mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			415 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			415 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  collision_object_bullet.cpp                                          */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "collision_object_bullet.h"
 | |
| 
 | |
| #include "area_bullet.h"
 | |
| #include "bullet_physics_server.h"
 | |
| #include "bullet_types_converter.h"
 | |
| #include "bullet_utilities.h"
 | |
| #include "shape_bullet.h"
 | |
| #include "space_bullet.h"
 | |
| 
 | |
| #include <btBulletCollisionCommon.h>
 | |
| 
 | |
| /**
 | |
| 	@author AndreaCatania
 | |
| */
 | |
| 
 | |
| // We enable dynamic AABB tree so that we can actually perform a broadphase on bodies with compound collision shapes.
 | |
| // This is crucial for the performance of kinematic bodies and for bodies with transforming shapes.
 | |
| #define enableDynamicAabbTree true
 | |
| 
 | |
| CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
 | |
| 
 | |
| void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) {
 | |
| 	G_TO_B(p_transform.get_basis().get_scale_abs(), scale);
 | |
| 	G_TO_B(p_transform, transform);
 | |
| 	UNSCALE_BT_BASIS(transform);
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) {
 | |
| 	transform = p_transform;
 | |
| }
 | |
| 
 | |
| btTransform CollisionObjectBullet::ShapeWrapper::get_adjusted_transform() const {
 | |
| 	if (shape->get_type() == PhysicsServer::SHAPE_HEIGHTMAP) {
 | |
| 		const HeightMapShapeBullet *hm_shape = (const HeightMapShapeBullet *)shape; // should be safe to cast now
 | |
| 		btTransform adjusted_transform;
 | |
| 
 | |
| 		// Bullet centers our heightmap:
 | |
| 		// https://github.com/bulletphysics/bullet3/blob/master/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h#L33
 | |
| 		// This is really counter intuitive so we're adjusting for it
 | |
| 
 | |
| 		adjusted_transform.setIdentity();
 | |
| 		adjusted_transform.setOrigin(btVector3(0.0, hm_shape->min_height + ((hm_shape->max_height - hm_shape->min_height) * 0.5), 0.0));
 | |
| 		adjusted_transform *= transform;
 | |
| 
 | |
| 		return adjusted_transform;
 | |
| 	} else {
 | |
| 		return transform;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_scale) {
 | |
| 	if (!bt_shape) {
 | |
| 		if (active) {
 | |
| 			bt_shape = shape->create_bt_shape(scale * body_scale);
 | |
| 		} else {
 | |
| 			bt_shape = ShapeBullet::create_shape_empty();
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
 | |
| 		RIDBullet(),
 | |
| 		type(p_type),
 | |
| 		instance_id(0),
 | |
| 		collisionLayer(0),
 | |
| 		collisionMask(0),
 | |
| 		collisionsEnabled(true),
 | |
| 		m_isStatic(false),
 | |
| 		ray_pickable(false),
 | |
| 		bt_collision_object(nullptr),
 | |
| 		body_scale(1., 1., 1.),
 | |
| 		force_shape_reset(false),
 | |
| 		space(nullptr) {}
 | |
| 
 | |
| CollisionObjectBullet::~CollisionObjectBullet() {
 | |
| 	for (int i = 0; i < areasOverlapped.size(); i++) {
 | |
| 		areasOverlapped[i]->remove_object_overlaps(this);
 | |
| 	}
 | |
| 	destroyBulletCollisionObject();
 | |
| }
 | |
| 
 | |
| bool equal(real_t first, real_t second) {
 | |
| 	return Math::abs(first - second) <= 0.001f;
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) {
 | |
| 	if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) {
 | |
| 		body_scale = p_new_scale;
 | |
| 		body_scale_changed();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| btVector3 CollisionObjectBullet::get_bt_body_scale() const {
 | |
| 	btVector3 s;
 | |
| 	G_TO_B(body_scale, s);
 | |
| 	return s;
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::body_scale_changed() {
 | |
| 	force_shape_reset = true;
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::destroyBulletCollisionObject() {
 | |
| 	bulletdelete(bt_collision_object);
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::setupBulletCollisionObject(btCollisionObject *p_collisionObject) {
 | |
| 	bt_collision_object = p_collisionObject;
 | |
| 	bt_collision_object->setUserPointer(this);
 | |
| 	bt_collision_object->setUserIndex(type);
 | |
| 	// Force the enabling of collision and avoid problems
 | |
| 	set_collision_enabled(collisionsEnabled);
 | |
| 	p_collisionObject->setCollisionFlags(p_collisionObject->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
 | |
| 	exceptions.insert(p_ignoreCollisionObject->get_self());
 | |
| 	if (!bt_collision_object) {
 | |
| 		return;
 | |
| 	}
 | |
| 	bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, true);
