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	 97713ff77a
			
		
	
	
		97713ff77a
		
	
	
	
	
		
			
			Changed the signal declaration signal to: ``` // The following generates a MySignal event [Signal] public delegate void MySignalEventHandler(int param); ```
		
			
				
	
	
		
			360 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			360 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| using System.Linq;
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| using System.Text;
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| using Microsoft.CodeAnalysis;
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| using Microsoft.CodeAnalysis.CSharp.Syntax;
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| using Microsoft.CodeAnalysis.Text;
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| 
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| // TODO:
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| //   Determine a proper way to emit the signal.
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| //   'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling.
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| //   I haven't decided on the best option yet. Some possibilities:
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| //     - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
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| //     - Generate a 'EmitSignalName' method for each event signal.
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| 
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| namespace Godot.SourceGenerators
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| {
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|     [Generator]
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|     public class ScriptSignalsGenerator : ISourceGenerator
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|     {
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|         public void Initialize(GeneratorInitializationContext context)
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|         {
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|         }
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| 
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|         public void Execute(GeneratorExecutionContext context)
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|         {
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|             if (context.AreGodotSourceGeneratorsDisabled())
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|                 return;
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| 
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|             INamedTypeSymbol[] godotClasses = context
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|                 .Compilation.SyntaxTrees
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|                 .SelectMany(tree =>
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|                     tree.GetRoot().DescendantNodes()
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|                         .OfType<ClassDeclarationSyntax>()
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|                         .SelectGodotScriptClasses(context.Compilation)
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|                         // Report and skip non-partial classes
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|                         .Where(x =>
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|                         {
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|                             if (x.cds.IsPartial())
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|                             {
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|                                 if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
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|                                 {
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|                                     Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
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|                                     return false;
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|                                 }
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| 
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|                                 return true;
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|                             }
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| 
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|                             Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
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|                             return false;
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|                         })
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|                         .Select(x => x.symbol)
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|                 )
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|                 .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
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|                 .ToArray();
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| 
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|             if (godotClasses.Length > 0)
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|             {
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|                 var typeCache = new MarshalUtils.TypeCache(context);
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| 
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|                 foreach (var godotClass in godotClasses)
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|                 {
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|                     VisitGodotScriptClass(context, typeCache, godotClass);
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|                 }
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|             }
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|         }
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| 
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|         internal static string SignalDelegateSuffix = "EventHandler";
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| 
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|         private static void VisitGodotScriptClass(
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|             GeneratorExecutionContext context,
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|             MarshalUtils.TypeCache typeCache,
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|             INamedTypeSymbol symbol
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|         )
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|         {
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|             INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
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|             string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
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|                 namespaceSymbol.FullQualifiedName() :
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|                 string.Empty;
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|             bool hasNamespace = classNs.Length != 0;
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| 
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|             bool isInnerClass = symbol.ContainingType != null;
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| 
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|             string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
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|                                 + "_ScriptSignals_Generated";
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| 
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|             var source = new StringBuilder();
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| 
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|             source.Append("using Godot;\n");
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|             source.Append("using Godot.NativeInterop;\n");
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|             source.Append("\n");
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| 
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|             if (hasNamespace)
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|             {
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|                 source.Append("namespace ");
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|                 source.Append(classNs);
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|                 source.Append(" {\n\n");
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|             }
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| 
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|             if (isInnerClass)
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|             {
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|                 var containingType = symbol.ContainingType;
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| 
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|                 while (containingType != null)
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|                 {
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|                     source.Append("partial ");
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|                     source.Append(containingType.GetDeclarationKeyword());
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|                     source.Append(" ");
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|                     source.Append(containingType.NameWithTypeParameters());
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|                     source.Append("\n{\n");
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| 
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|                     containingType = containingType.ContainingType;
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|                 }
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|             }
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| 
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|             source.Append("partial class ");
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|             source.Append(symbol.NameWithTypeParameters());
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|             source.Append("\n{\n");
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| 
