true; }
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| 
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| 	virtual String as_text() const;
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| 
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| 	InputEventKey();
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| };
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| 
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| class InputEventMouse : public InputEventWithModifiers {
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| 	GDCLASS(InputEventMouse, InputEventWithModifiers);
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| 
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| 	int button_mask;
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| 
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| 	Vector2 pos;
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| 	Vector2 global_pos;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_button_mask(int p_mask);
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| 	int get_button_mask() const;
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| 
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| 	void set_position(const Vector2 &p_pos);
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| 	Vector2 get_position() const;
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| 
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| 	void set_global_position(const Vector2 &p_global_pos);
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| 	Vector2 get_global_position() const;
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| 
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| 	InputEventMouse();
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| };
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| 
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| class InputEventMouseButton : public InputEventMouse {
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| 	GDCLASS(InputEventMouseButton, InputEventMouse);
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| 
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| 	float factor;
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| 	int button_index;
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| 	bool pressed; //otherwise released
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| 	bool doubleclick; //last even less than doubleclick time
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_factor(float p_factor);
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| 	float get_factor() const;
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| 
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| 	void set_button_index(int p_index);
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| 	int get_button_index() const;
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| 
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| 	void set_pressed(bool p_pressed);
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| 	virtual bool is_pressed() const;
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| 
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| 	void set_doubleclick(bool p_doubleclick);
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| 	bool is_doubleclick() const;
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| 
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| 	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
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| 	virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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| 	virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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| 
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| 	virtual bool is_action_type() const { return true; }
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| 	virtual String as_text() const;
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| 
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| 	InputEventMouseButton();
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| };
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| 
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| class InputEventMouseMotion : public InputEventMouse {
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| 	GDCLASS(InputEventMouseMotion, InputEventMouse);
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| 
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| 	Vector2 tilt;
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| 	float pressure;
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| 	Vector2 relative;
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| 	Vector2 speed;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_tilt(const Vector2 &p_tilt);
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| 	Vector2 get_tilt() const;
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| 
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| 	void set_pressure(float p_pressure);
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| 	float get_pressure() const;
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| 
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| 	void set_relative(const Vector2 &p_relative);
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| 	Vector2 get_relative() const;
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| 
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| 	void set_speed(const Vector2 &p_speed);
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| 	Vector2 get_speed() const;
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| 
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| 	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
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| 	virtual String as_text() const;
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| 
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| 	virtual bool accumulate(const Ref<InputEvent> &p_event);
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| 
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| 	InputEventMouseMotion();
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| };
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| 
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| class InputEventJoypadMotion : public InputEvent {
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| 	GDCLASS(InputEventJoypadMotion, InputEvent);
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| 	int axis; ///< Joypad axis
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| 	float axis_value; ///< -1 to 1
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_axis(int p_axis);
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| 	int get_axis() const;
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| 
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| 	void set_axis_value(float p_value);
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| 	float get_axis_value() const;
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| 
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| 	virtual bool is_pressed() const;
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| 
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| 	virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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| 	virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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| 
