mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
		
			
				
	
	
		
			385 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			385 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  java_godot_wrapper.cpp                                               */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "java_godot_wrapper.h"
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// JNIEnv is only valid within the thread it belongs to, in a multi threading environment
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// we can't cache it.
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// For Godot we call most access methods from our thread and we thus get a valid JNIEnv
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// from ThreadAndroid. For one or two we expect to pass the environment
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// TODO we could probably create a base class for this...
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GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_godot_instance) {
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	godot_instance = p_env->NewGlobalRef(p_godot_instance);
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	activity = p_env->NewGlobalRef(p_activity);
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	// get info about our Godot class so we can get pointers and stuff...
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	godot_class = p_env->FindClass("org/godotengine/godot/Godot");
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	if (godot_class) {
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		godot_class = (jclass)p_env->NewGlobalRef(godot_class);
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	} else {
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		// this is a pretty serious fail.. bail... pointers will stay 0
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		return;
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	}
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	activity_class = p_env->FindClass("android/app/Activity");
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	if (activity_class) {
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		activity_class = (jclass)p_env->NewGlobalRef(activity_class);
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	} else {
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		// this is a pretty serious fail.. bail... pointers will stay 0
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		return;
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	}
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	// get some Godot method pointers...
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	_on_video_init = p_env->GetMethodID(godot_class, "onVideoInit", "()V");
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	_create_offscreen_gl = p_env->GetMethodID(godot_class, "createOffscreenGL", "()Z");
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	_destroy_offscreen_gl = p_env->GetMethodID(godot_class, "destroyOffscreenGL", "()V");
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	_set_offscreen_gl_current = p_env->GetMethodID(godot_class, "setOffscreenGLCurrent", "(Z)V");
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	_restart = p_env->GetMethodID(godot_class, "restart", "()V");
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	_finish = p_env->GetMethodID(godot_class, "forceQuit", "()V");
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	_set_keep_screen_on = p_env->GetMethodID(godot_class, "setKeepScreenOn", "(Z)V");
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	_alert = p_env->GetMethodID(godot_class, "alert", "(Ljava/lang/String;Ljava/lang/String;)V");
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	_get_GLES_version_code = p_env->GetMethodID(godot_class, "getGLESVersionCode", "()I");
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	_get_clipboard = p_env->GetMethodID(godot_class, "getClipboard", "()Ljava/lang/String;");
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	_set_clipboard = p_env->GetMethodID(godot_class, "setClipboard", "(Ljava/lang/String;)V");
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	_has_clipboard = p_env->GetMethodID(godot_class, "hasClipboard", "()Z");
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	_request_permission = p_env->GetMethodID(godot_class, "requestPermission", "(Ljava/lang/String;)Z");
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	_request_permissions = p_env->GetMethodID(godot_class, "requestPermissions", "()Z");
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	_get_granted_permissions = p_env->GetMethodID(godot_class, "getGrantedPermissions", "()[Ljava/lang/String;");
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	_init_input_devices = p_env->GetMethodID(godot_class, "initInputDevices", "()V");
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	_get_surface = p_env->GetMethodID(godot_class, "getSurface", "()Landroid/view/Surface;");
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	_is_activity_resumed = p_env->GetMethodID(godot_class, "isActivityResumed", "()Z");
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	_vibrate = p_env->GetMethodID(godot_class, "vibrate", "(I)V");
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	_get_input_fallback_mapping = p_env->GetMethodID(godot_class, "getInputFallbackMapping", "()Ljava/lang/String;");
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	_on_godot_setup_completed = p_env->GetMethodID(godot_class, "onGodotSetupCompleted", "()V");
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	_on_godot_main_loop_started = p_env->GetMethodID(godot_class, "onGodotMainLoopStarted", "()V");
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	_create_new_godot_instance = p_env->GetMethodID(godot_class, "createNewGodotInstance", "([Ljava/lang/String;)V");
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	// get some Activity method pointers...
