mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00

* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance. * Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object. * Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance. Sample Apps: https://github.com/migeran/libgodot_project Developed by [Migeran](https://migeran.com) Sponsors & Acknowledgements: * Initial development sponsored by [Smirk Software](https://www.smirk.gg/) * Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com) * The GDExtension registration of the host process & build system changes were based on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883 * Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review. * Thanks to Ernest Lee (iFire) for his support Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com> Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
71 lines
3.3 KiB
C++
71 lines
3.3 KiB
C++
/**************************************************************************/
|
|
/* libgodot_windows.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "core/extension/libgodot.h"
|
|
|
|
#include "core/extension/godot_instance.h"
|
|
#include "main/main.h"
|
|
|
|
#include "os_windows.h"
|
|
|
|
static OS_Windows *os = nullptr;
|
|
|
|
static GodotInstance *instance = nullptr;
|
|
|
|
GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
|
|
ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created at a time.");
|
|
|
|
os = new OS_Windows(GetModuleHandle(nullptr));
|
|
|
|
Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false);
|
|
if (err != OK) {
|
|
return nullptr;
|
|
}
|
|
|
|
instance = memnew(GodotInstance);
|
|
if (!instance->initialize(p_init_func)) {
|
|
memdelete(instance);
|
|
instance = nullptr;
|
|
return nullptr;
|
|
}
|
|
|
|
return (GDExtensionObjectPtr)instance;
|
|
}
|
|
|
|
void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
|
|
GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
|
|
if (instance == godot_instance) {
|
|
godot_instance->stop();
|
|
memdelete(godot_instance);
|
|
// Note: When Godot Engine supports reinitialization, clear the instance pointer here.
|
|
//instance = nullptr;
|
|
Main::cleanup();
|
|
}
|
|
}
|