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			423 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			423 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  audio_server.h                                                       */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef AUDIO_SERVER_H
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#define AUDIO_SERVER_H
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#include "core/math/audio_frame.h"
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#include "core/object.h"
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#include "core/os/os.h"
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#include "core/variant.h"
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#include "servers/audio/audio_effect.h"
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class AudioDriverDummy;
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class AudioStream;
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class AudioStreamSample;
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class AudioDriver {
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	static AudioDriver *singleton;
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	uint64_t _last_mix_time;
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	uint64_t _last_mix_frames;
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#ifdef DEBUG_ENABLED
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	uint64_t prof_ticks;
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	uint64_t prof_time;
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#endif
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protected:
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	Vector<int32_t> input_buffer;
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	unsigned int input_position;
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	unsigned int input_size;
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	void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true);
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	void update_mix_time(int p_frames);
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	void input_buffer_init(int driver_buffer_frames);
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	void input_buffer_write(int32_t sample);
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#ifdef DEBUG_ENABLED
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	_FORCE_INLINE_ void start_counting_ticks() { prof_ticks = OS::get_singleton()->get_ticks_usec(); }
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	_FORCE_INLINE_ void stop_counting_ticks() { prof_time += OS::get_singleton()->get_ticks_usec() - prof_ticks; }
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#else
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	_FORCE_INLINE_ void start_counting_ticks() {}
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	_FORCE_INLINE_ void stop_counting_ticks() {}
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#endif
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public:
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	double get_time_since_last_mix(); //useful for video -> audio sync
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	double get_time_to_next_mix();
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	enum SpeakerMode {
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		SPEAKER_MODE_STEREO,
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		SPEAKER_SURROUND_31,
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		SPEAKER_SURROUND_51,
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		SPEAKER_SURROUND_71,
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	};
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	static AudioDriver *get_singleton();
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	void set_singleton();
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	virtual const char *get_name() const = 0;
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	virtual Error init() = 0;
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	virtual void start() = 0;
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	virtual int get_mix_rate() const = 0;
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	virtual SpeakerMode get_speaker_mode() const = 0;
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	virtual Array get_device_list();
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	virtual String get_device();
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	virtual void set_device(String device) {}
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	virtual void lock() = 0;
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	virtual void unlock() = 0;
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	virtual void finish() = 0;
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	virtual Error capture_start() { return FAILED; }
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	virtual Error capture_stop() { return FAILED; }
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	virtual void capture_set_device(const String &p_name) {}
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	virtual String capture_get_device() { return "Default"; }
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	virtual Array capture_get_device_list(); // TODO: convert this and get_device_list to PoolStringArray
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	virtual float get_latency() { return 0; }
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	SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const;
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	int get_total_channels_by_speaker_mode(SpeakerMode) const;
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	Vector<int32_t> get_input_buffer() { return input_buffer; }
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	unsigned int get_input_position() { return input_position; }
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	unsigned int get_input_size() { return input_size; }
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#ifdef DEBUG_ENABLED
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	uint64_t get_profiling_time() const { return prof_time; }
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	void reset_profiling_time() { prof_time = 0; }
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#endif
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	AudioDriver();
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	virtual ~AudioDriver() {}
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};
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class AudioDriverManager {
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	enum {
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		MAX_DRIVERS = 10
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	};
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	static const int DEFAULT_MIX_RATE = 44100;
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	static const int DEFAULT_OUTPUT_LATENCY = 15;
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	static AudioDriver *drivers[MAX_DRIVERS];
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	static int driver_count;
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	static AudioDriverDummy dummy_driver;
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public:
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	static void add_driver(AudioDriver *p_driver);
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	static void initialize(int p_driver);
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	static int get_driver_count();
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	static AudioDriver *get_driver(int p_driver);
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};
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class AudioBusLayout;
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class AudioServer : public Object {
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	GDCLASS(AudioServer, Object);
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public:
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	//re-expose this here, as AudioDriver is not exposed to script
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	enum SpeakerMode {
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		SPEAKER_MODE_STEREO,
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		SPEAKER_SURROUND_31,
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		SPEAKER_SURROUND_51,
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		SPEAKER_SURROUND_71,
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	};
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	enum {
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		AUDIO_DATA_INVALID_ID = -1
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	};
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	typedef void (*AudioCallback)(void *p_userdata);
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private:
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	uint64_t mix_time;
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	int mix_size;
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	uint32_t buffer_size;
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	uint64_t mix_count;
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	uint64_t mix_frames;
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#ifdef DEBUG_ENABLED
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	uint64_t prof_time;
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#endif
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	float channel_disable_threshold_db;
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	uint32_t channel_disable_frames;
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	int channel_count;
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	int to_mix;
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	float global_rate_scale;
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	struct Bus {
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		StringName name;
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		bool solo;
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		bool mute;
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		bool bypass;
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		bool soloed;
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		//Each channel is a stereo pair.
