mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
		
			
				
	
	
		
			31 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
 | 
						|
<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | 
						|
	<brief_description>
 | 
						|
	</brief_description>
 | 
						|
	<description>
 | 
						|
		Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
 | 
						|
	</description>
 | 
						|
	<tutorials>
 | 
						|
		<link>$DOCS_URL/tutorials/shaders/shader_reference/index.html</link>
 | 
						|
	</tutorials>
 | 
						|
	<methods>
 | 
						|
		<method name="get_input_real_name" qualifiers="const">
 | 
						|
			<return type="String" />
 | 
						|
			<description>
 | 
						|
			</description>
 | 
						|
		</method>
 | 
						|
	</methods>
 | 
						|
	<members>
 | 
						|
		<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
 | 
						|
			One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
 | 
						|
		</member>
 | 
						|
	</members>
 | 
						|
	<signals>
 | 
						|
		<signal name="input_type_changed">
 | 
						|
			<description>
 | 
						|
			</description>
 | 
						|
		</signal>
 | 
						|
	</signals>
 | 
						|
	<constants>
 | 
						|
	</constants>
 | 
						|
</class>
 |