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			101 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  node_path.h                                                           */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #pragma once
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| 
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| #include "core/string/string_name.h"
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| #include "core/string/ustring.h"
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| 
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| class [[nodiscard]] NodePath {
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| 	struct Data {
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| 		SafeRefCount refcount;
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| 		Vector<StringName> path;
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| 		Vector<StringName> subpath;
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| 		StringName concatenated_path;
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| 		StringName concatenated_subpath;
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| 		bool absolute;
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| 		mutable bool hash_cache_valid;
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| 		mutable uint32_t hash_cache;
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| 	};
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| 
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| 	mutable Data *data = nullptr;
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| 	void unref();
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| 
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| 	void _update_hash_cache() const;
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| 
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| public:
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| 	bool is_absolute() const;
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| 	int get_name_count() const;
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| 	StringName get_name(int p_idx) const;
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| 	int get_subname_count() const;
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| 	StringName get_subname(int p_idx) const;
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| 	int get_total_name_count() const;
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| 	Vector<StringName> get_names() const;
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| 	Vector<StringName> get_subnames() const;
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| 	StringName get_concatenated_names() const;
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| 	StringName get_concatenated_subnames() const;
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| 	NodePath slice(int p_begin, int p_end = INT_MAX) const;
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| 
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| 	NodePath rel_path_to(const NodePath &p_np) const;
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| 	NodePath get_as_property_path() const;
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| 
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| 	void prepend_period();
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| 
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| 	_FORCE_INLINE_ uint32_t hash() const {
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| 		if (!data) {
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| 			return 0;
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| 		}
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| 		if (!data->hash_cache_valid) {
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| 			_update_hash_cache();
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| 		}
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| 		return data->hash_cache;
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| 	}
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| 
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| 	explicit operator String() const;
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| 	bool is_empty() const;
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| 
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| 	bool operator==(const NodePath &p_path) const;
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| 	bool operator!=(const NodePath &p_path) const;
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| 	void operator=(const NodePath &p_path);
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| 
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| 	void simplify();
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| 	NodePath simplified() const;
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| 
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| 	NodePath(const Vector<StringName> &p_path, bool p_absolute);
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| 	NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute);
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| 	NodePath(const NodePath &p_path);
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| 	NodePath(const String &p_path);
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| 	NodePath() {}
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| 	~NodePath();
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| };
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| 
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| // Zero-constructing NodePath initializes data to nullptr (and thus empty).
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| template <>
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| struct is_zero_constructible<NodePath> : std::true_type {};
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