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			179 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  FBXModel.cpp                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| /*
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| Open Asset Import Library (assimp)
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| ----------------------------------------------------------------------
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| 
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| Copyright (c) 2006-2019, assimp team
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| 
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| 
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| All rights reserved.
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| 
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| Redistribution and use of this software in source and binary forms,
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| with or without modification, are permitted provided that the
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| following conditions are met:
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| 
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| * Redistributions of source code must retain the above
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|   copyright notice, this list of conditions and the
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|   following disclaimer.
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| 
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| * Redistributions in binary form must reproduce the above
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|   copyright notice, this list of conditions and the
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|   following disclaimer in the documentation and/or other
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|   materials provided with the distribution.
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| 
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| * Neither the name of the assimp team, nor the names of its
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|   contributors may be used to endorse or promote products
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|   derived from this software without specific prior
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|   written permission of the assimp team.
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| 
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| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 
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| ----------------------------------------------------------------------
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| */
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| 
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| /** @file  FBXModel.cpp
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|  *  @brief Assimp::FBX::Model implementation
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|  */
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| 
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| #include "FBXDocument.h"
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| #include "FBXDocumentUtil.h"
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| #include "FBXMeshGeometry.h"
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| #include "FBXParser.h"
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| 
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| namespace FBXDocParser {
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| 
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| using namespace Util;
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| 
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| // ------------------------------------------------------------------------------------------------
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| Model::Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
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| 		Object(id, element, name), shading("Y") {
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| 	const ScopePtr sc = GetRequiredScope(element);
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| 	const ElementPtr Shading = sc->GetElement("Shading");
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| 	const ElementPtr Culling = sc->GetElement("Culling");
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| 
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| 	if (Shading) {
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| 		shading = GetRequiredToken(Shading, 0)->StringContents();
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| 	}
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| 
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| 	if (Culling) {
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| 		culling = ParseTokenAsString(GetRequiredToken(Culling, 0));
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| 	}
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| 
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| 	props = GetPropertyTable(doc, "Model.FbxNode", element, sc);
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| 	ResolveLinks(element, doc);
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| Model::~Model() {
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| 	if (props != nullptr) {
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| 		delete props;
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| 		props = nullptr;
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| 	}
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| }
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| 
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| ModelLimbNode::ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
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| 		Model(id, element, doc, name){
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| 
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| 		};
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| 
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| ModelLimbNode::~ModelLimbNode() {
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| void Model::ResolveLinks(const ElementPtr element, const Document &doc) {
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| 	const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
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| 
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| 	// resolve material
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| 	const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3);
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| 
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| 	materials.reserve(conns.size());
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| 	geometry.reserve(conns.size());
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| 	attributes.reserve(conns.size());
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| 	for (const Connection *con : conns) {
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| 		// material and geometry links should be Object-Object connections
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| 		if (con->PropertyName().length()) {
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| 			continue;
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| 		}
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| 
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| 		const Object *const ob = con->SourceObject();
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| 		if (!ob) {
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| 			//DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
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| 			continue;
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| 		}
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| 
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| 		const Material *const mat = dynamic_cast<const Material *>(ob);
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| 		if (mat) {
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| 			materials.push_back(mat);
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| 			continue;
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| 		}
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| 
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| 		const Geometry *const geo = dynamic_cast<const Geometry *>(ob);
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| 		if (geo) {
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| 			geometry.push_back(geo);
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| 			continue;
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| 		}
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| 
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| 		const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob);
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| 		if (att) {
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| 			attributes.push_back(att);
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| 			continue;
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| 		}
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| 
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| 		DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", element);
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| 		continue;
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| 	}
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| bool Model::IsNull() const {
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| 	const std::vector<const NodeAttribute *> &attrs = GetAttributes();
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| 	for (const NodeAttribute *att : attrs) {
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| 		const Null *null_tag = dynamic_cast<const Null *>(att);
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| 		if (null_tag) {
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| 			return true;
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| 		}
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| 	}
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| 
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| 	return false;
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| }
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| 
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| } // namespace FBXDocParser
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