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			340 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			340 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  area_bullet.cpp                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "area_bullet.h"
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| 
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| #include "bullet_physics_server.h"
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| #include "bullet_types_converter.h"
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| #include "bullet_utilities.h"
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| #include "collision_object_bullet.h"
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| #include "space_bullet.h"
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| 
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| #include <BulletCollision/CollisionDispatch/btGhostObject.h>
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| #include <btBulletCollisionCommon.h>
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| 
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| /**
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| 	@author AndreaCatania
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| */
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| 
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| AreaBullet::AreaBullet() :
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| 		RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
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| 		monitorable(true),
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| 		spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
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| 		spOv_gravityPoint(false),
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| 		spOv_gravityPointDistanceScale(0),
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| 		spOv_gravityPointAttenuation(1),
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| 		spOv_gravityVec(0, -1, 0),
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| 		spOv_gravityMag(10),
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| 		spOv_linearDump(0.1),
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| 		spOv_angularDump(0.1),
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| 		spOv_priority(0),
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| 		isScratched(false) {
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| 	btGhost = bulletnew(btGhostObject);
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| 	reload_shapes();
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| 	setupBulletCollisionObject(btGhost);
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| 	/// Collision objects with a callback still have collision response with dynamic rigid bodies.
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| 	/// In order to use collision objects as trigger, you have to disable the collision response.
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| 	set_collision_enabled(false);
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| 
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| 	for (int i = 0; i < 5; ++i) {
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| 		call_event_res_ptr[i] = &call_event_res[i];
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| 	}
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| }
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| 
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| AreaBullet::~AreaBullet() {
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| 	// signal are handled by godot, so just clear without notify
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| 	for (int i = 0; i < overlapping_shapes.size(); i++) {
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| 		overlapping_shapes[i].other_object->on_exit_area(this);
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| 	}
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| }
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| 
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| void AreaBullet::dispatch_callbacks() {
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| 	if (!isScratched) {
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| 		return;
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| 	}
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| 	isScratched = false;
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| 
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| 	// Reverse order so items can be removed.
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| 	for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
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| 		OverlappingShapeData &overlapping_shape = overlapping_shapes.write[i];
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| 
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| 		switch (overlapping_shape.state) {
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| 			case OVERLAP_STATE_ENTER:
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| 				overlapping_shape.state = OVERLAP_STATE_INSIDE;
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| 				call_event(overlapping_shape, PhysicsServer::AREA_BODY_ADDED);
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| 				if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
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| 					// This object's first shape being added.
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| 					overlapping_shape.other_object->on_enter_area(this);
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| 				}
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| 				break;
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| 			case OVERLAP_STATE_EXIT:
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| 				call_event(overlapping_shape, PhysicsServer::AREA_BODY_REMOVED);
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| 				if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
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| 					// This object's last shape being removed.
