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			32 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Multiplies a [Transform] and a [Vector3] within the visual shader graph.
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	</brief_description>
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	<description>
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		A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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	</methods>
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	<members>
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		<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
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			The multiplication type to be performed. See [enum Operator] for options.
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		</member>
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	</members>
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	<constants>
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		<constant name="OP_AxB" value="0" enum="Operator">
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			Multiplies transform [code]a[/code] by the vector [code]b[/code].
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		</constant>
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		<constant name="OP_BxA" value="1" enum="Operator">
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			Multiplies vector [code]b[/code] by the transform [code]a[/code].
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		</constant>
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		<constant name="OP_3x3_AxB" value="2" enum="Operator">
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			Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.
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		</constant>
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		<constant name="OP_3x3_BxA" value="3" enum="Operator">
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			Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
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		</constant>
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	</constants>
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</class>
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