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		struct Channel {
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			bool used;
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			bool active;
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			AudioFrame peak_volume;
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			Vector<AudioFrame> buffer;
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			Vector<Ref<AudioEffectInstance>> effect_instances;
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			uint64_t last_mix_with_audio;
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			Channel() {
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				last_mix_with_audio = 0;
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				used = false;
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				active = false;
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				peak_volume = AudioFrame(AUDIO_MIN_PEAK_DB, AUDIO_MIN_PEAK_DB);
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			}
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		};
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		Vector<Channel> channels;
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		struct Effect {
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			Ref<AudioEffect> effect;
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			bool enabled;
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#ifdef DEBUG_ENABLED
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			uint64_t prof_time;
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#endif
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		};
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		Vector<Effect> effects;
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		float volume_db;
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		StringName send;
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		int index_cache;
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	};
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	Vector<Vector<AudioFrame>> temp_buffer; //temp_buffer for each level
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	Vector<Bus *> buses;
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	Map<StringName, Bus *> bus_map;
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	void _update_bus_effects(int p_bus);
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	static AudioServer *singleton;
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	// TODO create an audiodata pool to optimize memory
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	Map<void *, uint32_t> audio_data;
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	size_t audio_data_total_mem;
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	size_t audio_data_max_mem;
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	Mutex audio_data_lock;
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	void init_channels_and_buffers();
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	void _mix_step();
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	struct CallbackItem {
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		AudioCallback callback;
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		void *userdata;
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		bool operator<(const CallbackItem &p_item) const {
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			return (callback == p_item.callback ? userdata < p_item.userdata : callback < p_item.callback);
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		}
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	};
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	Set<CallbackItem> callbacks;
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	Set<CallbackItem> update_callbacks;
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	friend class AudioDriver;
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	void _driver_process(int p_frames, int32_t *p_buffer);
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protected:
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	static void _bind_methods();
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public:
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	_FORCE_INLINE_ int get_channel_count() const {
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		switch (get_speaker_mode()) {
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			case SPEAKER_MODE_STEREO:
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				return 1;
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			case SPEAKER_SURROUND_31:
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				return 2;
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			case SPEAKER_SURROUND_51:
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				return 3;
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			case SPEAKER_SURROUND_71:
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				return 4;
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		}
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		ERR_FAIL_V(1);
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	}
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	//do not use from outside audio thread
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	bool thread_has_channel_mix_buffer(int p_bus, int p_buffer) const;
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	AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer);
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	int thread_get_mix_buffer_size() const;
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	int thread_find_bus_index(const StringName &p_name);
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	void set_bus_count(int p_count);
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	int get_bus_count() const;
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	void remove_bus(int p_index);
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	void add_bus(int p_at_pos = -1);
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	void move_bus(int p_bus, int p_to_pos);
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	void set_bus_name(int p_bus, const String &p_name);
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	String get_bus_name(int p_bus) const;
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	int get_bus_index(const StringName &p_bus_name) const;
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	int get_bus_channels(int p_bus) const;
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	void set_bus_volume_db(int p_bus, float p_volume_db);
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	float get_bus_volume_db(int p_bus) const;
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	void set_bus_send(int p_bus, const StringName &p_send);
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	StringName get_bus_send(int p_bus) const;
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	void set_bus_solo(int p_bus, bool p_enable);
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	bool is_bus_solo(int p_bus) const;
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	void set_bus_mute(int p_bus, bool p_enable);
