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			184 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  FBXNodeAttribute.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| /*
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| Open Asset Import Library (assimp)
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| ----------------------------------------------------------------------
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| 
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| Copyright (c) 2006-2019, assimp team
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| 
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| 
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| All rights reserved.
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| 
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| Redistribution and use of this software in source and binary forms,
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| with or without modification, are permitted provided that the
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| following conditions are met:
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| 
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| * Redistributions of source code must retain the above
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|   copyright notice, this list of conditions and the
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|   following disclaimer.
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| 
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| * Redistributions in binary form must reproduce the above
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|   copyright notice, this list of conditions and the
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|   following disclaimer in the documentation and/or other
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|   materials provided with the distribution.
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| 
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| * Neither the name of the assimp team, nor the names of its
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|   contributors may be used to endorse or promote products
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|   derived from this software without specific prior
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|   written permission of the assimp team.
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| 
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| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 
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| ----------------------------------------------------------------------
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| */
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| 
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| /** @file  FBXNoteAttribute.cpp
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|  *  @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
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|  */
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| 
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| #include "FBXDocument.h"
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| #include "FBXDocumentUtil.h"
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| #include "FBXParser.h"
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| #include <iostream>
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| 
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| namespace FBXDocParser {
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| using namespace Util;
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| 
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| // ------------------------------------------------------------------------------------------------
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| NodeAttribute::NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
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| 		Object(id, element, name), props() {
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| 	const ScopePtr sc = GetRequiredScope(element);
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| 
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| 	const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
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| 
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| 	// hack on the deriving type but Null/LimbNode attributes are the only case in which
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| 	// the property table is by design absent and no warning should be generated
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| 	// for it.
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| 	const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
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| 	props = GetPropertyTable(doc, "NodeAttribute.Fbx" + classname, element, sc, is_null_or_limb);
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| NodeAttribute::~NodeAttribute() {
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| 	// empty
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| CameraSwitcher::CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
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| 		NodeAttribute(id, element, doc, name) {
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| 	const ScopePtr sc = GetRequiredScope(element);
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| 	const ElementPtr CameraId = sc->GetElement("CameraId");
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| 	const ElementPtr CameraName = sc->GetElement("CameraName");
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| 	const ElementPtr CameraIndexName = sc->GetElement("CameraIndexName");
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| 
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| 	if (CameraId) {
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| 		cameraId = ParseTokenAsInt(GetRequiredToken(CameraId, 0));
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| 	}
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| 
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| 	if (CameraName) {
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| 		cameraName = GetRequiredToken(CameraName, 0)->StringContents();
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| 	}
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| 
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| 	if (CameraIndexName && CameraIndexName->Tokens().size()) {
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| 		cameraIndexName = GetRequiredToken(CameraIndexName, 0)->StringContents();
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| 	}
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| CameraSwitcher::~CameraSwitcher() {
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| 	// empty
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| Camera::Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
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| 		NodeAttribute(id, element, doc, name) {
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| 	// empty
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| Camera::~Camera() {
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| 	// empty
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| Light::Light(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
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| 		NodeAttribute(id, element, doc, name) {
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| 	// empty
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| Light::~Light() {
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| Null::Null(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
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| 		NodeAttribute(id, element, doc, name) {
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| Null::~Null() {
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| LimbNode::LimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
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| 		NodeAttribute(id, element, doc, name) {
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| 	//std::cout << "limb node: " << name << std::endl;
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| 	//const Scope &sc = GetRequiredScope(element);
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| 
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| 	//const ElementPtr const TypeFlag = sc["TypeFlags"];
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| 
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| 	// keep this it can dump new properties for you
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| 	// for( auto element : sc.Elements())
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| 	// {
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| 	//     std::cout << "limbnode element: " << element.first << std::endl;
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| 	// }
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| 
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| 	// if(TypeFlag)
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| 	// {
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| 	// //    std::cout << "type flag: " << GetRequiredToken(*TypeFlag, 0).StringContents() << std::endl;
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| 	// }
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| LimbNode::~LimbNode() {
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| }
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| 
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| } // namespace FBXDocParser
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