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| 	virtual bool is_action_type() const { return true; }
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| 	virtual String as_text() const;
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| 
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| 	InputEventJoypadMotion();
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| };
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| 
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| class InputEventJoypadButton : public InputEvent {
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| 	GDCLASS(InputEventJoypadButton, InputEvent);
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| 
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| 	int button_index;
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| 	bool pressed;
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| 	float pressure; //0 to 1
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| protected:
 | |
| 	static void _bind_methods();
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| 
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| public:
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| 	void set_button_index(int p_index);
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| 	int get_button_index() const;
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| 
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| 	void set_pressed(bool p_pressed);
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| 	virtual bool is_pressed() const;
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| 
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| 	void set_pressure(float p_pressure);
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| 	float get_pressure() const;
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| 
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| 	virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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| 	virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
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| 
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| 	virtual bool is_action_type() const { return true; }
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| 	virtual String as_text() const;
 | |
| 
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| 	InputEventJoypadButton();
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| };
 | |
| 
 | |
| class InputEventScreenTouch : public InputEvent {
 | |
| 	GDCLASS(InputEventScreenTouch, InputEvent);
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| 	int index;
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| 	Vector2 pos;
 | |
| 	bool pressed;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	void set_index(int p_index);
 | |
| 	int get_index() const;
 | |
| 
 | |
| 	void set_position(const Vector2 &p_pos);
 | |
| 	Vector2 get_position() const;
 | |
| 
 | |
| 	void set_pressed(bool p_pressed);
 | |
| 	virtual bool is_pressed() const;
 | |
| 
 | |
| 	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
 | |
| 	virtual String as_text() const;
 | |
| 
 | |
| 	InputEventScreenTouch();
 | |
| };
 | |
| 
 | |
| class InputEventScreenDrag : public InputEvent {
 | |
| 	GDCLASS(InputEventScreenDrag, InputEvent);
 | |
| 	int index;
 | |
| 	Vector2 pos;
 | |
| 	Vector2 relative;
 | |
| 	Vector2 speed;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	void set_index(int p_index);
 | |
| 	int get_index() const;
 | |
| 
 | |
| 	void set_position(const Vector2 &p_pos);
 | |
| 	Vector2 get_position() const;
 | |
| 
 | |
| 	void set_relative(const Vector2 &p_relative);
 | |
| 	Vector2 get_relative() const;
 | |
| 
 | |
| 	void set_speed(const Vector2 &p_speed);
 | |
| 	Vector2 get_speed() const;
 | |
| 
 | |
| 	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
 | |
| 	virtual String as_text() const;
 | |
| 
 | |
| 	virtual bool accumulate(const Ref<InputEvent> &p_event);
 | |
| 
 | |
| 	InputEventScreenDrag();
 | |
| };
 | |
| 
 | |
| class InputEventAction : public InputEvent {
 | |
| 	GDCLASS(InputEventAction, InputEvent);
 | |
| 
 | |
| 	StringName action;
 | |
| 	bool pressed;
 | |
| 	float strength;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	void set_action(const StringName &p_action);
 | |
| 	StringName get_action() const;
 | |
| 
 | |
| 	void set_pressed(bool p_pressed);
 | |
| 	virtual bool is_pressed() const;
 | |
| 
 | |
| 	void set_strength(float p_strength);
 | |
| 	float get_strength() const;
 | |
| 
 | |
| 	virtual bool is_action(const StringName &p_action) const;
 | |
| 
 | |
| 	virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
 | |
| 	virtual bool shortcut_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
 | |
| 
 | |
| 	virtual bool is_action_type() const { return true; }
 | |
| 	virtual String as_text() const;
 | |
| 
 | |
| 	InputEventAction();
 | |
| };
 | |
| 
 | |
| class InputEventGesture : public InputEventWithModifiers {
 | |
| 	GDCLASS(InputEventGesture, InputEventWithModifiers);
 | |
| 
 | |
| 	Vector2 pos;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	void set_position(const Vector2 &p_pos);
 | |
| 	Vector2 get_position() const;
 | |
| };
 | |
| 
 | |
| class InputEventMagnifyGesture : public InputEventGesture {
 | |
| 	GDCLASS(InputEventMagnifyGesture, InputEventGesture);
 | |
| 	real_t factor;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	void set_factor(real_t p_factor);
 | |
| 	real_t get_factor() const;
 | |
| 
 | |
| 	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
 | |
| 	virtual String as_text() const;
 | |
| 
 | |
| 	InputEventMagnifyGesture();
 | |
| };
 | |
| 
 | |
| class InputEventPanGesture : public InputEventGesture {
 | |
| 	GDCLASS(InputEventPanGesture, InputEventGesture);
 | |
| 	Vector2 delta;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	void set_delta(const Vector2 &p_delta);
 | |
| 	Vector2 get_delta() const;
 | |
| 
 | |
| 	virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
 | |
| 	virtual String as_text() const;
 | |
| 
 | |
| 	InputEventPanGesture();
 | |
| };
 | |
| 
 | |
| class InputEventMIDI : public InputEvent {
 | |
| 	GDCLASS(InputEventMIDI, InputEvent);
 | |
| 
 | |
| 	int channel;
 | |
| 	int message;
 | |
| 	int pitch;
 | |
| 	int velocity;
 | |
| 	int instrument;
 | |
| 	int pressure;
 | |
| 	int controller_number;
 | |
| 	int controller_value;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	void set_channel(const int p_channel);
 | |
| 	int get_channel() const;
 | |
| 
 | |
| 	void set_message(const int p_message);
 | |
| 	int get_message() const;
 | |
| 
 | |
| 	void set_pitch(const int p_pitch);
 | |
| 	int get_pitch() const;
 | |
| 
 | |
| 	void set_velocity(const int p_velocity);
 | |
| 	int get_velocity() const;
 | |
| 
 | |
| 	void set_instrument(const int p_instrument);
 | |
| 	int get_instrument() const;
 | |
| 
 | |
| 	void set_pressure(const int p_pressure);
 | |
| 	int get_pressure() const;
 | |
| 
 | |
| 	void set_controller_number(const int p_controller_number);
 | |
| 	int get_controller_number() const;
 | |
| 
 | |
| 	void set_controller_value(const int p_controller_value);
 | |
| 	int get_controller_value() const;
 | |
| 
 | |
| 	virtual String as_text() const;
 | |
| 
 | |
| 	InputEventMIDI();
 | |
| };
 | |
| 
 | |
| #endif
 | 
