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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
584 lines
17 KiB
C
584 lines
17 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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// System independent thread management routines for SDL
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#include "SDL_thread_c.h"
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#include "SDL_systhread.h"
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#include "../SDL_error_c.h"
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// The storage is local to the thread, but the IDs are global for the process
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static SDL_AtomicInt SDL_tls_allocated;
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static SDL_AtomicInt SDL_tls_id;
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void SDL_InitTLSData(void)
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{
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SDL_SYS_InitTLSData();
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}
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void *SDL_GetTLS(SDL_TLSID *id)
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{
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SDL_TLSData *storage;
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int storage_index;
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if (id == NULL) {
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SDL_InvalidParamError("id");
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return NULL;
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}
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storage_index = SDL_GetAtomicInt(id) - 1;
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storage = SDL_SYS_GetTLSData();
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if (!storage || storage_index < 0 || storage_index >= storage->limit) {
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return NULL;
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}
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return storage->array[storage_index].data;
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}
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bool SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor)
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{
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SDL_TLSData *storage;
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int storage_index;
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if (id == NULL) {
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return SDL_InvalidParamError("id");
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}
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/* Make sure TLS is initialized.
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* There's a race condition here if you are calling this from non-SDL threads
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* and haven't called SDL_Init() on your main thread, but such is life.
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*/
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SDL_InitTLSData();
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// Get the storage index associated with the ID in a thread-safe way
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storage_index = SDL_GetAtomicInt(id) - 1;
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if (storage_index < 0) {
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int new_id = (SDL_AtomicIncRef(&SDL_tls_id) + 1);
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SDL_CompareAndSwapAtomicInt(id, 0, new_id);
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/* If there was a race condition we'll have wasted an ID, but every thread
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* will have the same storage index for this id.
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*/
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storage_index = SDL_GetAtomicInt(id) - 1;
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}
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// Get the storage for the current thread
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storage = SDL_SYS_GetTLSData();
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if (!storage || storage_index >= storage->limit) {
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unsigned int i, oldlimit, newlimit;
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SDL_TLSData *new_storage;
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oldlimit = storage ? storage->limit : 0;
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newlimit = (storage_index + TLS_ALLOC_CHUNKSIZE);
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new_storage = (SDL_TLSData *)SDL_realloc(storage, sizeof(*storage) + (newlimit - 1) * sizeof(storage->array[0]));
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if (!new_storage) {
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return false;
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}
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storage = new_storage;
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storage->limit = newlimit;
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for (i = oldlimit; i < newlimit; ++i) {
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storage->array[i].data = NULL;
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storage->array[i].destructor = NULL;
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}
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if (!SDL_SYS_SetTLSData(storage)) {
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SDL_free(storage);
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return false;
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}
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SDL_AtomicIncRef(&SDL_tls_allocated);
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}
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storage->array[storage_index].data = SDL_const_cast(void *, value);
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storage->array[storage_index].destructor = destructor;
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return true;
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}
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void SDL_CleanupTLS(void)
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{
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SDL_TLSData *storage;
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// Cleanup the storage for the current thread
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storage = SDL_SYS_GetTLSData();
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if (storage) {
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int i;
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for (i = 0; i < storage->limit; ++i) {
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if (storage->array[i].destructor) {
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storage->array[i].destructor(storage->array[i].data);
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}
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}
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SDL_SYS_SetTLSData(NULL);
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SDL_free(storage);
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(void)SDL_AtomicDecRef(&SDL_tls_allocated);
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}
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}
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void SDL_QuitTLSData(void)
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{
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SDL_CleanupTLS();
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if (SDL_GetAtomicInt(&SDL_tls_allocated) == 0) {
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SDL_SYS_QuitTLSData();
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} else {
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// Some thread hasn't called SDL_CleanupTLS()
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}
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}
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/* This is a generic implementation of thread-local storage which doesn't
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require additional OS support.
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It is not especially efficient and doesn't clean up thread-local storage
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as threads exit. If there is a real OS that doesn't support thread-local
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storage this implementation should be improved to be production quality.