 | |
| 	if (space) {
 | |
| 		space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
 | |
| 	exceptions.erase(p_ignoreCollisionObject->get_self());
 | |
| 	if (!bt_collision_object) {
 | |
| 		return;
 | |
| 	}
 | |
| 	bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false);
 | |
| 	if (space) {
 | |
| 		space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const {
 | |
| 	return exceptions.has(p_otherCollisionObject->get_self());
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
 | |
| 	collisionsEnabled = p_enabled;
 | |
| 	if (!bt_collision_object) {
 | |
| 		return;
 | |
| 	}
 | |
| 	if (collisionsEnabled) {
 | |
| 		bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE));
 | |
| 	} else {
 | |
| 		bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool CollisionObjectBullet::is_collisions_response_enabled() {
 | |
| 	return collisionsEnabled;
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::notify_new_overlap(AreaBullet *p_area) {
 | |
| 	if (areasOverlapped.find(p_area) == -1) {
 | |
| 		areasOverlapped.push_back(p_area);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
 | |
| 	areasOverlapped.erase(p_area);
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::set_godot_object_flags(int flags) {
 | |
| 	bt_collision_object->setUserIndex2(flags);
 | |
| 	updated = true;
 | |
| }
 | |
| 
 | |
| int CollisionObjectBullet::get_godot_object_flags() const {
 | |
| 	return bt_collision_object->getUserIndex2();
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
 | |
| 	set_body_scale(p_global_transform.basis.get_scale_abs());
 | |
| 
 | |
| 	btTransform bt_transform;
 | |
| 	G_TO_B(p_global_transform, bt_transform);
 | |
| 	UNSCALE_BT_BASIS(bt_transform);
 | |
| 
 | |
| 	set_transform__bullet(bt_transform);
 | |
| }
 | |
| 
 | |
| Transform CollisionObjectBullet::get_transform() const {
 | |
| 	Transform t;
 | |
| 	B_TO_G(get_transform__bullet(), t);
 | |
| 	t.basis.scale(body_scale);
 | |
| 	return t;
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) {
 | |
| 	bt_collision_object->setWorldTransform(p_global_transform);
 | |
| 	notify_transform_changed();
 | |
| }
 | |
| 
 | |
| const btTransform &CollisionObjectBullet::get_transform__bullet() const {
 | |
| 	return bt_collision_object->getWorldTransform();
 | |
| }
 | |
| 
 | |
| void CollisionObjectBullet::notify_transform_changed() {
 | |
| 	updated = true;
 | |
| }
 | |
| 
 | |
| RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) :
 | |
| 		CollisionObjectBullet(p_type),
 | |
| 		mainShape(nullptr) {
 | |
| }
 | |
| 
 | |
| RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
 | |
| 	remove_all_shapes(true, true);
 | |
| 	if (mainShape && mainShape->isCompound()) {
 | |
| 		bulletdelete(mainShape);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform, bool p_disabled) {
 | |
| 	shapes.push_back(ShapeWrapper(p_shape, p_transform, !p_disabled));
 | |
| 	p_shape->add_owner(this);
 | |
| 	reload_shapes();
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
 | |
| 	ShapeWrapper &shp = shapes.write[p_index];
 | |
| 	shp.shape->remove_owner(this);
 | |
| 	p_shape->add_owner(this);
 | |
| 	shp.shape = p_shape;
 | |
| 	reload_shapes();
 | |
| }
 | |
| 
 | |
| int RigidCollisionObjectBullet::get_shape_count() const {
 | |
| 	return shapes.size();
 | |
| }
 | |
| 
 | |
| ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const {
 | |
| 	return shapes[p_index].shape;
 | |
| }
 | |
| 
 | |
| btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const {
 | |
| 	return shapes[p_index].bt_shape;
 | |
| }
 | |
| 
 | |
| int RigidCollisionObjectBullet::find_shape(ShapeBullet *p_shape) const {
 | |
| 	const int size = shapes.size();
 | |
| 	for (int i = 0; i < size; ++i) {
 | |
| 		if (shapes[i].shape == p_shape) {
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) {
 | |
| 	// Remove the shape, all the times it appears
 | |
| 	// Reverse order required for delete.
 | |
| 	for (int i = shapes.size() - 1; 0 <= i; --i) {
 | |
| 		if (p_shape == shapes[i].shape) {
 | |
| 			internal_shape_destroy(i);
 | |
| 			shapes.remove(i);
 | |
| 		}
 | |
| 	}
 | |
| 	reload_shapes();
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::remove_shape_full(int p_index) {
 | |
| 	ERR_FAIL_INDEX(p_index, get_shape_count());
 | |
| 	internal_shape_destroy(p_index);
 | |
| 	shapes.remove(p_index);
 | |
| 	reload_shapes();
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody, bool p_force_not_reload) {
 | |
| 	// Reverse order required for delete.
