mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			246 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			246 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  FBXProperties.cpp                                                    */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| /*
 | |
| Open Asset Import Library (assimp)
 | |
| ----------------------------------------------------------------------
 | |
| 
 | |
| Copyright (c) 2006-2019, assimp team
 | |
| 
 | |
| 
 | |
| All rights reserved.
 | |
| 
 | |
| Redistribution and use of this software in source and binary forms,
 | |
| with or without modification, are permitted provided that the
 | |
| following conditions are met:
 | |
| 
 | |
| * Redistributions of source code must retain the above
 | |
|   copyright notice, this list of conditions and the
 | |
|   following disclaimer.
 | |
| 
 | |
| * Redistributions in binary form must reproduce the above
 | |
|   copyright notice, this list of conditions and the
 | |
|   following disclaimer in the documentation and/or other
 | |
|   materials provided with the distribution.
 | |
| 
 | |
| * Neither the name of the assimp team, nor the names of its
 | |
|   contributors may be used to endorse or promote products
 | |
|   derived from this software without specific prior
 | |
|   written permission of the assimp team.
 | |
| 
 | |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | |
| 
 | |
| ----------------------------------------------------------------------
 | |
| */
 | |
| 
 | |
| /** @file  FBXProperties.cpp
 | |
|  *  @brief Implementation of the FBX dynamic properties system
 | |
|  */
 | |
| 
 | |
| #include "FBXProperties.h"
 | |
| #include "FBXDocumentUtil.h"
 | |
| #include "FBXParser.h"
 | |
| #include "FBXTokenizer.h"
 | |
| 
 | |
| namespace FBXDocParser {
 | |
| 
 | |
| using namespace Util;
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| Property::Property() {
 | |
| }
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| Property::~Property() {
 | |
| }
 | |
| 
 | |
| namespace {
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| // read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
 | |
| PropertyPtr ReadTypedProperty(const ElementPtr element) {
 | |
| 	//ai_assert(element.KeyToken().StringContents() == "P");
 | |
| 
 | |
| 	const TokenList &tok = element->Tokens();
 | |
| 	//ai_assert(tok.size() >= 5);
 | |
| 
 | |
| 	const std::string &s = ParseTokenAsString(tok[1]);
 | |
| 	const char *const cs = s.c_str();
 | |
| 	if (!strcmp(cs, "KString")) {
 | |
| 		return new TypedProperty<std::string>(ParseTokenAsString(tok[4]));
 | |
| 	} else if (!strcmp(cs, "bool") || !strcmp(cs, "Bool")) {
 | |
| 		return new TypedProperty<bool>(ParseTokenAsInt(tok[4]) != 0);
 | |
| 	} else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
 | |
| 		return new TypedProperty<int>(ParseTokenAsInt(tok[4]));
 | |
| 	} else if (!strcmp(cs, "ULongLong")) {
 | |
| 		return new TypedProperty<uint64_t>(ParseTokenAsID(tok[4]));
 | |
| 	} else if (!strcmp(cs, "KTime")) {
 | |
| 		return new TypedProperty<int64_t>(ParseTokenAsInt64(tok[4]));
 | |
| 	} else if (!strcmp(cs, "Vector3D") ||
 | |
| 			!strcmp(cs, "ColorRGB") ||
 | |
| 			!strcmp(cs, "Vector") ||
 | |
| 			!strcmp(cs, "Color") ||
 | |
| 			!strcmp(cs, "Lcl Translation") ||
 | |
| 			!strcmp(cs, "Lcl Rotation") ||
 | |
| 			!strcmp(cs, "Lcl Scaling")) {
 | |
| 		return new TypedProperty<Vector3>(Vector3(
 | |
| 				ParseTokenAsFloat(tok[4]),
 | |
| 				ParseTokenAsFloat(tok[5]),
 | |
| 				ParseTokenAsFloat(tok[6])));
 | |
| 	} else if (!strcmp(cs, "double") || !strcmp(cs, "Number") || !strcmp(cs, "Float") || !strcmp(cs, "float") || !strcmp(cs, "FieldOfView") || !strcmp(cs, "UnitScaleFactor")) {
 | |
| 		return new TypedProperty<float>(ParseTokenAsFloat(tok[4]));
 | |
| 	}
 | |
| 
 | |
| 	return nullptr;
 | |
| }
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| // peek into an element and check if it contains a FBX property, if so return its name.