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| 					overlapping_shape.other_object->on_exit_area(this);
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| 				}
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| 				overlapping_shapes.remove(i); // Remove after callback
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| 				break;
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| 			case OVERLAP_STATE_INSIDE: {
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| 				if (overlapping_shape.other_object->getType() == TYPE_RIGID_BODY) {
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| 					RigidBodyBullet *body = static_cast<RigidBodyBullet *>(overlapping_shape.other_object);
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| 					body->scratch_space_override_modificator();
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| 				}
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| 				break;
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| 			}
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| 			case OVERLAP_STATE_DIRTY:
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| 				break;
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| 		}
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| 	}
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| }
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| 
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| void AreaBullet::call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer::AreaBodyStatus p_status) {
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| 	InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_overlapping_shape.other_object->getType())];
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| 	Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
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| 
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| 	if (!areaGodoObject) {
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| 		event.event_callback_id = 0;
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| 		return;
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| 	}
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| 
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| 	call_event_res[0] = p_status;
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| 	call_event_res[1] = p_overlapping_shape.other_object->get_self(); // RID
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| 	call_event_res[2] = p_overlapping_shape.other_object->get_instance_id(); // Object ID
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| 	call_event_res[3] = p_overlapping_shape.other_shape_id; // Other object's shape ID
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| 	call_event_res[4] = p_overlapping_shape.our_shape_id; // This area's shape ID
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| 
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| 	Variant::CallError outResp;
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| 	areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp);
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| }
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| 
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| int AreaBullet::_overlapping_shape_count(CollisionObjectBullet *p_other_object) {
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| 	int count = 0;
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| 	for (int i = 0; i < overlapping_shapes.size(); i++) {
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| 		if (overlapping_shapes[i].other_object == p_other_object) {
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| 			count++;
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| 		}
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| 	}
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| 	return count;
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| }
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| 
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| int AreaBullet::_find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
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| 	for (int i = 0; i < overlapping_shapes.size(); i++) {
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| 		const OverlappingShapeData &overlapping_shape = overlapping_shapes[i];
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| 		if (overlapping_shape.other_object == p_other_object && overlapping_shape.other_shape_id == p_other_shape_id && overlapping_shape.our_shape_id == p_our_shape_id) {
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| 			return i;
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| 		}
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| 	}
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| 	return -1;
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| }
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| 
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| void AreaBullet::mark_all_overlaps_dirty() {
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| 	OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
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| 	for (int i = 0; i < overlapping_shapes.size(); i++) {
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| 		// Don't overwrite OVERLAP_STATE_ENTER state.
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| 		if (overlapping_shapes_w[i].state != OVERLAP_STATE_ENTER) {
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| 			overlapping_shapes_w[i].state = OVERLAP_STATE_DIRTY;
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| 		}
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| 	}
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| }
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| 
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| void AreaBullet::mark_object_overlaps_inside(CollisionObjectBullet *p_other_object) {
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| 	OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
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| 	for (int i = 0; i < overlapping_shapes.size(); i++) {
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| 		if (overlapping_shapes_w[i].other_object == p_other_object && overlapping_shapes_w[i].state == OVERLAP_STATE_DIRTY) {
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| 			overlapping_shapes_w[i].state = OVERLAP_STATE_INSIDE;
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| 		}
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| 	}
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| }
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| 
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| void AreaBullet::set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
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| 	int i = _find_overlapping_shape(p_other_object, p_other_shape_id, p_our_shape_id);
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| 	if (i == -1) { // Not found, create new one.
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| 		OverlappingShapeData overlapping_shape(p_other_object, OVERLAP_STATE_ENTER, p_other_shape_id, p_our_shape_id);
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| 		overlapping_shapes.push_back(overlapping_shape);
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| 		p_other_object->notify_new_overlap(this);
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| 		isScratched = true;
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| 	} else {
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| 		overlapping_shapes.ptrw()[i].state = OVERLAP_STATE_INSIDE;
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| 	}
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| }
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| 
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| void AreaBullet::mark_all_dirty_overlaps_as_exit() {
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| 	OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
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| 	for (int i = 0; i < overlapping_shapes.size(); i++) {
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| 		if (overlapping_shapes[i].state == OVERLAP_STATE_DIRTY) {
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| 			overlapping_shapes_w[i].state = OVERLAP_STATE_EXIT;
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| 			isScratched = true;
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| 		}
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| 	}
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| }
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| 
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| void AreaBullet::remove_object_overlaps(CollisionObjectBullet *p_object) {
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| 	// Reverse order so items can be removed.