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	bool is_bus_mute(int p_bus) const;
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	void set_bus_bypass_effects(int p_bus, bool p_enable);
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	bool is_bus_bypassing_effects(int p_bus) const;
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	void add_bus_effect(int p_bus, const Ref<AudioEffect> &p_effect, int p_at_pos = -1);
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	void remove_bus_effect(int p_bus, int p_effect);
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	int get_bus_effect_count(int p_bus);
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	Ref<AudioEffect> get_bus_effect(int p_bus, int p_effect);
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	Ref<AudioEffectInstance> get_bus_effect_instance(int p_bus, int p_effect, int p_channel = 0);
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	void swap_bus_effects(int p_bus, int p_effect, int p_by_effect);
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	void set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled);
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	bool is_bus_effect_enabled(int p_bus, int p_effect) const;
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	float get_bus_peak_volume_left_db(int p_bus, int p_channel) const;
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	float get_bus_peak_volume_right_db(int p_bus, int p_channel) const;
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	bool is_bus_channel_active(int p_bus, int p_channel) const;
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	void set_global_rate_scale(float p_scale);
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	float get_global_rate_scale() const;
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	virtual void init();
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	virtual void finish();
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	virtual void update();
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	virtual void load_default_bus_layout();
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	/* MISC config */
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	virtual void lock();
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	virtual void unlock();
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	virtual SpeakerMode get_speaker_mode() const;
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	virtual float get_mix_rate() const;
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	virtual float read_output_peak_db() const;
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	static AudioServer *get_singleton();
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	virtual double get_output_latency() const;
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	virtual double get_time_to_next_mix() const;
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	virtual double get_time_since_last_mix() const;
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	void *audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_data = nullptr);
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	void audio_data_free(void *p_data);
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	size_t audio_data_get_total_memory_usage() const;
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	size_t audio_data_get_max_memory_usage() const;
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	void add_callback(AudioCallback p_callback, void *p_userdata);
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	void remove_callback(AudioCallback p_callback, void *p_userdata);
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	void add_update_callback(AudioCallback p_callback, void *p_userdata);
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	void remove_update_callback(AudioCallback p_callback, void *p_userdata);
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	void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
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	Ref<AudioBusLayout> generate_bus_layout() const;
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	Array get_device_list();
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	String get_device();
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	void set_device(String device);
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	Array capture_get_device_list();
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	String capture_get_device();
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	void capture_set_device(const String &p_name);
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	AudioServer();
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	virtual ~AudioServer();
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};
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VARIANT_ENUM_CAST(AudioServer::SpeakerMode)
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class AudioBusLayout : public Resource {
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	GDCLASS(AudioBusLayout, Resource);
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	friend class AudioServer;
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	struct Bus {
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		StringName name;
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		bool solo;
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		bool mute;
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		bool bypass;
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		struct Effect {
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			Ref<AudioEffect> effect;
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			bool enabled;
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		};
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		Vector<Effect> effects;
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		float volume_db;
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		StringName send;
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		Bus() {
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			solo = false;
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			mute = false;
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			bypass = false;
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			volume_db = 0;
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		}
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	};
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	Vector<Bus> buses;
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protected:
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	bool _set(const StringName &p_name, const Variant &p_value);
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	bool _get(const StringName &p_name, Variant &r_ret) const;
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	void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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	AudioBusLayout();
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};
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typedef AudioServer AS;
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#endif // AUDIO_SERVER_H
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