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			110 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		[AnimationTree] node resource that contains many blend type nodes.
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	</brief_description>
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	<description>
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		This node may contain a sub-tree of any other blend type nodes, such as [AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], [AnimationNodeOneShot], etc. This is one of the most commonly used roots.
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		An [AnimationNodeOutput] node named [code]output[/code] is created by default.
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	</description>
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	<tutorials>
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		<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
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	</tutorials>
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	<methods>
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		<method name="add_node">
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			<return type="void" />
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			<argument index="0" name="name" type="String" />
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			<argument index="1" name="node" type="AnimationNode" />
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			<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )" />
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			<description>
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				Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/code] is used to identify the created sub-node later.
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			</description>
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		</method>
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		<method name="connect_node">
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			<return type="void" />
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			<argument index="0" name="input_node" type="String" />
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			<argument index="1" name="input_index" type="int" />
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			<argument index="2" name="output_node" type="String" />
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			<description>
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				Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by [code]input_index[/code].
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			</description>
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		</method>
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		<method name="disconnect_node">
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			<return type="void" />
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			<argument index="0" name="input_node" type="String" />
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			<argument index="1" name="input_index" type="int" />
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			<description>
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				Disconnects the node connected to the specified input.
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			</description>
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		</method>
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		<method name="get_node" qualifiers="const">
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			<return type="AnimationNode" />
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			<argument index="0" name="name" type="String" />
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			<description>
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				Returns the sub-node with the specified [code]name[/code].
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			</description>
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		</method>
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		<method name="get_node_position" qualifiers="const">
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			<return type="Vector2" />
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			<argument index="0" name="name" type="String" />
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			<description>
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				Returns the position of the sub-node with the specified [code]name[/code].
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			</description>
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		</method>
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		<method name="has_node" qualifiers="const">
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			<return type="bool" />
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			<argument index="0" name="name" type="String" />
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			<description>
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				Returns [code]true[/code] if a sub-node with specified [code]name[/code] exists.
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			</description>
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		</method>
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		<method name="remove_node">
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			<return type="void" />
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			<argument index="0" name="name" type="String" />
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			<description>
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				Removes a sub-node.
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			</description>
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		</method>
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		<method name="rename_node">
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			<return type="void" />
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			<argument index="0" name="name" type="String" />
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			<argument index="1" name="new_name" type="String" />
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			<description>
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				Changes the name of a sub-node.
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			</description>
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		</method>
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		<method name="set_node_position">
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			<return type="void" />
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			<argument index="0" name="name" type="String" />
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			<argument index="1" name="position" type="Vector2" />
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			<description>
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				Modifies the position of a sub-node.
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			</description>
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		</method>
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	</methods>
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	<members>
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		<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
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			The global offset of all sub-nodes.
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		</member>
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	</members>
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	<constants>
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		<constant name="CONNECTION_OK" value="0">
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			The connection was successful.
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		</constant>
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		<constant name="CONNECTION_ERROR_NO_INPUT" value="1">
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			The input node is [code]null[/code].
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		</constant>
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		<constant name="CONNECTION_ERROR_NO_INPUT_INDEX" value="2">
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			The specified input port is out of range.
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		</constant>
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		<constant name="CONNECTION_ERROR_NO_OUTPUT" value="3">
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			The output node is [code]null[/code].
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		</constant>
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		<constant name="CONNECTION_ERROR_SAME_NODE" value="4">
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			Input and output nodes are the same.
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		</constant>
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		<constant name="CONNECTION_ERROR_CONNECTION_EXISTS" value="5">
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			The specified connection already exists.
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		</constant>
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	</constants>
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</class>
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