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|             // TODO:
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|             // The delegate name already needs to end with 'Signal' to avoid collision with the event name.
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|             // Requiring SignalAttribute is redundant. Should we remove it to make declaration shorter?
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| 
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|             var members = symbol.GetMembers();
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| 
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|             var signalDelegateSymbols = members
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|                 .Where(s => s.Kind == SymbolKind.NamedType)
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|                 .Cast<INamedTypeSymbol>()
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|                 .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
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|                 .Where(s => s.GetAttributes()
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|                     .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
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| 
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|             List<GodotSignalDelegateData> godotSignalDelegates = new();
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| 
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|             foreach (var signalDelegateSymbol in signalDelegateSymbols)
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|             {
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|                 if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
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|                 {
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|                     Common.ReportSignalDelegateMissingSuffix(context, signalDelegateSymbol);
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|                     continue;
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|                 }
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| 
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|                 string signalName = signalDelegateSymbol.Name;
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|                 signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
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| 
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|                 var invokeMethodData = signalDelegateSymbol
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|                     .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
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| 
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|                 if (invokeMethodData == null)
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|                 {
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|                     // TODO: Better error for incompatible signature. We should indicate incompatible argument types, as we do with exported properties.
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|                     Common.ReportSignalDelegateSignatureNotSupported(context, signalDelegateSymbol);
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|                     continue;
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|                 }
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| 
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|                 godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
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|             }
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| 
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|             source.Append("    private partial class GodotInternal {\n");
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| 
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|             // Generate cached StringNames for methods and properties, for fast lookup
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| 
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|             foreach (var signalDelegate in godotSignalDelegates)
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|             {
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|                 string signalName = signalDelegate.Name;
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|                 source.Append("        public static readonly StringName SignalName_");
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|                 source.Append(signalName);
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|                 source.Append(" = \"");
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|                 source.Append(signalName);
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|                 source.Append("\";\n");
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|             }
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| 
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|             source.Append("    }\n"); // class GodotInternal
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| 
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|             // Generate GetGodotSignalList
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| 
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|             if (godotSignalDelegates.Count > 0)
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|             {
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|                 source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
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| 
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|                 const string listType = "System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
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| 
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|                 source.Append("    internal new static ")
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|                     .Append(listType)
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|                     .Append(" GetGodotSignalList()\n    {\n");
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| 
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|                 source.Append("        var signals = new ")
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|                     .Append(listType)
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|                     .Append("(")
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|                     .Append(godotSignalDelegates.Count)
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|                     .Append(");\n");
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| 
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|                 foreach (var signalDelegateData in godotSignalDelegates)
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|                 {
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|                     var methodInfo = DetermineMethodInfo(signalDelegateData);
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|                     AppendMethodInfo(source, methodInfo);
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|                 }
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| 
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|                 source.Append("        return signals;\n");
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|                 source.Append("    }\n");
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| 
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|                 source.Append("#pragma warning restore CS0109\n");
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|             }
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| 
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|             // Generate signal event
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| 
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|             foreach (var signalDelegate in godotSignalDelegates)
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|             {
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|                 string signalName = signalDelegate.Name;
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| 
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|                 // TODO: Hide backing event from code-completion and debugger
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|                 // The reason we have a backing field is to hide the invoke method from the event,
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|                 // as it doesn't emit the signal, only the event delegates. This can confuse users.
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|                 // Maybe we should directly connect the delegates, as we do with native signals?
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|                 source.Append("    private ")
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|                     .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
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|                     .Append(" backing_")
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|                     .Append(signalName)
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|                     .Append(";\n");
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| 
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|                 source.Append("    public event ")
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|                     .Append(signalDelegate.DelegateSymbol.FullQualifiedName())
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|                     .Append(" ")
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|                     .Append(signalName)
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|                     .Append(" {\n")
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|                     .Append("        add => backing_")
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|                     .Append(signalName)
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|                     .Append(" += value;\n")
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|                     .Append("        remove => backing_")
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|                     .Append(signalName)
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|                     .Append(" -= value;\n")
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|                     .Append("}\n");
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|             }
