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			90 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  quick_hull.h                                                          */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #pragma once
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| 
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| #include "core/math/geometry_3d.h"
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| #include "core/templates/list.h"
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| 
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| class QuickHull {
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| public:
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| 	struct Edge {
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| 		union {
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| 			uint32_t vertices[2];
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| 			uint64_t id = 0;
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| 		};
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| 
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| 		static uint32_t hash(const Edge &p_edge) {
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| 			return hash_one_uint64(p_edge.id);
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| 		}
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| 
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| 		bool operator<(const Edge &p_edge) const {
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| 			return id < p_edge.id;
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| 		}
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| 		bool operator==(const Edge &p_edge) const {
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| 			return id == p_edge.id;
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| 		}
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| 
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| 		Edge(int p_vtx_a = 0, int p_vtx_b = 0) {
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| 			if (p_vtx_a > p_vtx_b) {
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| 				SWAP(p_vtx_a, p_vtx_b);
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| 			}
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| 
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| 			vertices[0] = p_vtx_a;
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| 			vertices[1] = p_vtx_b;
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| 		}
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| 	};
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| 
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| 	struct Face {
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| 		Plane plane;
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| 		uint32_t vertices[3] = { 0 };
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| 		Vector<int> points_over;
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| 
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| 		bool operator<(const Face &p_face) const {
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| 			return points_over.size() < p_face.points_over.size();
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| 		}
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| 	};
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| 
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| private:
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| 	struct FaceConnect {
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| 		List<Face>::Element *left = nullptr;
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| 		List<Face>::Element *right = nullptr;
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| 		FaceConnect() {}
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| 	};
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| 	struct RetFaceConnect {
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| 		List<Geometry3D::MeshData::Face>::Element *left = nullptr;
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| 		List<Geometry3D::MeshData::Face>::Element *right = nullptr;
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| 		RetFaceConnect() {}
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| 	};
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| 
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| public:
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| 	static uint32_t debug_stop_after;
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| 	static Error build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_mesh);
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| };
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