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	_get_class_loader = p_env->GetMethodID(activity_class, "getClassLoader", "()Ljava/lang/ClassLoader;");
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}
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GodotJavaWrapper::~GodotJavaWrapper() {
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	// nothing to do here for now
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}
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jobject GodotJavaWrapper::get_activity() {
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	return activity;
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}
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jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env) {
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	if (godot_class) {
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		if (p_env == NULL)
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			p_env = get_jni_env();
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		ERR_FAIL_COND_V(p_env == nullptr, nullptr);
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		jfieldID fid = p_env->GetStaticFieldID(godot_class, p_name, p_class);
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		return p_env->GetStaticObjectField(godot_class, fid);
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	} else {
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		return NULL;
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	}
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}
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jobject GodotJavaWrapper::get_class_loader() {
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	if (_get_class_loader) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND_V(env == nullptr, nullptr);
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		return env->CallObjectMethod(activity, _get_class_loader);
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	} else {
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		return NULL;
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	}
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}
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void GodotJavaWrapper::gfx_init(bool gl2) {
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	// beats me what this once did, there was no code,
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	// but we're getting false if our GLES3 driver is initialised
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	// and true for our GLES2 driver
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	// Maybe we're supposed to communicate this back or store it?
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}
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void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
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	if (_on_video_init) {
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		if (p_env == NULL)
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			p_env = get_jni_env();
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		ERR_FAIL_COND(p_env == nullptr);
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		p_env->CallVoidMethod(godot_instance, _on_video_init);
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	}
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}
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bool GodotJavaWrapper::create_offscreen_gl(JNIEnv *p_env) {
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	if (_create_offscreen_gl) {
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		return p_env->CallBooleanMethod(godot_instance, _create_offscreen_gl);
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	} else {
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		return false;
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	}
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}
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void GodotJavaWrapper::destroy_offscreen_gl(JNIEnv *p_env) {
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	if (_destroy_offscreen_gl) {
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		p_env->CallVoidMethod(godot_instance, _destroy_offscreen_gl);
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	}
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}
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void GodotJavaWrapper::set_offscreen_gl_current(JNIEnv *p_env, bool p_current) {
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	if (_set_offscreen_gl_current) {
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		if (p_env == NULL)
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			p_env = get_jni_env();
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		ERR_FAIL_COND(p_env == nullptr);
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		p_env->CallVoidMethod(godot_instance, _set_offscreen_gl_current, p_current);
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	}
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}
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void GodotJavaWrapper::on_godot_setup_completed(JNIEnv *p_env) {
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	if (_on_godot_setup_completed) {
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		if (p_env == NULL) {
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			p_env = get_jni_env();
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		}
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		ERR_FAIL_COND(p_env == nullptr);
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		p_env->CallVoidMethod(godot_instance, _on_godot_setup_completed);
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	}
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}
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void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) {
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	if (_on_godot_main_loop_started) {
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		if (p_env == NULL) {
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			p_env = get_jni_env();
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		}
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		ERR_FAIL_COND(p_env == nullptr);
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		p_env->CallVoidMethod(godot_instance, _on_godot_main_loop_started);
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	}
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}
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void GodotJavaWrapper::restart(JNIEnv *p_env) {
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	if (_restart) {
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		if (p_env == NULL)
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			p_env = get_jni_env();
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		ERR_FAIL_COND(p_env == nullptr);
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		p_env->CallVoidMethod(godot_instance, _restart);
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	}
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}
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void GodotJavaWrapper::force_quit(JNIEnv *p_env) {
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	if (_finish) {
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		if (p_env == NULL)
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			p_env = get_jni_env();
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		ERR_FAIL_COND(p_env == nullptr);
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		p_env->CallVoidMethod(godot_instance, _finish);
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	}
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}
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void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) {
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	if (_set_keep_screen_on) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND(env == nullptr);
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		env->CallVoidMethod(godot_instance, _set_keep_screen_on, p_enabled);
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	}
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}
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void GodotJavaWrapper::alert(const String &p_message, const String &p_title) {
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	if (_alert) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND(env == nullptr);
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		jstring jStrMessage = env->NewStringUTF(p_message.utf8().get_data());
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		jstring jStrTitle = env->NewStringUTF(p_title.utf8().get_data());
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		env->CallVoidMethod(godot_instance, _alert, jStrMessage, jStrTitle);
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	}
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}
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int GodotJavaWrapper::get_gles_version_code() {
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	JNIEnv *env = get_jni_env();
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	ERR_FAIL_COND_V(env == nullptr, 0);
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	if (_get_GLES_version_code) {
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		return env->CallIntMethod(godot_instance, _get_GLES_version_code);