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*/
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typedef struct SDL_TLSEntry
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{
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SDL_ThreadID thread;
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SDL_TLSData *storage;
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struct SDL_TLSEntry *next;
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} SDL_TLSEntry;
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static SDL_Mutex *SDL_generic_TLS_mutex;
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static SDL_TLSEntry *SDL_generic_TLS;
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void SDL_Generic_InitTLSData(void)
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{
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if (!SDL_generic_TLS_mutex) {
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SDL_generic_TLS_mutex = SDL_CreateMutex();
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}
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}
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SDL_TLSData *SDL_Generic_GetTLSData(void)
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{
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SDL_ThreadID thread = SDL_GetCurrentThreadID();
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SDL_TLSEntry *entry;
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SDL_TLSData *storage = NULL;
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SDL_LockMutex(SDL_generic_TLS_mutex);
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for (entry = SDL_generic_TLS; entry; entry = entry->next) {
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if (entry->thread == thread) {
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storage = entry->storage;
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break;
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}
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}
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SDL_UnlockMutex(SDL_generic_TLS_mutex);
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return storage;
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}
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bool SDL_Generic_SetTLSData(SDL_TLSData *data)
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{
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SDL_ThreadID thread = SDL_GetCurrentThreadID();
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SDL_TLSEntry *prev, *entry;
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bool result = true;
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SDL_LockMutex(SDL_generic_TLS_mutex);
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prev = NULL;
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for (entry = SDL_generic_TLS; entry; entry = entry->next) {
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if (entry->thread == thread) {
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if (data) {
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entry->storage = data;
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} else {
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if (prev) {
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prev->next = entry->next;
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} else {
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SDL_generic_TLS = entry->next;
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}
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SDL_free(entry);
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}
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break;
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}
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prev = entry;
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}
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if (!entry && data) {
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entry = (SDL_TLSEntry *)SDL_malloc(sizeof(*entry));
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if (entry) {
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entry->thread = thread;
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entry->storage = data;
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entry->next = SDL_generic_TLS;
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SDL_generic_TLS = entry;
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} else {
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result = false;
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}
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}
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SDL_UnlockMutex(SDL_generic_TLS_mutex);
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return result;
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}
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void SDL_Generic_QuitTLSData(void)
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{
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SDL_TLSEntry *entry;
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// This should have been cleaned up by the time we get here
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SDL_assert(!SDL_generic_TLS);
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if (SDL_generic_TLS) {
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SDL_LockMutex(SDL_generic_TLS_mutex);
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for (entry = SDL_generic_TLS; entry; ) {
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SDL_TLSEntry *next = entry->next;
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SDL_free(entry->storage);
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SDL_free(entry);
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entry = next;
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}
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SDL_generic_TLS = NULL;
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SDL_UnlockMutex(SDL_generic_TLS_mutex);
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}
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if (SDL_generic_TLS_mutex) {
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SDL_DestroyMutex(SDL_generic_TLS_mutex);
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SDL_generic_TLS_mutex = NULL;
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}
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}
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// Non-thread-safe global error variable
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static SDL_error *SDL_GetStaticErrBuf(void)
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{
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static SDL_error SDL_global_error;
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static char SDL_global_error_str[128];
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SDL_global_error.str = SDL_global_error_str;
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SDL_global_error.len = sizeof(SDL_global_error_str);
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return &SDL_global_error;
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}
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#ifndef SDL_THREADS_DISABLED
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static void SDLCALL SDL_FreeErrBuf(void *data)
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{
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SDL_error *errbuf = (SDL_error *)data;
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if (errbuf->str) {
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errbuf->free_func(errbuf->str);
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}
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errbuf->free_func(errbuf);
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}
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#endif
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// Routine to get the thread-specific error variable
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SDL_error *SDL_GetErrBuf(bool create)
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{
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#ifdef SDL_THREADS_DISABLED
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return SDL_GetStaticErrBuf();
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#else
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static SDL_TLSID tls_errbuf;
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SDL_error *errbuf;
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errbuf = (SDL_error *)SDL_GetTLS(&tls_errbuf);
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if (!errbuf) {
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if (!create) {
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return NULL;
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}
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/* Get the original memory functions for this allocation because the lifetime
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* of the error buffer may span calls to SDL_SetMemoryFunctions() by the app
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*/
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SDL_realloc_func realloc_func;
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SDL_free_func free_func;
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SDL_GetOriginalMemoryFunctions(NULL, NULL, &realloc_func, &free_func);
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errbuf = (SDL_error *)realloc_func(NULL, sizeof(*errbuf));
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if (!errbuf) {
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return SDL_GetStaticErrBuf();
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}
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SDL_zerop(errbuf);
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errbuf->realloc_func = realloc_func;
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errbuf->free_func = free_func;
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SDL_SetTLS(&tls_errbuf, errbuf, SDL_FreeErrBuf);
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}
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return errbuf;
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#endif // SDL_THREADS_DISABLED
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}
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static bool ThreadValid(SDL_Thread *thread)
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{
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return SDL_ObjectValid(thread, SDL_OBJECT_TYPE_THREAD);
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}
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void SDL_RunThread(SDL_Thread *thread)
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{
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void *userdata = thread->userdata;
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int(SDLCALL *userfunc)(void *) = thread->userfunc;
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int *statusloc = &thread->status;
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// Perform any system-dependent setup - this function may not fail
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SDL_SYS_SetupThread(thread->name);
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// Get the thread id
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thread->threadid = SDL_GetCurrentThreadID();
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// Run the function
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*statusloc = userfunc(userdata);
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// Clean up thread-local storage
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SDL_CleanupTLS();
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// Mark us as ready to be joined (or detached)
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if (!SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_ALIVE, SDL_THREAD_COMPLETE)) {
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// Clean up if something already detached us.