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| 	for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
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| 		if (overlapping_shapes[i].other_object == p_object) {
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| 			overlapping_shapes.remove(i);
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| 		}
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| 	}
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| }
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| 
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| void AreaBullet::clear_overlaps() {
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| 	for (int i = 0; i < overlapping_shapes.size(); i++) {
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| 		call_event(overlapping_shapes[i], PhysicsServer::AREA_BODY_REMOVED);
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| 		overlapping_shapes[i].other_object->on_exit_area(this);
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| 	}
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| 	overlapping_shapes.clear();
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| }
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| 
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| void AreaBullet::set_monitorable(bool p_monitorable) {
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| 	monitorable = p_monitorable;
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| 	updated = true;
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| }
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| 
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| bool AreaBullet::is_monitoring() const {
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| 	return get_godot_object_flags() & GOF_IS_MONITORING_AREA;
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| }
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| 
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| void AreaBullet::main_shape_changed() {
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| 	CRASH_COND(!get_main_shape());
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| 	btGhost->setCollisionShape(get_main_shape());
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| 	updated = true;
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| }
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| 
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| void AreaBullet::reload_body() {
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| 	if (space) {
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| 		space->remove_area(this);
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| 		space->add_area(this);
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| 	}
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| }
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| 
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| void AreaBullet::set_space(SpaceBullet *p_space) {
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| 	// Clear the old space if there is one
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| 	if (space) {
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| 		clear_overlaps();
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| 		isScratched = false;
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| 
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| 		// Remove this object form the physics world
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| 		space->remove_area(this);
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| 	}
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| 
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| 	space = p_space;
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| 
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| 	if (space) {
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| 		space->add_area(this);
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| 	}
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| }
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| 
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| void AreaBullet::on_collision_filters_change() {
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| 	if (space) {
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| 		space->reload_collision_filters(this);
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| 	}
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| 	updated = true;
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| }
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| 
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| void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
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| 	switch (p_param) {
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| 		case PhysicsServer::AREA_PARAM_GRAVITY:
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| 			set_spOv_gravityMag(p_value);
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| 			break;
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| 		case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
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| 			set_spOv_gravityVec(p_value);
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| 			break;
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| 		case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
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| 			set_spOv_linearDump(p_value);
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| 			break;
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| 		case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
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| 			set_spOv_angularDump(p_value);
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| 			break;
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| 		case PhysicsServer::AREA_PARAM_PRIORITY:
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| 			set_spOv_priority(p_value);
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| 			break;
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| 		case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
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| 			set_spOv_gravityPoint(p_value);
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| 			break;
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| 		case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
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| 			set_spOv_gravityPointDistanceScale(p_value);
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| 			break;
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| 		case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
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| 			set_spOv_gravityPointAttenuation(p_value);
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| 			break;
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| 		default:
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| 			WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
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| 	}
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| 	isScratched = true;
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| }
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| 
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| Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
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| 	switch (p_param) {
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| 		case PhysicsServer::AREA_PARAM_GRAVITY:
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| 			return spOv_gravityMag;
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| 		case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
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| 			return spOv_gravityVec;
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| 		case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
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| 			return spOv_linearDump;
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| 		case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
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| 			return spOv_angularDump;
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| 		case PhysicsServer::AREA_PARAM_PRIORITY:
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| 			return spOv_priority;
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| 		case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
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| 			return spOv_gravityPoint;
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| 		case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
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| 			return spOv_gravityPointDistanceScale;
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| 		case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
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| 			return spOv_gravityPointAttenuation;
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| 		default:
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| 			WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
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| 			return Variant();
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| 	}
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| }
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| 
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| void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) {
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| 	InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)];
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| 	ev.event_callback_id = p_id;
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| 	ev.event_callback_method = p_method;
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| 
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| 	/// Set if monitoring
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| 	if (eventsCallbacks[0].event_callback_id || eventsCallbacks[1].event_callback_id) {
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| 		set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
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| 	} else {
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| 		set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
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| 		clear_overlaps();
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| 	}
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| }
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| 
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| bool AreaBullet::has_event_callback(Type p_callbackObjectType) {
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| 	return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id;
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| }
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| 
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| void AreaBullet::on_enter_area(AreaBullet *p_area) {
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| }
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| 
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| void AreaBullet::on_exit_area(AreaBullet *p_area) {
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| 	CollisionObjectBullet::on_exit_area(p_area);
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| }
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