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	}
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	return 0;
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}
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bool GodotJavaWrapper::has_get_clipboard() {
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	return _get_clipboard != 0;
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}
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String GodotJavaWrapper::get_clipboard() {
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	if (_get_clipboard) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND_V(env == nullptr, String());
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		jstring s = (jstring)env->CallObjectMethod(godot_instance, _get_clipboard);
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		return jstring_to_string(s, env);
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	} else {
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		return String();
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	}
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}
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String GodotJavaWrapper::get_input_fallback_mapping() {
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	if (_get_input_fallback_mapping) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND_V(env == nullptr, String());
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		jstring fallback_mapping = (jstring)env->CallObjectMethod(godot_instance, _get_input_fallback_mapping);
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		return jstring_to_string(fallback_mapping, env);
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	} else {
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		return String();
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	}
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}
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bool GodotJavaWrapper::has_set_clipboard() {
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	return _set_clipboard != 0;
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}
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void GodotJavaWrapper::set_clipboard(const String &p_text) {
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	if (_set_clipboard) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND(env == nullptr);
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		jstring jStr = env->NewStringUTF(p_text.utf8().get_data());
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		env->CallVoidMethod(godot_instance, _set_clipboard, jStr);
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	}
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}
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bool GodotJavaWrapper::has_has_clipboard() {
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	return _has_clipboard != 0;
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}
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bool GodotJavaWrapper::has_clipboard() {
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	if (_has_clipboard) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND_V(env == nullptr, false);
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		return env->CallBooleanMethod(godot_instance, _has_clipboard);
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	} else {
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		return false;
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	}
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}
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bool GodotJavaWrapper::request_permission(const String &p_name) {
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	if (_request_permission) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND_V(env == nullptr, false);
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		jstring jStrName = env->NewStringUTF(p_name.utf8().get_data());
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		return env->CallBooleanMethod(godot_instance, _request_permission, jStrName);
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	} else {
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		return false;
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	}
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}
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bool GodotJavaWrapper::request_permissions() {
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	if (_request_permissions) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND_V(env == nullptr, false);
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		return env->CallBooleanMethod(godot_instance, _request_permissions);
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	} else {
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		return false;
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	}
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}
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Vector<String> GodotJavaWrapper::get_granted_permissions() const {
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	Vector<String> permissions_list;
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	if (_get_granted_permissions) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND_V(env == nullptr, permissions_list);
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		jobject permissions_object = env->CallObjectMethod(godot_instance, _get_granted_permissions);
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		jobjectArray *arr = reinterpret_cast<jobjectArray *>(&permissions_object);
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		int i = 0;
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		jsize len = env->GetArrayLength(*arr);
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		for (i = 0; i < len; i++) {
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			jstring jstr = (jstring)env->GetObjectArrayElement(*arr, i);
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			String str = jstring_to_string(jstr, env);
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			permissions_list.push_back(str);
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			env->DeleteLocalRef(jstr);
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		}
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	}
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	return permissions_list;
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}
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void GodotJavaWrapper::init_input_devices() {
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	if (_init_input_devices) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND(env == nullptr);
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		env->CallVoidMethod(godot_instance, _init_input_devices);
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	}
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}
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jobject GodotJavaWrapper::get_surface() {
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	if (_get_surface) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND_V(env == nullptr, nullptr);
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		return env->CallObjectMethod(godot_instance, _get_surface);
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	} else {
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		return NULL;
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	}
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}
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bool GodotJavaWrapper::is_activity_resumed() {
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						|
	if (_is_activity_resumed) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND_V(env == nullptr, false);
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		return env->CallBooleanMethod(godot_instance, _is_activity_resumed);
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	} else {
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		return false;
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	}
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}
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void GodotJavaWrapper::vibrate(int p_duration_ms) {
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	if (_vibrate) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND(env == nullptr);
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		env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms);
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	}
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}
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void GodotJavaWrapper::create_new_godot_instance(List<String> args) {
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						|
	if (_create_new_godot_instance) {
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		JNIEnv *env = get_jni_env();
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		ERR_FAIL_COND(env == nullptr);
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		jobjectArray jargs = env->NewObjectArray(args.size(), env->FindClass("java/lang/String"), env->NewStringUTF(""));
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		for (int i = 0; i < args.size(); i++) {
 | 
						|
			env->SetObjectArrayElement(jargs, i, env->NewStringUTF(args[i].utf8().get_data()));
 | 
						|
		}
 | 
						|
		env->CallVoidMethod(godot_instance, _create_new_godot_instance, jargs);
 | 
						|
	}
 | 
						|
}
 |