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			223 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  FBXProperties.h                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| /*
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| Open Asset Import Library (assimp)
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| ----------------------------------------------------------------------
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| 
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| Copyright (c) 2006-2019, assimp team
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| 
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| 
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| All rights reserved.
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| 
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| Redistribution and use of this software in source and binary forms,
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| with or without modification, are permitted provided that the
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| following conditions are met:
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| 
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| * Redistributions of source code must retain the above
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|   copyright notice, this list of conditions and the
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|   following disclaimer.
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| 
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| * Redistributions in binary form must reproduce the above
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|   copyright notice, this list of conditions and the
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|   following disclaimer in the documentation and/or other
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|   materials provided with the distribution.
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| 
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| * Neither the name of the assimp team, nor the names of its
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|   contributors may be used to endorse or promote products
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|   derived from this software without specific prior
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|   written permission of the assimp team.
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| 
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| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 
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| ----------------------------------------------------------------------
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| */
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| 
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| /** @file  FBXProperties.h
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|  *  @brief FBX dynamic properties
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|  */
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| #ifndef FBX_PROPERTIES_H
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| #define FBX_PROPERTIES_H
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| 
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| #include "FBXParser.h"
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| #include <map>
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| #include <memory>
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| #include <string>
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| #include <vector>
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| 
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| namespace FBXDocParser {
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| 
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| // Forward declarations
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| class Element;
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| 
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| /** Represents a dynamic property. Type info added by deriving classes,
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|  *  see #TypedProperty.
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|  Example:
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|  @verbatim
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|    P: "ShininessExponent", "double", "Number", "",0.5
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|  @endvebatim
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| */
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| class Property {
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| protected:
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| 	Property();
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| 
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| public:
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| 	virtual ~Property();
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| 
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| public:
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| 	template <typename T>
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| 	const T *As() const {
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| 		return dynamic_cast<const T *>(this);
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| 	}
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| };
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| 
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| template <typename T>
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| class TypedProperty : public Property {
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| public:
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| 	explicit TypedProperty(const T &value) :
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| 			value(value) {
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| 		// empty
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| 	}
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| 
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| 	const T &Value() const {
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| 		return value;
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| 	}
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| 
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| private:
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| 	T value;
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| };
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| 
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| #define new_Property new Property
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| typedef Property *PropertyPtr;
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| typedef std::map<std::string, PropertyPtr> DirectPropertyMap;
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| typedef std::map<std::string, PropertyPtr> PropertyMap;
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| typedef std::map<std::string, ElementPtr> LazyPropertyMap;
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| 
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| /**
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|  *  Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
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|  */
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| class PropertyTable {
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| public:
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| 	// in-memory property table with no source element
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| 	PropertyTable();
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| 	PropertyTable(const PropertyTable *templateProps);
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| 	PropertyTable(const ElementPtr element, const PropertyTable *templateProps);
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| 	~PropertyTable();
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| 
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| 	PropertyPtr Get(const std::string &name) const;
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| 
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| 	// PropertyTable's need not be coupled with FBX elements so this can be NULL
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| 	ElementPtr GetElement() const {
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| 		return element;
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| 	}
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| 
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| 	const PropertyMap &GetProperties() const {
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| 		return props;
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| 	}
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| 
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| 	const LazyPropertyMap &GetLazyProperties() const {
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| 		return lazyProps;
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| 	}
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| 
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| 	const PropertyTable *TemplateProps() const {
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| 		return templateProps;
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| 	}
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| 
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| 	DirectPropertyMap GetUnparsedProperties() const;
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| 
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| private:
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| 	LazyPropertyMap lazyProps;
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| 	mutable PropertyMap props;
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| 	const PropertyTable *templateProps = nullptr;
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| 	const ElementPtr element = nullptr;
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| };
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| 
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| // ------------------------------------------------------------------------------------------------
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| template <typename T>
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| inline T PropertyGet(const PropertyTable *in, const std::string &name, const T &defaultValue) {
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| 	PropertyPtr prop = in->Get(name);
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| 	if (nullptr == prop) {
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| 		return defaultValue;
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| 	}
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| 
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| 	// strong typing, no need to be lenient
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| 	const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>();
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| 	if (nullptr == tprop) {
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| 		return defaultValue;
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| 	}
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| 
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| 	return tprop->Value();
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| }
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| 
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| // ------------------------------------------------------------------------------------------------
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| template <typename T>
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| inline T PropertyGet(const PropertyTable *in, const std::string &name, bool &result, bool useTemplate = false) {
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| 	PropertyPtr prop = in->Get(name);
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| 	if (nullptr == prop) {
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| 		if (!useTemplate) {
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| 			result = false;
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| 			return T();
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| 		}
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| 		const PropertyTable *templ = in->TemplateProps();
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| 		if (nullptr == templ) {
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| 			result = false;
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| 			return T();
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| 		}
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| 		prop = templ->Get(name);
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| 		if (nullptr == prop) {
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| 			result = false;
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| 			return T();
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| 		}
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| 	}
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| 
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| 	// strong typing, no need to be lenient
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| 	const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>();
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| 	if (nullptr == tprop) {
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| 		result = false;
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| 		return T();
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| 	}
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| 
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| 	result = true;
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| 	return tprop->Value();
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| }
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| 
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| } // namespace FBXDocParser
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| 
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| #endif // FBX_PROPERTIES_H
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