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	This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
		
			
				
	
	
		
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			XML
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			983 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Panel" inherits="Control" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Provides an opaque background for [Control] children.
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	</brief_description>
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	<description>
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		Panel is a [Control] that displays an opaque background. It's commonly used as a parent and container for other types of [Control] nodes.
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	</description>
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	<tutorials>
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		<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
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		<link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link>
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		<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
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	</tutorials>
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	<methods>
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	</methods>
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	<constants>
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	</constants>
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	<theme_items>
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		<theme_item name="panel" data_type="style" type="StyleBox">
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			The style of this [Panel].
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		</theme_item>
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	</theme_items>
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</class>
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