godot/drivers/gles3
2025-05-12 12:52:04 +02:00
..
effects Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shaders Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
storage Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
rasterizer_canvas_gles3.cpp Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
rasterizer_canvas_gles3.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rasterizer_gles3.cpp Add GLOBAL_GET cached macros. 2025-04-30 15:08:50 +01:00
rasterizer_gles3.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
rasterizer_scene_gles3.cpp Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion 2025-05-09 11:29:14 -05:00
rasterizer_scene_gles3.h Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3 2025-03-25 17:19:16 +00:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Change RID_Owner::get_owned_list. 2025-04-21 01:04:27 +08:00
shader_gles3.h Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00