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if (SDL_GetThreadState(thread) == SDL_THREAD_DETACHED) {
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SDL_free(thread->name); // Can't free later, we've already cleaned up TLS
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SDL_free(thread);
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}
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}
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}
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SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
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SDL_FunctionPointer pfnBeginThread,
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SDL_FunctionPointer pfnEndThread)
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{
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// rather than check this in every backend, just make sure it's correct upfront. Only allow non-NULL if Windows, or Microsoft GDK.
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#if !defined(SDL_PLATFORM_WINDOWS)
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if (pfnBeginThread || pfnEndThread) {
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SDL_SetError("_beginthreadex/_endthreadex not supported on this platform");
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return NULL;
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}
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#endif
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SDL_ThreadFunction fn = (SDL_ThreadFunction) SDL_GetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, NULL);
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const char *name = SDL_GetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, NULL);
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const size_t stacksize = (size_t) SDL_GetNumberProperty(props, SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER, 0);
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void *userdata = SDL_GetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, NULL);
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if (!fn) {
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SDL_SetError("Thread entry function is NULL");
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return NULL;
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}
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SDL_InitMainThread();
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SDL_Thread *thread = (SDL_Thread *)SDL_calloc(1, sizeof(*thread));
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if (!thread) {
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return NULL;
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}
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thread->status = -1;
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SDL_SetAtomicInt(&thread->state, SDL_THREAD_ALIVE);
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// Set up the arguments for the thread
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if (name) {
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thread->name = SDL_strdup(name);
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if (!thread->name) {
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SDL_free(thread);
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return NULL;
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}
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}
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thread->userfunc = fn;
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thread->userdata = userdata;
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thread->stacksize = stacksize;
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SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, true);
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// Create the thread and go!
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if (!SDL_SYS_CreateThread(thread, pfnBeginThread, pfnEndThread)) {
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// Oops, failed. Gotta free everything
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SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, false);
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SDL_free(thread->name);
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SDL_free(thread);
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thread = NULL;
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}
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// Everything is running now
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return thread;
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}
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SDL_Thread *SDL_CreateThreadRuntime(SDL_ThreadFunction fn,
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const char *name, void *userdata,
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SDL_FunctionPointer pfnBeginThread,
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SDL_FunctionPointer pfnEndThread)
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{
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const SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void *) fn);
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SDL_SetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, name);
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SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, userdata);
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SDL_Thread *thread = SDL_CreateThreadWithPropertiesRuntime(props, pfnBeginThread, pfnEndThread);
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SDL_DestroyProperties(props);
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return thread;
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}
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// internal helper function, not in the public API.
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SDL_Thread *SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, size_t stacksize, void *userdata)
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{
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const SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void *) fn);
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SDL_SetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, name);
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SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, userdata);
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SDL_SetNumberProperty(props, SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER, (Sint64) stacksize);
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SDL_Thread *thread = SDL_CreateThreadWithProperties(props);
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SDL_DestroyProperties(props);
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return thread;
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}
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SDL_ThreadID SDL_GetThreadID(SDL_Thread *thread)
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{
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SDL_ThreadID id = 0;
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if (thread) {
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if (ThreadValid(thread)) {
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id = thread->threadid;
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}
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} else {
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id = SDL_GetCurrentThreadID();
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}
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return id;
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}
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const char *SDL_GetThreadName(SDL_Thread *thread)
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{
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if (ThreadValid(thread)) {
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return SDL_GetPersistentString(thread->name);
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} else {
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return NULL;
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}
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}
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bool SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority)
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{
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return SDL_SYS_SetThreadPriority(priority);
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}
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void SDL_WaitThread(SDL_Thread *thread, int *status)
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{
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if (!ThreadValid(thread)) {
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if (status) {
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*status = -1;
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}
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return;
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}
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SDL_SYS_WaitThread(thread);
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if (status) {
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*status = thread->status;
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}
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SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, false);
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SDL_free(thread->name);
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SDL_free(thread);
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}
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SDL_ThreadState SDL_GetThreadState(SDL_Thread *thread)
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{
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if (!ThreadValid(thread)) {
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return SDL_THREAD_UNKNOWN;
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}
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return (SDL_ThreadState)SDL_GetAtomicInt(&thread->state);
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}
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void SDL_DetachThread(SDL_Thread *thread)
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{
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if (!ThreadValid(thread)) {
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return;
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}
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// The thread may vanish at any time, it's no longer valid
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SDL_SetObjectValid(thread, SDL_OBJECT_TYPE_THREAD, false);
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// Grab dibs if the state is alive+joinable.
