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			247 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			247 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shape_bullet.h                                                       */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef SHAPE_BULLET_H
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| #define SHAPE_BULLET_H
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| 
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| #include "core/math/geometry.h"
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| #include "core/variant.h"
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| #include "rid_bullet.h"
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| #include "servers/physics_server.h"
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| 
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| #include <LinearMath/btAlignedObjectArray.h>
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| #include <LinearMath/btScalar.h>
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| #include <LinearMath/btVector3.h>
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| 
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| /**
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| 	@author AndreaCatania
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| */
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| 
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| class ShapeBullet;
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| class btCollisionShape;
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| class ShapeOwnerBullet;
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| class btBvhTriangleMeshShape;
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| 
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| class ShapeBullet : public RIDBullet {
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| 	Map<ShapeOwnerBullet *, int> owners;
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| 	real_t margin;
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| 
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| protected:
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| 	/// return self
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| 	btCollisionShape *prepare(btCollisionShape *p_btShape) const;
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| 	void notifyShapeChanged();
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| 
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| public:
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| 	ShapeBullet();
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| 	virtual ~ShapeBullet();
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| 
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| 	btCollisionShape *create_bt_shape(const Vector3 &p_implicit_scale, real_t p_extra_edge = 0);
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0) = 0;
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| 
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| 	void add_owner(ShapeOwnerBullet *p_owner);
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| 	void remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody = false);
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| 	bool is_owner(ShapeOwnerBullet *p_owner) const;
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| 	const Map<ShapeOwnerBullet *, int> &get_owners() const;
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| 
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| 	void set_margin(real_t p_margin);
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| 	real_t get_margin() const;
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| 
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| 	/// Setup the shape
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| 	virtual void set_data(const Variant &p_data) = 0;
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| 	virtual Variant get_data() const = 0;
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| 
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| 	virtual PhysicsServer::ShapeType get_type() const = 0;
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| 
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| public:
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| 	static class btEmptyShape *create_shape_empty();
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| 	static class btStaticPlaneShape *create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant);
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| 	static class btSphereShape *create_shape_sphere(btScalar radius);
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| 	static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents);
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| 	static class btCapsuleShapeZ *create_shape_capsule(btScalar radius, btScalar height);
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| 	static class btCylinderShape *create_shape_cylinder(btScalar radius, btScalar height);
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| 	/// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface();
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| 	static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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| 	static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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| 	static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
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| 	static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope);
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| };
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| 
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| class PlaneShapeBullet : public ShapeBullet {
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| 	Plane plane;
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| 
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| public:
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| 	PlaneShapeBullet();
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| 
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| 	virtual void set_data(const Variant &p_data);
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| 	virtual Variant get_data() const;
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| 	virtual PhysicsServer::ShapeType get_type() const;
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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| 
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| private:
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| 	void setup(const Plane &p_plane);
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| };
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| 
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| class SphereShapeBullet : public ShapeBullet {
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| 	real_t radius;
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| 
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| public:
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| 	SphereShapeBullet();
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| 
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| 	_FORCE_INLINE_ real_t get_radius() { return radius; }
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| 	virtual void set_data(const Variant &p_data);
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| 	virtual Variant get_data() const;
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| 	virtual PhysicsServer::ShapeType get_type() const;
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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| 
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| private:
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| 	void setup(real_t p_radius);
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| };
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| 
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| class BoxShapeBullet : public ShapeBullet {
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| 	btVector3 half_extents;
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| 
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| public:
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| 	BoxShapeBullet();
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| 
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| 	_FORCE_INLINE_ const btVector3 &get_half_extents() { return half_extents; }
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| 	virtual void set_data(const Variant &p_data);
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| 	virtual Variant get_data() const;
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| 	virtual PhysicsServer::ShapeType get_type() const;
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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| 
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| private:
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| 	void setup(const Vector3 &p_half_extents);
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| };
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| 
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| class CapsuleShapeBullet : public ShapeBullet {
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| 	real_t height;
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| 	real_t radius;
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| 
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| public:
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| 	CapsuleShapeBullet();
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| 
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| 	_FORCE_INLINE_ real_t get_height() { return height; }
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| 	_FORCE_INLINE_ real_t get_radius() { return radius; }
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| 	virtual void set_data(const Variant &p_data);
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| 	virtual Variant get_data() const;
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| 	virtual PhysicsServer::ShapeType get_type() const;
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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| 
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| private:
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| 	void setup(real_t p_height, real_t p_radius);
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| };
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| 
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| class CylinderShapeBullet : public ShapeBullet {
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| 	real_t height;
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| 	real_t radius;
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| 
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| public:
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| 	CylinderShapeBullet();
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| 
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| 	_FORCE_INLINE_ real_t get_height() { return height; }
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| 	_FORCE_INLINE_ real_t get_radius() { return radius; }
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| 	virtual void set_data(const Variant &p_data);
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| 	virtual Variant get_data() const;
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| 	virtual PhysicsServer::ShapeType get_type() const;
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
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| 
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| private:
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| 	void setup(real_t p_height, real_t p_radius);
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| };
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| 
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| class ConvexPolygonShapeBullet : public ShapeBullet {
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| public:
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| 	btAlignedObjectArray<btVector3> vertices;
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| 
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| 	ConvexPolygonShapeBullet();
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| 
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| 	virtual void set_data(const Variant &p_data);
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| 	void get_vertices(Vector<Vector3> &out_vertices);
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| 	virtual Variant get_data() const;
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| 	virtual PhysicsServer::ShapeType get_type() const;
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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| 
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| private:
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| 	void setup(const Vector<Vector3> &p_vertices);
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| };
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| 
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| class ConcavePolygonShapeBullet : public ShapeBullet {
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| 	class btBvhTriangleMeshShape *meshShape;
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| 
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| public:
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| 	PoolVector<Vector3> faces;
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| 
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| 	ConcavePolygonShapeBullet();
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| 	virtual ~ConcavePolygonShapeBullet();
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| 
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| 	virtual void set_data(const Variant &p_data);
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| 	virtual Variant get_data() const;
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| 	virtual PhysicsServer::ShapeType get_type() const;
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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| 
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| private:
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| 	void setup(PoolVector<Vector3> p_faces);
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| };
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| 
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| class HeightMapShapeBullet : public ShapeBullet {
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| public:
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| 	PoolVector<real_t> heights;
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| 	int width;
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| 	int depth;
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| 	real_t min_height;
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| 	real_t max_height;
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| 
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| 	HeightMapShapeBullet();
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| 
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| 	virtual void set_data(const Variant &p_data);
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| 	virtual Variant get_data() const;
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| 	virtual PhysicsServer::ShapeType get_type() const;
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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| 
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| private:
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| 	void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
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| };
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| 
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| class RayShapeBullet : public ShapeBullet {
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| public:
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| 	real_t length;
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| 	bool slips_on_slope;
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| 
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| 	RayShapeBullet();
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| 
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| 	virtual void set_data(const Variant &p_data);
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| 	virtual Variant get_data() const;
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| 	virtual PhysicsServer::ShapeType get_type() const;
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| 	virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
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| 
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| private:
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| 	void setup(real_t p_length, bool p_slips_on_slope);
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| };
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| #endif
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