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			176 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  pluginscript_instance.cpp                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "pluginscript_instance.h"
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| 
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| // Godot imports
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| #include "core/os/os.h"
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| #include "core/variant/variant.h"
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| 
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| // PluginScript imports
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| #include "pluginscript_language.h"
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| #include "pluginscript_script.h"
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| 
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| bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) {
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| 	return _desc->set_prop(_data, (const godot_string_name *)&p_name, (const godot_variant *)&p_value);
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| }
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| 
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| bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
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| 	return _desc->get_prop(_data, (const godot_string_name *)&p_name, (godot_variant *)&r_ret);
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| }
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| 
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| Ref<Script> PluginScriptInstance::get_script() const {
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| 	return _script;
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| }
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| 
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| ScriptLanguage *PluginScriptInstance::get_language() {
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| 	return _script->get_language();
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| }
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| 
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| Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
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| 	if (!_script->has_property(p_name)) {
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| 		if (r_is_valid) {
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| 			*r_is_valid = false;
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| 		}
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| 		return Variant::NIL;
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| 	}
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| 	if (r_is_valid) {
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| 		*r_is_valid = true;
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| 	}
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| 	return _script->get_property_info(p_name).type;
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| }
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| 
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| void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
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| 	_script->get_script_property_list(p_properties);
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| }
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| 
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| void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
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| 	_script->get_script_method_list(p_list);
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| }
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| 
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| bool PluginScriptInstance::has_method(const StringName &p_method) const {
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| 	return _script->has_method(p_method);
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| }
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| 
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| Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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| 	// TODO: optimize when calling a Godot method from Godot to avoid param conversion ?
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| 	godot_variant ret = _desc->call_method(
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| 			_data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
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| 			p_argcount, (godot_variant_call_error *)&r_error);
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| 	Variant var_ret = *(Variant *)&ret;
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| 	godot_variant_destroy(&ret);
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| 	return var_ret;
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| }
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| 
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| void PluginScriptInstance::notification(int p_notification) {
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| 	_desc->notification(_data, p_notification);
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| }
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| 
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| String PluginScriptInstance::to_string(bool *r_valid) {
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| 	godot_string ret = _desc->to_string(_data, r_valid);
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| 	String str_ret = *(String *)&ret;
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| 	godot_string_destroy(&ret);
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| 	return str_ret;
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| }
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| 
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| Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const {
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| 	return _script->get_rpc_methods();
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| }
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| 
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| uint16_t PluginScriptInstance::get_rpc_method_id(const StringName &p_variable) const {
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| 	return _script->get_rpc_method_id(p_variable);
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| }
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| 
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| StringName PluginScriptInstance::get_rpc_method(uint16_t p_id) const {
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| 	return _script->get_rpc_method(p_id);
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| }
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| 
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| MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
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| 	return _script->get_rpc_mode_by_id(p_id);
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| }
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| 
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| MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
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| 	return _script->get_rpc_mode(p_method);
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| }
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| 
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| Vector<ScriptNetData> PluginScriptInstance::get_rset_properties() const {
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| 	return _script->get_rset_properties();
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| }
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| 
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| uint16_t PluginScriptInstance::get_rset_property_id(const StringName &p_variable) const {
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| 	return _script->get_rset_property_id(p_variable);
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| }
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| 
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| StringName PluginScriptInstance::get_rset_property(uint16_t p_id) const {
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| 	return _script->get_rset_property(p_id);
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| }
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| 
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| MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
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| 	return _script->get_rset_mode_by_id(p_id);
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| }
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| 
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| MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
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| 	return _script->get_rset_mode(p_variable);
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| }
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| 
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| void PluginScriptInstance::refcount_incremented() {
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| 	if (_desc->refcount_decremented) {
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| 		_desc->refcount_incremented(_data);
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| 	}
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| }
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| 
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| bool PluginScriptInstance::refcount_decremented() {
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| 	// Return true if it can die
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| 	if (_desc->refcount_decremented) {
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| 		return _desc->refcount_decremented(_data);
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| 	}
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| 	return true;
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| }
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| 
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| PluginScriptInstance::PluginScriptInstance() {
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| }
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| 
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| bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) {
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| 	_owner = p_owner;
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| 	_owner_variant = Variant(p_owner);
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| 	_script = Ref<PluginScript>(p_script);
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| 	_desc = &p_script->_desc->instance_desc;
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| 	_data = _desc->init(p_script->_data, (godot_object *)p_owner);
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| 	ERR_FAIL_COND_V(_data == nullptr, false);
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| 	p_owner->set_script_instance(this);
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| 	return true;
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| }
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| 
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| PluginScriptInstance::~PluginScriptInstance() {
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| 	_desc->finish(_data);
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| 	_script->_language->lock();
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| 	_script->_instances.erase(_owner);
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| 	_script->_language->unlock();
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| }
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