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	This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
		
			
				
	
	
		
			23 lines
		
	
	
	
		
			935 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
	
		
			935 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeColorUniform" inherits="VisualShaderNodeUniform" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		A [Color] uniform to be used within the visual shader graph.
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	</brief_description>
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	<description>
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		Translated to [code]uniform vec4[/code] in the shader language.
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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	</methods>
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	<members>
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		<member name="default_value" type="Color" setter="set_default_value" getter="get_default_value" default="Color( 1, 1, 1, 1 )">
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			A default value to be assigned within the shader.
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		</member>
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		<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
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			Enables usage of the [member default_value].
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		</member>
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	</members>
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	<constants>
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	</constants>
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</class>
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