 | |
| 	for (int i = shapes.size() - 1; 0 <= i; --i) {
 | |
| 		internal_shape_destroy(i, p_permanentlyFromThisBody);
 | |
| 	}
 | |
| 	shapes.clear();
 | |
| 	if (!p_force_not_reload) {
 | |
| 		reload_shapes();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
 | |
| 	ERR_FAIL_INDEX(p_index, get_shape_count());
 | |
| 
 | |
| 	shapes.write[p_index].set_transform(p_transform);
 | |
| 	shape_changed(p_index);
 | |
| }
 | |
| 
 | |
| const btTransform &RigidCollisionObjectBullet::get_bt_shape_transform(int p_index) const {
 | |
| 	return shapes[p_index].transform;
 | |
| }
 | |
| 
 | |
| Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
 | |
| 	Transform trs;
 | |
| 	B_TO_G(shapes[p_index].transform, trs);
 | |
| 	return trs;
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
 | |
| 	if (shapes[p_index].active != p_disabled) {
 | |
| 		return;
 | |
| 	}
 | |
| 	shapes.write[p_index].active = !p_disabled;
 | |
| 	shape_changed(p_index);
 | |
| }
 | |
| 
 | |
| bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
 | |
| 	return !shapes[p_index].active;
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::shape_changed(int p_shape_index) {
 | |
| 	ShapeWrapper &shp = shapes.write[p_shape_index];
 | |
| 	if (shp.bt_shape == mainShape) {
 | |
| 		mainShape = nullptr;
 | |
| 	}
 | |
| 	bulletdelete(shp.bt_shape);
 | |
| 	reload_shapes();
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::reload_shapes() {
 | |
| 	if (mainShape && mainShape->isCompound()) {
 | |
| 		// Destroy compound
 | |
| 		bulletdelete(mainShape);
 | |
| 	}
 | |
| 
 | |
| 	mainShape = nullptr;
 | |
| 
 | |
| 	ShapeWrapper *shpWrapper;
 | |
| 	const int shape_count = shapes.size();
 | |
| 
 | |
| 	// Reset shape if required
 | |
| 	if (force_shape_reset) {
 | |
| 		for (int i(0); i < shape_count; ++i) {
 | |
| 			shpWrapper = &shapes.write[i];
 | |
| 			bulletdelete(shpWrapper->bt_shape);
 | |
| 		}
 | |
| 		force_shape_reset = false;
 | |
| 	}
 | |
| 
 | |
| 	const btVector3 body_scale(get_bt_body_scale());
 | |
| 
 | |
| 	// Try to optimize by not using compound
 | |
| 	if (1 == shape_count) {
 | |
| 		shpWrapper = &shapes.write[0];
 | |
| 		btTransform transform = shpWrapper->get_adjusted_transform();
 | |
| 		if (transform.getOrigin().isZero() && transform.getBasis() == transform.getBasis().getIdentity()) {
 | |
| 			shpWrapper->claim_bt_shape(body_scale);
 | |
| 			mainShape = shpWrapper->bt_shape;
 | |
| 			main_shape_changed();
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Optimization not possible use a compound shape
 | |
| 	btCompoundShape *compoundShape = bulletnew(btCompoundShape(enableDynamicAabbTree, shape_count));
 | |
| 
 | |
| 	for (int i(0); i < shape_count; ++i) {
 | |
| 		shpWrapper = &shapes.write[i];
 | |
| 		shpWrapper->claim_bt_shape(body_scale);
 | |
| 		btTransform scaled_shape_transform(shpWrapper->get_adjusted_transform());
 | |
| 		scaled_shape_transform.getOrigin() *= body_scale;
 | |
| 		compoundShape->addChildShape(scaled_shape_transform, shpWrapper->bt_shape);
 | |
| 	}
 | |
| 
 | |
| 	compoundShape->recalculateLocalAabb();
 | |
| 	mainShape = compoundShape;
 | |
| 	main_shape_changed();
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::body_scale_changed() {
 | |
| 	CollisionObjectBullet::body_scale_changed();
 | |
| 	reload_shapes();
 | |
| }
 | |
| 
 | |
| void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
 | |
| 	ShapeWrapper &shp = shapes.write[p_index];
 | |
| 	shp.shape->remove_owner(this, p_permanentlyFromThisBody);
 | |
| 	if (shp.bt_shape == mainShape) {
 | |
| 		mainShape = nullptr;
 | |
| 	}
 | |
| 	bulletdelete(shp.bt_shape);
 | |
| }
 | 
