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	This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
		
			
				
	
	
		
			25 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStream" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Base class for audio streams.
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	</brief_description>
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	<description>
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		Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats.
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	</description>
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	<tutorials>
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		<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
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		<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
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		<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
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		<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
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	</tutorials>
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	<methods>
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		<method name="get_length" qualifiers="const">
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			<return type="float" />
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			<description>
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				Returns the length of the audio stream in seconds.
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			</description>
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		</method>
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	</methods>
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	<constants>
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	</constants>
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</class>
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