godot/scene/3d
aXu-AP c6021f1e5b
Change curve range for particle multipliers
Fixes #91404
Curves are applied as a multiplier, so ranges [-1, 1] or [0, 1] make much more sense than ranges like [-360, 360] or [0, 100]. The actual range is selected with separate min and max parameters.
2025-12-03 20:47:40 -06:00
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navigation Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
physics Synchronize the names for RequiredParam<T> arguments in header files 2025-12-03 04:14:52 -06:00
xr Move server files into their subfolders 2025-09-30 19:39:39 -07:00
aim_modifier_3d.cpp Add relative option to LookAt/AimModifier3D 2025-11-15 23:06:48 +09:00
aim_modifier_3d.h Add relative option to LookAt/AimModifier3D 2025-11-15 23:06:48 +09:00
audio_listener_3d.cpp fix AudioListener3D not tracking self velocity for doppler 2025-07-28 23:02:16 -07:00
audio_listener_3d.h fix AudioListener3D not tracking self velocity for doppler 2025-07-28 23:02:16 -07:00
audio_stream_player_3d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_3d.cpp Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
audio_stream_player_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
bone_attachment_3d.compat.inc replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp Fix skeleton get_global_transform call before is_inside_tree 2025-08-09 09:05:53 +01:00
bone_attachment_3d.h Refactore BoneAttachment property registration 2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
bone_constraint_3d.h Add option to BoneConstraint3D to make reference target allow node 2025-11-05 07:52:24 +09:00
bone_twist_disperser_3d.cpp Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
bone_twist_disperser_3d.h Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
camera_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
camera_3d.h Physics Interpolation - Move 3D FTI to SceneTree 2025-04-26 14:13:30 +01:00
ccd_ik_3d.cpp Add IKModifier3D 2025-11-04 02:38:48 +09:00
ccd_ik_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
chain_ik_3d.cpp Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
chain_ik_3d.h Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
convert_transform_modifier_3d.cpp Add option to BoneConstraint3D to make reference target allow node 2025-11-05 07:52:24 +09:00
convert_transform_modifier_3d.h Add option to BoneConstraint3D to make reference target allow node 2025-11-05 07:52:24 +09:00
copy_transform_modifier_3d.cpp Add option to BoneConstraint3D to make reference target allow node 2025-11-05 07:52:24 +09:00
copy_transform_modifier_3d.h Add option to BoneConstraint3D to make reference target allow node 2025-11-05 07:52:24 +09:00
cpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp Change curve range for particle multipliers 2025-12-03 20:47:40 -06:00
cpu_particles_3d.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
decal.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
decal.h Add more PROPERTY_HINT_GROUP_ENABLE uses 2025-09-20 21:11:12 +02:00
fabr_ik_3d.cpp Add IKModifier3D 2025-11-04 02:38:48 +09:00
fabr_ik_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
fog_volume.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
fog_volume.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
gpu_particles_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
gpu_particles_collision_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
ik_modifier_3d.cpp Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
ik_modifier_3d.h Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
importer_mesh_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
iterate_ik_3d.cpp Remove is_penetrated check from IK as role overlap/excessive behavior 2025-11-29 00:37:01 +09:00
iterate_ik_3d.h Remove is_penetrated check from IK as role overlap/excessive behavior 2025-11-29 00:37:01 +09:00
jacobian_ik_3d.cpp Fix JacobianIK to apply gradient correctly 2025-11-09 15:55:20 +09:00
jacobian_ik_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
label_3d.cpp Fix Sprite3D texture bleed when not wrapping 2025-11-24 15:10:07 -05:00
label_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
light_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lightmap_gi.cpp Cache lightprobe generation for lightmap baking 2025-10-29 14:07:23 +01:00
lightmap_gi.h Cache lightprobe generation for lightmap baking 2025-10-29 14:07:23 +01:00
lightmap_probe.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_probe.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lightmapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.h Core: Use Math namespace for constants 2025-04-10 16:29:30 -05:00
limit_angular_velocity_modifier_3d.cpp Add LimitAngularVelocityModifier3D 2025-11-15 06:43:33 +09:00
limit_angular_velocity_modifier_3d.h Add LimitAngularVelocityModifier3D 2025-11-15 06:43:33 +09:00
look_at_modifier_3d.cpp Add interpolate_via_rest static func to Animation class 2025-11-22 07:52:32 +09:00
look_at_modifier_3d.h Add relative option to LookAt/AimModifier3D 2025-11-15 23:06:48 +09:00
marker_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
marker_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp Add MeshInstance3D upgrade code 2025-11-13 13:43:17 +01:00
mesh_instance_3d.h Add MeshInstance3D upgrade code 2025-11-13 13:43:17 +01:00
modifier_bone_target_3d.cpp Add IKModifier3D 2025-11-04 02:38:48 +09:00
modifier_bone_target_3d.h Fix Reset on Save corrupt poses if scene has multiple Skeletons 2025-10-03 10:33:33 +09:00
multimesh_instance_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
multimesh_instance_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
node_3d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
node_3d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
occluder_instance_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
occluder_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
path_3d.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
path_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
reflection_probe.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
reflection_probe.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp Fix _validate_property() in RetargetModifier3D 2025-09-16 19:32:22 +09:00
retarget_modifier_3d.h Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
skeleton_3d.compat.inc Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
skeleton_3d.cpp Add IKModifier3D 2025-11-04 02:38:48 +09:00
skeleton_3d.h Remove undefined method 2025-11-05 00:09:07 -03:00
skeleton_ik_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
skeleton_ik_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp Add IKModifier3D 2025-11-04 02:38:48 +09:00
skeleton_modifier_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
spline_ik_3d.cpp Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
spline_ik_3d.h Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
spring_bone_collision_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.h Add bone name/idx matching validation & virtual func to skel Modifier 2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp Core: Integrate semantic constants in math structs 2025-08-19 10:15:08 -05:00
spring_bone_collision_capsule_3d.h Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp Core: Integrate semantic constants in math structs 2025-08-19 10:15:08 -05:00
spring_bone_collision_plane_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.compat.inc Add IKModifier3D 2025-11-04 02:38:48 +09:00
spring_bone_simulator_3d.cpp Add argument p_reset to SpringBoneSimulator3D::_make_joints_dirty() 2025-11-18 07:13:36 +09:00
spring_bone_simulator_3d.h Add argument p_reset to SpringBoneSimulator3D::_make_joints_dirty() 2025-11-18 07:13:36 +09:00
sprite_3d.cpp Merge pull request #98122 from cadence-s/fix-sprite3d-bleed 2025-12-02 14:15:23 +01:00
sprite_3d.h Don't redraw Sprite3D/AnimatedSprite3D outside the tree 2025-11-26 01:43:39 +01:00
two_bone_ik_3d.cpp Fix mutable bone axes process in TwoBoneIK3D 2025-11-23 17:31:55 +09:00
two_bone_ik_3d.h Add mutable_bone_axes to IKs 2025-11-17 09:45:31 +09:00
velocity_tracker_3d.cpp Add game speed controls to the embedded game window 2025-10-05 11:13:15 +05:30
velocity_tracker_3d.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
visible_on_screen_notifier_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
visible_on_screen_notifier_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
visual_instance_3d.h Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
voxel_gi.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
voxel_gi.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
voxelizer.cpp Fix baked VoxelGI using the wrong color space 2025-06-20 14:35:36 -04:00
voxelizer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_environment.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
world_environment.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00