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| 
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|             source.Append("}\n"); // partial class
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| 
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|             if (isInnerClass)
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|             {
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|                 var containingType = symbol.ContainingType;
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| 
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|                 while (containingType != null)
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|                 {
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|                     source.Append("}\n"); // outer class
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| 
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|                     containingType = containingType.ContainingType;
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|                 }
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|             }
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| 
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|             if (hasNamespace)
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|             {
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|                 source.Append("\n}\n");
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|             }
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| 
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|             context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
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|         }
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| 
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|         private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
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|         {
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|             source.Append("        signals.Add(new(name: GodotInternal.SignalName_")
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|                 .Append(methodInfo.Name)
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|                 .Append(", returnVal: ");
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| 
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|             AppendPropertyInfo(source, methodInfo.ReturnVal);
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| 
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|             source.Append(", flags: (Godot.MethodFlags)")
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|                 .Append((int)methodInfo.Flags)
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|                 .Append(", arguments: ");
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| 
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|             if (methodInfo.Arguments is { Count: > 0 })
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|             {
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|                 source.Append("new() { ");
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| 
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|                 foreach (var param in methodInfo.Arguments)
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|                 {
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|                     AppendPropertyInfo(source, param);
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| 
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|                     // C# allows colon after the last element
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|                     source.Append(", ");
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|                 }
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| 
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|                 source.Append(" }");
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|             }
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|             else
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|             {
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|                 source.Append("null");
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|             }
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| 
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|             source.Append(", defaultArguments: null));\n");
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|         }
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| 
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|         private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
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|         {
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|             source.Append("new(type: (Godot.Variant.Type)")
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|                 .Append((int)propertyInfo.Type)
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|                 .Append(", name: \"")
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|                 .Append(propertyInfo.Name)
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|                 .Append("\", hint: (Godot.PropertyHint)")
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|                 .Append((int)propertyInfo.Hint)
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|                 .Append(", hintString: \"")
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|                 .Append(propertyInfo.HintString)
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|                 .Append("\", usage: (Godot.PropertyUsageFlags)")
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|                 .Append((int)propertyInfo.Usage)
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|                 .Append(", exported: ")
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|                 .Append(propertyInfo.Exported ? "true" : "false")
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|                 .Append(")");
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|         }
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| 
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|         private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
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|         {
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|             var invokeMethodData = signalDelegateData.InvokeMethodData;
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| 
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|             PropertyInfo returnVal;
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| 
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|             if (invokeMethodData.RetType != null)
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|             {
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|                 returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value, name: string.Empty);
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|             }
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|             else
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|             {
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|                 returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
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|                     hintString: null, PropertyUsageFlags.Default, exported: false);
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|             }
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| 
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|             int paramCount = invokeMethodData.ParamTypes.Length;
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| 
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|             List<PropertyInfo>? arguments;
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| 
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|             if (paramCount > 0)
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|             {
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|                 arguments = new(capacity: paramCount);
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| 
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|                 for (int i = 0; i < paramCount; i++)
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|                 {
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|                     arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
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|                         name: invokeMethodData.Method.Parameters[i].Name));
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|                 }
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|             }
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|             else
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|             {
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|                 arguments = null;
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|             }
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| 
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|             return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
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|                 defaultArguments: null);
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|         }
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| 
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|         private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
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|         {
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|             var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
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| 
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|             var propUsage = PropertyUsageFlags.Default;
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| 
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|             if (memberVariantType == VariantType.Nil)
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|                 propUsage |= PropertyUsageFlags.NilIsVariant;
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| 
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|             return new PropertyInfo(memberVariantType, name,
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|                 PropertyHint.None, string.Empty, propUsage, exported: false);
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|         }
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|     }
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| }
 |