 | |
| std::string PeekPropertyName(const Element &element) {
 | |
| 	//ai_assert(element.KeyToken().StringContents() == "P");
 | |
| 	const TokenList &tok = element.Tokens();
 | |
| 	if (tok.size() < 4) {
 | |
| 		return "";
 | |
| 	}
 | |
| 
 | |
| 	return ParseTokenAsString(tok[0]);
 | |
| }
 | |
| 
 | |
| } // namespace
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| PropertyTable::PropertyTable() :
 | |
| 		templateProps(), element() {
 | |
| }
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| PropertyTable::PropertyTable(const PropertyTable *templateProps) :
 | |
| 		templateProps(templateProps), element() {
 | |
| }
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *templateProps) :
 | |
| 		templateProps(templateProps), element(element) {
 | |
| 	const ScopePtr scope = GetRequiredScope(element);
 | |
| 	ERR_FAIL_COND(!scope);
 | |
| 	for (const ElementMap::value_type &v : scope->Elements()) {
 | |
| 		if (v.first != "P") {
 | |
| 			DOMWarning("expected only P elements in property table", v.second);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		const std::string &name = PeekPropertyName(*v.second);
 | |
| 		if (!name.length()) {
 | |
| 			DOMWarning("could not read property name", v.second);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		LazyPropertyMap::const_iterator it = lazyProps.find(name);
 | |
| 		if (it != lazyProps.end()) {
 | |
| 			DOMWarning("duplicate property name, will hide previous value: " + name, v.second);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		// since the above checks for duplicates we can be sure to insert the only match here.
 | |
| 		lazyProps[name] = v.second;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| PropertyTable::~PropertyTable() {
 | |
| 	for (PropertyMap::value_type &v : props) {
 | |
| 		delete v.second;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // ------------------------------------------------------------------------------------------------
 | |
| PropertyPtr PropertyTable::Get(const std::string &name) const {
 | |
| 	PropertyMap::const_iterator it = props.find(name);
 | |
| 	if (it == props.end()) {
 | |
| 		// hasn't been parsed yet?
 | |
| 		LazyPropertyMap::const_iterator lit = lazyProps.find(name);
 | |
| 		if (lit != lazyProps.end()) {
 | |
| 			props[name] = ReadTypedProperty(lit->second);
 | |
| 			it = props.find(name);
 | |
| 
 | |
| 			//ai_assert(it != props.end());
 | |
| 		}
 | |
| 
 | |
| 		if (it == props.end()) {
 | |
| 			// check property template
 | |
| 			if (templateProps) {
 | |
| 				return templateProps->Get(name);
 | |
| 			}
 | |
| 
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return (*it).second;
 | |
| }
 | |
| 
 | |
| DirectPropertyMap PropertyTable::GetUnparsedProperties() const {
 | |
| 	DirectPropertyMap result;
 | |
| 
 | |
| 	// Loop through all the lazy properties (which is all the properties)
 | |
| 	for (const LazyPropertyMap::value_type &element : lazyProps) {
 | |
| 		// Skip parsed properties
 | |
| 		if (props.end() != props.find(element.first)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		// Read the element's value.
 | |
| 		// Wrap the naked pointer (since the call site is required to acquire ownership)
 | |
| 		// std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
 | |
| 		Property *prop = ReadTypedProperty(element.second);
 | |
| 
 | |
| 		// Element could not be read. Skip it.
 | |
| 		if (!prop) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		// Add to result
 | |
| 		result[element.first] = prop;
 | |
| 	}
 | |
| 
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| } // namespace FBXDocParser
 | 