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if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_ALIVE, SDL_THREAD_DETACHED)) {
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SDL_SYS_DetachThread(thread);
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} else {
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// all other states are pretty final, see where we landed.
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SDL_ThreadState thread_state = SDL_GetThreadState(thread);
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if (thread_state == SDL_THREAD_DETACHED) {
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return; // already detached (you shouldn't call this twice!)
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} else if (thread_state == SDL_THREAD_COMPLETE) {
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SDL_WaitThread(thread, NULL); // already done, clean it up.
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}
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}
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}
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void SDL_WaitSemaphore(SDL_Semaphore *sem)
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{
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SDL_WaitSemaphoreTimeoutNS(sem, -1);
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}
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bool SDL_TryWaitSemaphore(SDL_Semaphore *sem)
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{
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return SDL_WaitSemaphoreTimeoutNS(sem, 0);
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}
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bool SDL_WaitSemaphoreTimeout(SDL_Semaphore *sem, Sint32 timeoutMS)
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{
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Sint64 timeoutNS;
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if (timeoutMS >= 0) {
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timeoutNS = SDL_MS_TO_NS(timeoutMS);
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} else {
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timeoutNS = -1;
|
|
}
|
|
return SDL_WaitSemaphoreTimeoutNS(sem, timeoutNS);
|
|
}
|
|
|
|
void SDL_WaitCondition(SDL_Condition *cond, SDL_Mutex *mutex)
|
|
{
|
|
SDL_WaitConditionTimeoutNS(cond, mutex, -1);
|
|
}
|
|
|
|
bool SDL_WaitConditionTimeout(SDL_Condition *cond, SDL_Mutex *mutex, Sint32 timeoutMS)
|
|
{
|
|
Sint64 timeoutNS;
|
|
|
|
if (timeoutMS >= 0) {
|
|
timeoutNS = SDL_MS_TO_NS(timeoutMS);
|
|
} else {
|
|
timeoutNS = -1;
|
|
}
|
|
return SDL_WaitConditionTimeoutNS(cond, mutex, timeoutNS);
|
|
}
|
|
|
|
bool SDL_ShouldInit(SDL_InitState *state)
|
|
{
|
|
while (SDL_GetAtomicInt(&state->status) != SDL_INIT_STATUS_INITIALIZED) {
|
|
if (SDL_CompareAndSwapAtomicInt(&state->status, SDL_INIT_STATUS_UNINITIALIZED, SDL_INIT_STATUS_INITIALIZING)) {
|
|
state->thread = SDL_GetCurrentThreadID();
|
|
return true;
|
|
}
|
|
|
|
// Wait for the other thread to complete transition
|
|
SDL_Delay(1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SDL_ShouldQuit(SDL_InitState *state)
|
|
{
|
|
while (SDL_GetAtomicInt(&state->status) != SDL_INIT_STATUS_UNINITIALIZED) {
|
|
if (SDL_CompareAndSwapAtomicInt(&state->status, SDL_INIT_STATUS_INITIALIZED, SDL_INIT_STATUS_UNINITIALIZING)) {
|
|
state->thread = SDL_GetCurrentThreadID();
|
|
return true;
|
|
}
|
|
|
|
// Wait for the other thread to complete transition
|
|
SDL_Delay(1);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SDL_SetInitialized(SDL_InitState *state, bool initialized)
|
|
{
|
|
SDL_assert(state->thread == SDL_GetCurrentThreadID());
|
|
|
|
if (initialized) {
|
|
SDL_SetAtomicInt(&state->status, SDL_INIT_STATUS_INITIALIZED);
|
|
} else {
|
|
SDL_SetAtomicInt(&state->status, SDL_INIT_STATUS_UNINITIALIZED);
|
|
}
|
|
}
|
|
|